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Design and Validation of a Usability Evaluation Questionnaire (UEQ) for Mobile Learning Applications
Bimal Aklesh Kumar; Sailesh Saras Chand – Interactive Technology and Smart Education, 2024
Purpose: Usability is one of the key concerns in the development of mobile learning applications. The aim of this paper is to design and validate a usability evaluation questionnaire (UEQ) for mobile learning applications. Design/methodology/approach: The UEQ was developed in four stages: selecting primary studies and extracting usability…
Descriptors: Questionnaires, Design, Usability, Electronic Learning
José M. Fernández-Batanero; Marta Montenegro-Rueda; José Fernández-Cerero; Eloy López Menéses – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to determine the characteristics of the studies in terms of country, participant profile and methodology, as well as to determine what the Internet of Things (IoT) is currently contributing to higher education. Design/methodology/approach: The study was developed following the methodology supported by the…
Descriptors: Internet, Higher Education, Educational Technology, Information Technology
Eliza Rossiter; T. J. Thomson; Rachel Fitzgerald – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to evaluate the use and effectiveness of a bespoke mobile learning resource, Pocket Tutor. This resource responds to a number of teaching and learning challenges within the tertiary education context. These include those related to the number and type of learning activities that can be offered, class pacing,…
Descriptors: College Students, Electronic Learning, Handheld Devices, Technology Uses in Education
Ammunje, Rithwik Nayak; Prabhu H., Mahesh; Barkur, Gopalakrishna – Interactive Technology and Smart Education, 2023
Purpose: This paper aims to explore the impact of excessive smartphone use on students' academic performance. In today's digitalized world, smartphones have become a vital device in human lives and have taken control over every aspect of day-to-day activities. Design/methodology/approach: After a thorough literature review, the factors associated…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Academic Achievement
Venus Chan – Interactive Technology and Smart Education, 2025
Purpose: Studies on technology and interpreting have increasingly explored how technology influences the role and performance of interpreters in their practice; however, there is a lack of comprehensive reviews and analyses. This paper aims to synthetically review the state-of-the-art application and integration of various interpreting…
Descriptors: Influence of Technology, Communications, Translation, Technology
Khan, Farheen Mujeeb; Gupta, Yuvika – Interactive Technology and Smart Education, 2022
Purpose: This study aims to contribute to literature on mobile learning (m-learning) by proposing four research clusters whereby scholars can expand m-learning research to facilitate effective learning experiences for students. Design/methodology/approach: This study reviews student-centric literature on m-learning since 2010 and presents insights…
Descriptors: Bibliometrics, Electronic Learning, Handheld Devices, Instructional Effectiveness
Zixi Li; Curtis J. Bonk; Chen Zhou – Interactive Technology and Smart Education, 2024
Purpose: This study aims to investigate a unique approach to learning languages through self-directed online learning. Specifically, it explores the self-management abilities and skills learners need while learning a language outside traditional classroom settings when using mobile-assisted learning technology. Design/methodology/approach: A…
Descriptors: Self Management, Independent Study, Second Language Learning, Electronic Learning
Imdadullah Hidayat-Ur-Rehman – Interactive Technology and Smart Education, 2024
Purpose: The integration of digital technologies into education has brought about a profound transformation, fundamentally reshaping the learning landscape. The purpose of this study is to underscore the importance of investigating the factors influencing students' engagement (SE) in this evolving digital era, particularly within formal digital…
Descriptors: Learner Engagement, Handheld Devices, Telecommunications, Personal Autonomy
Shrivastava, Archana; Shrivastava, Ashish – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate the attributes of the online programme that are considered and compute their relative importance in the purchase decision. This study aims to identify the most lucrative bundling of these attributes and their levels that can be used by online education companies to craft their product design strategy to…
Descriptors: MOOCs, Distance Education, Program Design, Advertising
Ahmad, Bilal; Iqbal, Sajid; Hai, Mahnoor; Latif, Shahid – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to examine the mediating role of relational mobile usage on the relationship between personal values (individualism, collectivism and academic self-efficacy) and organizational citizenship behavior (OCB) among the faculty members of higher education/degree-awarding institutes (DAIs) in Pakistan. The paper also examines the…
Descriptors: Telecommunications, Handheld Devices, Values, Individualism
Lestari, Neysa Nadia; Indrasari, Stephanie Yuanita – Interactive Technology and Smart Education, 2019
Purpose: This study aims to examine teachers' efficacy to use iPad for teaching, their perceived impact of 1:1 iPad implementation in the classroom and the role of both variables in predicting teachers' adoption of the iPad. Design/methodology/approach: This paper opted for multiple linear regression analysis of the data from a total of 91…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Teacher Effectiveness
Nikou, Stavros A.; Economides, Anastasios A. – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to compare the overall usability and user experience of desktop computers and mobile-devices when used in a summative assessment in the context of a higher education course. Design/methodology/approach: The study follows a between-groups design. The participants were 110 first-year undergraduate students from…
Descriptors: Computer Assisted Testing, Usability, Handheld Devices, Summative Evaluation
Kundu, Arnab; Bej, Tripti – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this study is to recommend the university authorities to build better teaching-learning environment for its students to use variables and multiple note-taking methods in class for best results fundamental in each method. Design/methodology/approach: The study is a case study that follows a 'problem-driven' approach…
Descriptors: Telecommunications, Handheld Devices, Paper (Material), Notetaking
Deng, Liping; Ku, Kelly Yee Lai; Kong, Qiuyi – Interactive Technology and Smart Education, 2019
Purpose: The study aims to give a descriptive account of university students' engagement with non-learning-related activities during class time and explore the relationship between off-task multitasking and learning. The predictive factors for off-task multitasking from individual, social and class-related dimensions are also examined.…
Descriptors: Telecommunications, Handheld Devices, Time on Task, Time Management
Ahmed, Waleed; Zaneldin, Essam – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to use quick response (QR) code along with online videos to teach one of the college foundation courses in an international institution to enhance the grasp of the students and to boost the students' learning outcomes. Design/methodology/approach: The study discussed and elaborated the findings that mainly focused on the…
Descriptors: College Students, Introductory Courses, Technology Uses in Education, Video Technology