Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Children | 2 |
| Computer System Design | 2 |
| Foreign Countries | 2 |
| Guidelines | 2 |
| Handheld Devices | 2 |
| Video Games | 2 |
| Client Server Architecture | 1 |
| Computer Games | 1 |
| Computer Interfaces | 1 |
| Computer Software | 1 |
| Computer Software Evaluation | 1 |
| More ▼ | |
Author
| Espinoza Salguero, Maria… | 1 |
| Flores Marin, Monica | 1 |
| Joy, Mike | 1 |
| Laine, Teemu H. | 1 |
| Pinto Tapia, Victor | 1 |
| Sedano, Carolina Islas | 1 |
| Vinni, Mikko | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Flores Marin, Monica; Pinto Tapia, Victor; Espinoza Salguero, Maria Teresa – Journal of Information Technology Education: Research, 2019
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users. Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as…
Descriptors: Usability, Computer Games, Handheld Devices, Computer Interfaces
Laine, Teemu H.; Vinni, Mikko; Sedano, Carolina Islas; Joy, Mike – ALT-J: Research in Learning Technology, 2010
This article presents the features, design and architecture of the Myst pervasive game platform that has been applied in creating pervasive mobile learning games in various contexts such as science festivals and museums in Finland. Based on our experiences with the development, we draw a set of design principles for creating successfully a…
Descriptors: Electronic Learning, Educational Games, Young Adults, Museums

Peer reviewed
Direct link
