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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
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Hodge, David R.; Gebler-Wolfe, Molly M. – Children & Schools, 2022
Most adolescents have mobile devices (e.g., smartphones) and daily access to the internet. Scholars, however, have only recently begun to consider the impact of this technology on youth. This article draws on attachment theory to explain how adolescents' attachment styles may be represented in their attachment to technology. The authors posit that…
Descriptors: Attachment Behavior, Adolescents, Handheld Devices, Internet
Rolando E. Mantilla – ProQuest LLC, 2020
The purpose of this quantitative correlational study was to assess if and to what extent effort expectancy, performance expectancy, social influence and facilitating conditions were related to behavioral intention to accept an app for anticoagulation management among providers, mid-level providers and nursing staff in a Department of Public Health…
Descriptors: Health Promotion, Access to Health Care, Health Programs, Handheld Devices
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Cuban, Larry; Jandric, Petar – E-Learning and Digital Media, 2015
In this article, Larry Cuban discusses his ideas about the topic of this Special Issue of E-learning and Digital Media "Networked Realms and Hoped-For Futures: A Trans-Generational Dialogue" with one of its co-editors, Petar Jandric. The conversation explores the historical relationships between education and information and…
Descriptors: Educational Technology, Information Technology, Prediction, Innovation
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Zhang, Jie; Russo, Theresa J.; Fallon, Moira A. – International Journal of Technology in Teaching and Learning, 2015
As a part of a larger study, the purpose of this exploratory study was to assess college students' stress levels of using technology. Forty-four males (11.3%) and 345 females (88.5%) participated in the study by filling out an online survey voluntarily and anonymously. This was an exploratory survey of college students' feelings about technology,…
Descriptors: College Students, Stress Variables, Technology Uses in Education, Influence of Technology
Suki, Norazah Mohd; Suki, Norbayah Mohd – Online Submission, 2011
This study aims to examine students' acceptance of mobile technology usage for learning. A questionnaire designed with five open-ended questions was distributed to 20 students from the Faculty of Industrial Art and Design Technology of Unisel (Universiti Industri Selangor), Malaysia. Results construes that students were not keen on m-learning…
Descriptors: Electronic Learning, Pilot Projects, Foreign Countries, Industrial Arts