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Competency Levels and Influential Factors of College Students' Mobile Learning Readiness in Thailand
Diteeyont, Watsatree; Heng-Yu, Ku – Smart Learning Environments, 2023
One of the key successes of learning through mobile technology comes from the competencies of learners. This study aimed to investigate the overall competency levels of mobile learning readiness and four influential factors (connectivist learners, technology readiness, self-directed learning, and netiquette) that may impact college students'…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Readiness
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Saja Wardat; Mohammed Akour – Smart Learning Environments, 2024
This research explores the key motivating factors that influence student engagement with wearable technology (WT) in teaching English to speakers of other languages (TESOL) education. The study employs a novel, integrated framework that merges elements from the established technology acceptance model (TAM), Flow Theory, and additional factors…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Instruction, Educational Technology
Hassane Benlaghrissi; L. Meriem Ouahidi – Smart Learning Environments, 2024
Combining mobile-assisted language learning (MALL) with project-based learning (PBL) might be the potential framework for enhancing EFL learners' speaking skills. However, only a few studies have scrutinised the impact of modern technologies on project work. More importantly, investigating how MALL, as a new field within ICT with unique…
Descriptors: Computer Assisted Instruction, Telecommunications, Handheld Devices, Second Language Learning
Alvi, Irum – Smart Learning Environments, 2021
The term Social Networking Tools is used for social media applications accessible via mobile devices/smartphones; their use has become ubiquitous among college students, especially after the COVID 19 Pandemic, due to which the institutes of Higher education were shut down. A research gap was identified as the students' acceptance of these learning…
Descriptors: Foreign Countries, Social Media, Telecommunications, Handheld Devices
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries
Sage, Kara; Jackson, Sophia; Fox, Emily; Mauer, Larissa – Smart Learning Environments, 2021
The COVID-19 pandemic caused many colleges to quickly shift to virtual learning, leading students to rely on technology to complete coursework while also experiencing new situations and stressors. The present study explored students' technology use in their online course in conjunction with several student outcomes and individual difference…
Descriptors: COVID-19, Pandemics, School Closing, Online Courses