NotesFAQContact Us
Collection
Advanced
Search Tips
Source
IEEE Transactions on Learning…49
Laws, Policies, & Programs
Assessments and Surveys
NEO Personality Inventory1
What Works Clearinghouse Rating
Showing 1 to 15 of 49 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Juan A. Munoz-Cristobal; Vanesa Gallego-Lema; Higinio F. Arribas-Cubero; Gabriel Rodriguez-Gonzalez; Felipe Hermida-Arias; Alejandra Martinez-Mones – IEEE Transactions on Learning Technologies, 2025
Orienteering has long been used in physical education due to its recognized benefits for perceptual-motor capacity, as a tool for safe and efficient movement and as a recreational activity. It also helps in the acquisition of skills in multiple domains besides physical education, such as geography, mathematics, or biology. Many teachers use this…
Descriptors: Athletics, Navigation, Physical Education, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Nasri, Nurfaradilla Mohamad; Nasri, Nurfarahin; Nasri, Nur Faraliyana; Talib, Mohamad Asyraf Abd – IEEE Transactions on Learning Technologies, 2023
Intelligent personal assistants (IPAs) carry massive potential in enhancing students' performance through individualized dynamic scaffolding strategy. Despite IPAs being increasingly recognized among educationists, little is known about their application in the development of students' scientific inquiry skills, particularly in physics. This study…
Descriptors: Academic Achievement, Artificial Intelligence, Handheld Devices, Inquiry
Peer reviewed Peer reviewed
Direct linkDirect link
Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Maximiliano Paredes-Velasco; Isaac Lozano-Osorio; Diana Perez-Marin; Liliana Patricia Santacruz-Valencia – IEEE Transactions on Learning Technologies, 2024
Teaching programming is a topic that has generated a high level of interest among researchers in recent decades. In particular, multiple approaches to teaching visual programming have been explored, from the use of tools such as Scratch, robots, unplugged programming, or activities for the development of computational thinking. Despite the wide…
Descriptors: Visual Aids, Programming, Intelligent Tutoring Systems, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Fabio Buttussi; Luca Chittaro – IEEE Transactions on Learning Technologies, 2024
Educational virtual environments (EVEs) can enable effective learning experiences on various devices, including smartphones, using nonimmersive virtual reality (VR). To this purpose, researchers and educators should identify the most appropriate pedagogical techniques, not restarting from scratch but exploring which traditional e-learning and VR…
Descriptors: Test Items, Educational Technology, Computer Simulation, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Hernandez-Cuevas, Bryan Y.; Crawford, Chris S. – IEEE Transactions on Learning Technologies, 2021
This literature review explores prior research involving physiological-based mobile educational systems. Mobile computing is advancing, and implementations of ubiquitous systems for educational purposes are increasing. Another growing field is physiological computing, where the user's states are retrieved and applied as control inputs in…
Descriptors: Physiology, Handheld Devices, Telecommunications, Medicine
Peer reviewed Peer reviewed
Direct linkDirect link
Motz, Benjamin A.; Mallon, Matthew G.; Quick, Joshua D. – IEEE Transactions on Learning Technologies, 2021
As institutions of higher education increasingly utilize online learning management systems, college students are asked to submit more assignments online. Under this regime, when most assignments are posted and submitted online, it is possible to know if a student is missing a submission for an imminent deadline, and to intervene proactively to…
Descriptors: Automation, Assignments, Cues, Time Management
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Fung, Ka-Yan; Perrault, Simon Tangi; Lee, Lik-Hang; Fung, Kwong-Chiu; Song, Shenghui – IEEE Transactions on Learning Technologies, 2023
Dyslexia is a specific learning difficulty that affects primary school students, which is difficult to tackle through traditional school learning due to limited resources. To this end, large-scale digital learning presents new opportunities to address the need for inclusive education. A unique challenge for students with dyslexia in Hong Kong is…
Descriptors: Dyslexia, Inclusion, Students with Disabilities, Chinese
Peer reviewed Peer reviewed
Direct linkDirect link
Hashem A. Almusawi; Christopher M. Durugbo – IEEE Transactions on Learning Technologies, 2024
Digital technologies, such as wearables, offer immense potential for active and enhanced interactive, collaborative, and immersive learning. Wearable technologies are digital devices that can be worn on or near the human body as accessories or clothing. Interest and innovativeness in the educational use of such technologies depend on teacher…
Descriptors: Physical Education Teachers, Teacher Attitudes, Technology Uses in Education, Human Body
Peer reviewed Peer reviewed
Direct linkDirect link
Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Jyoti, Vishav; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Children with autism are characterized by milestones in joint attention (JA) skill. They fail to understand the directional cue issued by a partner (during social communication), which often results in them reciprocating inappropriately and not completing the JA bid successfully. The directional cues can be gaze-pointing, finger-pointing, etc.,…
Descriptors: Attention Control, Autism, Pervasive Developmental Disorders, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Lien, Wan-Ching; Lin, Phone; Chen, Hong-Wun; Chang, Herman Chih-Heng; Lee, Chia-Peng – IEEE Transactions on Learning Technologies, 2020
Recently, ultrasound has been increasingly used in emergency departments (EDs) due to its promising noninvasive and portable characteristics. Traditional ultrasound training is a complex process that requires knowledge gain, development of psychomotor skills, and visual perception. However, it usually takes a long time for a novice sonographer to…
Descriptors: Electronic Learning, Handheld Devices, Allied Health Occupations Education, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Fuentes, Pablo; Camarero, Cristobal; Herreros, David; Mateev, Vladimir; Vallejo, Fernando; Martinez, Carmen – IEEE Transactions on Learning Technologies, 2022
Understanding the architecture of a processor can be uninteresting and deterring for computer science students, since low-level details of computer architecture are often perceived to lack real-world impact. These courses typically have a strong practical component where students learn the fundamentals of the computer architecture and the handling…
Descriptors: Computer Science Education, Computer System Design, Programming Languages, Fatigue (Biology)
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4