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Showing all 12 results Save | Export
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Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
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Loeffler, Jonna; Raab, Markus; Cañal-Bruland, Rouwen – Interactive Learning Environments, 2023
Embodied Cognition approaches suggest that movements influence the understanding of abstract concepts such as time. It follows that moving the arms as watch hands should boost children's learning to read the clock. In a school setting, we compared three learning conditions: an embodied (movement) condition, an interactive App condition, and a text…
Descriptors: Human Body, Cognitive Processes, Time, Arithmetic
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Eliyawati; Agustin, Rika Rafikah; Sya'bandari, Yustika; Putri, Rossy Andini Herindra – Journal of Science Learning, 2020
An android application named SmartChem was developed to explain multiple representations of acid-base chemistry. This paper is a description of an android-based media (SmartChem) through the stages of design, development, validation and revision, and finally, limited trials with pre-service science teachers. SmartChem is intended to aid students…
Descriptors: Science Instruction, Chemistry, Educational Technology, Telecommunications
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Lucas, Krista L.; Lucas, Timothy A. – PRIMUS, 2022
It is increasingly important for mathematics students to engage in active learning along with discussion of material with their peers. "Slopes" is a mobile application designed to visualize solutions to differential equations and support active learning in the classroom. We implemented group activities using "Slopes" into an…
Descriptors: Mathematics Instruction, Equations (Mathematics), Active Learning, Computer Oriented Programs
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Sigut, Jose; Castro, Miguel; Arnay, Rafael; Sigut, Marta – IEEE Transactions on Education, 2020
Contribution: Open Source Computer Vision Library (OpenCV) Basics is an application designed with the purpose of facilitating the initiation of industrial engineering students in the field of Computer Vision, making the learning process easier, more dynamic and more direct. To this end, an application has been developed for the Android operating…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Teaching Methods
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Mudaly, Vimolan; Fletcher, Tamryn – Problems of Education in the 21st Century, 2019
There is concern about mathematics success and its related pedagogy. Society has seen rapid changes in the economy and technology with a call for these changes to be reflected within the classroom. New methods of teaching mathematics are being sought with the purpose to improve teaching and learning while making mathematics relatable to the new…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Oriented Programs
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Herodotou, Christothea – British Journal of Educational Technology, 2018
A popular activity among young children is the use of mobile devices and apps. Yet, the impact of mobile devices on learning and development is rather underexplored. The limited studies identified explore effects on literacy development and communication and report on mixed findings. A considerable gap is observed as to how the use of mobile apps…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Disney, Leigh; Barnes, Alan; Ey, Lesley; Geng, Gretchen – Australasian Journal of Early Childhood, 2019
Advances in technology have seen a proliferation of touch-screen interfaces available to young children. These screens have changed the way in which young children engage with digital technology; with increased exposure and use, it raises debates about the suitability of integrating digital technology within early childhood settings. There are…
Descriptors: Educational Technology, Technology Uses in Education, Numeracy, Young Children
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Vorley, Tim; Williams, Nick – Education & Training, 2016
Purpose: The purpose of this paper is to examine the effectiveness of smartphone apps in fostering effectual thinking. The paper considers both the effectual development of entrepreneurial ideas and the associated change in entrepreneurial confidence and perceived entrepreneurial skills of students at a UK Higher Education Institution.…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Entrepreneurship
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Larkin, Kevin – Australian Primary Mathematics Classroom, 2016
This article proposes a framework for classroom teachers to use in making pedagogical decisions regarding which mathematical materials (concrete and digital) to use, when they might be most appropriately used, and why. Two iPad apps ("Area of Shapes (Parallelogram)" and "Area of Parallelogram") are also evaluated to demonstrate…
Descriptors: Mathematics, Mathematics Education, Mathematics Instruction, Teaching Methods
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Wang, June-Yi; Wu, Hsin-Kai; Chien, Sung-Pei; Hwang, Fu-Kwun; Hsu, Ying-Shao – Journal of Educational Computing Research, 2015
So far relatively little research in education has explored the pedagogical and learning potentials of applications (Apps) on tablet PCs (TPCs). Drawing upon research on learning technologies and taking an embodied perspective, this study first identified educational functionalities of TPCs and generated guidelines to design educational Apps for…
Descriptors: Physics, Science Instruction, Secondary School Science, High School Students
Lennex, Lesia; Bodenlos, Emily – Online Submission, 2014
Elementary science is chock-full of wonderful experiences for students. Do children see iPads as a tool for learning about science? Using Prensky (2010) as a guide, the researchers decided to see if "assessing students with their own" tools (p.178) using iPad apps would support learning discrete knowledge for electricity and light…
Descriptors: Elementary School Science, Grade 4, Teaching Methods, Computer Oriented Programs