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Showing 1 to 15 of 22 results Save | Export
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Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
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Hashem A. Almusawi; Christopher M. Durugbo – IEEE Transactions on Learning Technologies, 2024
Digital technologies, such as wearables, offer immense potential for active and enhanced interactive, collaborative, and immersive learning. Wearable technologies are digital devices that can be worn on or near the human body as accessories or clothing. Interest and innovativeness in the educational use of such technologies depend on teacher…
Descriptors: Physical Education Teachers, Teacher Attitudes, Technology Uses in Education, Human Body
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Jyoti, Vishav; Lahiri, Uttama – IEEE Transactions on Learning Technologies, 2022
Children with autism are characterized by milestones in joint attention (JA) skill. They fail to understand the directional cue issued by a partner (during social communication), which often results in them reciprocating inappropriately and not completing the JA bid successfully. The directional cues can be gaze-pointing, finger-pointing, etc.,…
Descriptors: Attention Control, Autism, Pervasive Developmental Disorders, Children
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Lien, Wan-Ching; Lin, Phone; Chen, Hong-Wun; Chang, Herman Chih-Heng; Lee, Chia-Peng – IEEE Transactions on Learning Technologies, 2020
Recently, ultrasound has been increasingly used in emergency departments (EDs) due to its promising noninvasive and portable characteristics. Traditional ultrasound training is a complex process that requires knowledge gain, development of psychomotor skills, and visual perception. However, it usually takes a long time for a novice sonographer to…
Descriptors: Electronic Learning, Handheld Devices, Allied Health Occupations Education, Foreign Countries
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Buttussi, Fabio; Chittaro, Luca – IEEE Transactions on Learning Technologies, 2021
Virtual reality (VR) experiences are receiving increasing attention in education and training. Some VR setups can deliver immersive VR training (e.g., on multiple projected screens), while others can deliver nonimmersive VR training (e.g., on standard desktop monitors). Recently, consumer VR headsets make it possible to deliver immersive VR…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Training
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Kljun, Matjaz; Krulec, Rok; Pucihar, Klen Copic; Solina, Franc – IEEE Transactions on Learning Technologies, 2019
Global corporations are characterized by a large number of employees and geographically dispersed offices. Moreover, the competitiveness in the global market requires them to invest in their human resources to be able to remain a step ahead of competition. Implementing large scale classical education in such environments is challenging and costly.…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Scheihing, Eliana; Vernier, Matthieu; Guerra, Julio; Born, Javiera; Cárcamo, Luis – IEEE Transactions on Learning Technologies, 2018
With the goal of incorporating the use of social network tools into the formal curriculum of public schools in Chile, Kelluwen developed a b-learning approach in which students work in groups and engage in peer review dynamics. To support such activities, the Kelluwen platform provides a complementary micro-blogging tool called Worklog. In this…
Descriptors: Foreign Countries, Social Media, Educational Technology, Technology Uses in Education
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Cabielles-Hernandez, David; Pérez-Pérez, Juan-Ramón; Paule-Ruiz, MPuerto; Fernández-Fernández, Samuel – IEEE Transactions on Learning Technologies, 2017
New possibilities offered by mobile devices for special education students have led to the design of skill acquisition software applications. Advances in mobile technologies development have made progress possible in helping teachers with autistic students modelling and evaluation. "Chain of Words" theoretical basis is the autism…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Communication Strategies
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de la Iglesia, Didac Gil; Calderon, Juan Felipe; Weyns, Danny; Milrad, Marcelo; Nussbaum, Miguel – IEEE Transactions on Learning Technologies, 2015
Mobile technologies have emerged as facilitators in the learning process, extending traditional classroom activities. However, engineering mobile learning applications for outdoor usage poses severe challenges. The requirements of these applications are challenging, as many different aspects need to be catered, such as resource access and sharing,…
Descriptors: Telecommunications, Handheld Devices, Cooperative Learning, Teaching Methods
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de la Guia, Elena; Camacho, Vincent Lopez; Orozco-Barbosa, Luis; Brea Lujan, Victor M.; Penichet, Victor M. R.; Perez, Maria Lozano – IEEE Transactions on Learning Technologies, 2016
In the last few years, in an attempt to further motivate students to learn a foreign language, there has been an increasing interest in task-based teaching techniques, which emphasize communication and the practical use of language, thus moving away from the repetitive grammar-translation methods. Within this approach, the significance of…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Young Children
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Nouri, Jalal; Cerratto-Pargman, Teresa – IEEE Transactions on Learning Technologies, 2015
Mobile technologies have not yet triggered the knowledge revolution in schools anticipated, in particular, by the telecommunications industry. On the contrary, mobile technologies remain extensively used outside the frontiers of formal education. The reasons for this are many and varied. In this paper, we concentrate on those associated with the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Wong, Lung-Hsiang; Chai, Ching Sing; Zhang, Xujuan; King, Ronnel B. – IEEE Transactions on Learning Technologies, 2015
Integrating technologies into teaching and learning poses a significant challenge for many teachers who lack socio-techno-pedagogical know-how and time to design interventions. A possible solution is to design sound technology-enhanced learning (TEL) environments with relevant content and pedagogical tools to reduce teachers' design efforts.…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Pedagogical Content Knowledge
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Tabuenca, Bernardo; Kalz, Marco; Ternier, Stefaan; Specht, Marcus – IEEE Transactions on Learning Technologies, 2015
Nowadays, smartphone users are constantly receiving notifications from applications that provide feedback, as reminders, recommendations or announcements. Nevertheless, there is little research on the effects of mobile notifications to foster meta-learning. This paper explores the effectiveness of mobile notifications to foster reflection on…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
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Tan, Esther; So, Hyo-Jeong – IEEE Transactions on Learning Technologies, 2015
This paper investigates the relationship between activity design and discourse on a mobile learning trail, considering the physical affordances of the real world platform in designing contextual learning experiences. We adopted a "context-oriented" and "process-oriented" pedagogical approach in designing the mobile learning…
Descriptors: Learning Activities, Instructional Design, Telecommunications, Handheld Devices
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