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Showing 1 to 15 of 31 results Save | Export
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Sharon Yee – Teachers College Record, 2024
Background/Context: COVID-19 changed how students learn, the challenges they face both in and out of the classroom, and the ways they access and engage with higher education. COVID-19 also highlighted inequalities in higher education. In response, faculty have also had to change their pedagogical approaches. Purpose/Focus of Study: This article…
Descriptors: COVID-19, Pandemics, Educational Change, Hispanic American Students
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Shalsa Billa Ardhana Neswary; Binar Kurnia Prahani – Anatolian Journal of Education, 2023
The merdeka curriculum is a curriculum whose learning structure is divided into two main activities, namely learning that refers to student learning outcomes in each subject and projects to strengthen the Pancasila student profile. A digital pocketbook is an electronic book that contains information in the form of text or images that can be…
Descriptors: Science Curriculum, Physics, Electronic Learning, Electronic Publishing
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Sun, Daner; Looi, Chee-Kit – British Journal of Educational Technology, 2018
This paper explores the crossover between formal learning and learning in informal spaces supported by mobile technology, and proposes design principles for educators to carry out a science curriculum, namely Boundary Activity-based Science Curriculum (BAbSC). The conceptualization of the boundary object, and the principles of boundary activity as…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Yalcinalp, Serpil; Avci, Ümmühan – Turkish Online Journal of Educational Technology - TOJET, 2019
In order to effectively use emerging digital educational technologies educators should reflect on how these technologies influence student learning, including student creativity. Existing research shows that creativity can be supported by emerging technologies, but recent research in this area has not yet been reviewed. The purpose of our…
Descriptors: Creativity, Educational Technology, Curriculum Development, Technological Advancement
Beetham, Helen, Ed.; Sharpe, Rhona, Ed. – Routledge, Taylor & Francis Group, 2019
"Rethinking Pedagogy for a Digital Age" examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice. This third edition has been thoroughly revised to address socio-cultural approaches, learning…
Descriptors: Instructional Design, Technology Uses in Education, Learning Analytics, Curriculum Development
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Katz, Hilary; Winegardner, Zachary – Art Education, 2020
Gazing into the future, how can educators refocus art and museum curricula to reflect emerging digital technologies while maintaining the value of hands-on making and educator-facilitated practice? With the goal of supplying opportunities for learners to activate the space and reach a profound understanding of art, without relying on human…
Descriptors: Museums, Art Products, Teaching Methods, Educational Technology
Burns, Mary – Education Development Center, Inc., 2023
This publication is the new edition of EDC's popular 2011 guide by the same name, completely revised to include lessons learned over the last decade, including the massive move to online learning during the COVID-19 global pandemic. Drawing on data from 188 countries and nearly 700 publications, this comprehensive guide explores distance education…
Descriptors: Distance Education, Teacher Education, Models, Online Courses
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Linh Phung, Editor; Hayo Reinders, Editor; Vu Phi Ho Pham, Editor – New Language Learning and Teaching Environments, 2024
This book investigates the ways in which new developments in areas of language teaching practice, such as policy-making, planning, methodology and the use of educational technology are locally adopted, adapted, initiated, and implemented in Vietnam and Cambodia. The region is responding to a large number of significant challenges, including…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Teaching Methods
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Theo Bastiaens, Editor – Association for the Advancement of Computing in Education, 2024
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. The "EdMedia + Innovate Learning" conference took place in Brussels,…
Descriptors: Educational Technology, Foreign Countries, Elementary Secondary Education, Electronic Learning
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Taylor, Katie Headrick; Silvis, Deborah; Kalir, Remi; Negron, Anthony; Cramer, Catherine; Bell, Adam; Riesland, Erin – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
A project called Mobile City Science (MCS), a partnership between the University of Washington, New York Hall of Science, the Digital Youth Network, and two high schools, leverages young people's proclivity for on-the-move digital engagement to re-place and mobilize learning through public, community settings that youth identify as being relevant…
Descriptors: Educational Technology, Technology Uses in Education, College School Cooperation, High Schools
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Durak, Gurhan; Ozkeskin, E. Emre; Ataizi, Murat – Turkish Online Journal of Distance Education, 2016
Technological advances brought applications of innovations to education. Conventional education increasingly flourishes with new technologies accompanied by more learner active environments. In this continuum, there are learners preferring self-learning. Traditional learning materials yield attractive, motivating and technologically enhanced…
Descriptors: Educational Technology, Foreign Countries, Coding, Technology Uses in Education
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Danielson, Christopher; Meyer, Dan – Mathematics Teacher, 2016
For many the phrase "teaching math online" evokes a vision of teaching and learning that is not based in physical classrooms. Perhaps teachers and students are even interacting asynchronously. In math classrooms in the United States, the increasing availability of devices (e.g. laptops, Chromebooks™, smartphones, and tablets) and…
Descriptors: Internet, Handheld Devices, Telecommunications, Mathematics
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes
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Tabor, Sharon W. – Journal of Information Technology Education: Innovations in Practice, 2016
Mobile devices are the constant companions of technology users of all ages. Studies show, how-ever, that making calls is a minimal part of our engagement with today's smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together…
Descriptors: Electronic Learning, Program Implementation, Performance Factors, Student Attitudes
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Peluso, Deanna C. C. – British Journal of Educational Technology, 2012
Stepping into a modern day classroom, one will find that it is filled with a ubiquitous array of multimodal and digital resources, yet a majority of these revolutionary resources are likely not school issued, rather they were brought by the young people themselves. Digital mediums for communication, expression and multimodally engaging in one's…
Descriptors: Curriculum Development, Technology Integration, Educational Technology, Educational Environment
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