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Tamba, Georgiana Ioana; Iancu, Ioana – Research in Social Sciences and Technology, 2023
Digital communication is a great facilitator of human connection, positively contributing to life satisfaction and prosocial behavior. However, the existing findings also insist on the drawbacks of the digital communication, as low levels of wellbeing satisfaction, or happiness. Thus, aiming to reconciliate the two sets of assumptions and relying…
Descriptors: Telecommunications, Handheld Devices, Usability, Value Judgment
Locklair, Oliver – ProQuest LLC, 2022
The purpose of the current study was to employ the technology acceptance model to determine the relationship between perceived ease of use, perceived usefulness, and behavioral intention to use mobile learning technology among undergraduate students in the United States. Before technological systems can provide organizational value, they must be…
Descriptors: Information Technology, Telecommunications, Handheld Devices, Correlation
Jiachao Wei; Chenfei Xiang; Lu Li; Mengmeng Zou; Weiwei Yu – International Association for Development of the Information Society, 2023
In this era of globalization, mobile learning is increasingly becoming a new paradigm to promote teachers' core literacy. In this study, teachers in rural secondary schools in South China were selected as respondents, and the correlation between mobile learning and teachers' subject core literacy was proved by using SPSS22.0 software. The study…
Descriptors: Literacy Education, Rural Areas, Foreign Countries, Telecommunications
Shaya, Nessrin M.; Madani, Rehaf A.; Mohebi, Laila M. B. – Journal of Interactive Learning Research, 2023
This study developed and empirically tested a theoretical model to predict the factors affecting students' acceptance and behavioral intentions toward using mobile learning (m-learning) in United Arab Emirates (UAE). The present study explored the behavioral intention to use m-learning from the angle of consumers by applying the extended Unified…
Descriptors: Higher Education, Intention, Student Behavior, Information Technology
Patience Atukunda; Simon Peter Khabusi; John Othieno – Discover Education, 2024
This study investigates user satisfaction with e-learning systems in higher education institutions, examining the perspectives of students, lecturers, and elearning officers and heads of the department of Information Technology as key informants. A total of 375 student respondents from Diploma, Bachelor, and Masters levels, 51 lecturers, and 15…
Descriptors: Electronic Learning, Access to Education, Usability, Internet
Ibili, Emin; Billinghurst, Mark – International Journal of Assessment Tools in Education, 2019
In this study, the relationship between the usability of a mobile Augmented Reality (AR) tutorial system and cognitive load was examined. In this context, the relationship between perceived usefulness, the perceived ease of use, and the perceived natural interaction factors and intrinsic, extraneous, germane cognitive load were investigated. In…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Usability
Matyokurehwa, Kanos; Rudhumbu, Norman; Mlambo, Chiedza P. – International Journal of Education and Development using Information and Communication Technology, 2020
The study sought to examine the intention to use smartphones technology as learning tools (mobile-learning) in universities in Botswana, with particular reference to a selected university. Preliminary investigations have shown that despite the high density of mobile phones in Botswana, very few of these devices seem to be used for learning…
Descriptors: Business Administration Education, Undergraduate Students, Telecommunications, Handheld Devices
Chen, Ching-Huei Karen; Law, Victor – AERA Online Paper Repository, 2016
Smartphones applications (apps) are available for a variety of useful tasks, but behavioral intentions for using have not been extensively researched. This study proposed a framework that integrated social influence and technology acceptance to understand college students' behavioral intentions to use apps. Data were collected from 209 college…
Descriptors: Social Influences, Telecommunications, Handheld Devices, Computer Software
User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context
Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
Wang, Hong-You; Lin, Vivien; Hwang, Gwo-Jen; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2019
To assess the effects and learner perceptions of context-aware ubiquitous language learning (CAULL), a green-building English-learning application (GBELA) employing sensing technology was created to develop participants' English listening and reading skills using smartphones and QR codes. This study investigated the effects of 40 participants'…
Descriptors: Reading Skills, Listening Skills, English (Second Language), Second Language Learning
Smith, Brian R. – ProQuest LLC, 2017
The Michigan Medicine adult Assisted Ventilation Clinic (AVC) supports patients with neuromuscular disorders and spinal cord injuries and their caregivers at home, helping them avoid expensive emergency department visits, hospitalization, and unnecessary or excessive treatments. Mobile device videoconferencing provides an effective capability for…
Descriptors: Equipment, Neurological Impairments, Human Body, Physical Disabilities
Sarrab, Mohamed; Al Shibli, Ibtisam; Badursha, Nabeela – International Review of Research in Open and Distributed Learning, 2016
Mobile learning (M-learning) provides a new learning channel in which learners can access content and just in time information as required irrespective of the time and location. Even though M-learning is fast evolving in many regions of the world, research addressing the driving factors of M-learning adoption is in short supply. This article…
Descriptors: Foreign Countries, Electronic Learning, Adoption (Ideas), Higher Education
Lawrence, Barry A. M. – English Language Teaching, 2016
This study used the Unified Theory of Acceptance and Use of Technology (UTAUT; Venkatesh, Morris, Davis, & Davis, 2003) model to investigate factors predicting the acceptance of iPad tablets by learners of English as a foreign language (EFL) at a technical vocational college in Saudi Arabia. An online survey was conducted on 199 male learners,…
Descriptors: Foreign Countries, Handheld Devices, Adoption (Ideas), Technology Uses in Education
VanderNoor, Jeffrey Michael – ProQuest LLC, 2014
In light of the emerging emphasis on interpreting technology, this study investigated how teachers' technology self-efficacy influenced their use of technology in the classroom technology use. The secondary purpose was to examine the extent teacher technology self-efficacy was related to instructional time. The study findings answered questions of…
Descriptors: Influence of Technology, Teacher Effectiveness, Self Efficacy, Technology Uses in Education
Lei, Lei – ProQuest LLC, 2013
Environmental Impact Assessment (EIA) is a decision-making process that often involves public participation in the scoping and reviewing stage. Although the importance of engaging the public in the EIA process has long been recognized, it is often considered ineffective due to factors such as time, budget, resource, technical and procedural…
Descriptors: Geographic Information Systems, Citizen Participation, Environmental Influences, Pilot Projects
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