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Showing 1 to 15 of 65 results Save | Export
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Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
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Dirckinck-Holmfeld, Lone; Bygholm, Ann; Tabo, Geoffrey Olok – British Journal of Educational Technology, 2023
East African universities are confronted with new opportunities and challenges in responding to societal demands while also handling a growing number of students. Thus, they face challenges in offering quality education due to limited learning resources; outdated pedagogical approaches and teaching and learning practices; and inadequate skills in…
Descriptors: Educational Resources, Higher Education, Educational Practices, Educational Technology
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Ahmed Tlili; Natalia Padilla-Zea; Juan Garzón; Yiping Wang; Kinshuk Kinshuk; Daniel Burgos – Interactive Learning Environments, 2023
With the rapid evolution of mobile technology, the adoption of mobile learning in education has also increased. Several studies have conducted various systematic literature reviews to discuss mobile learning from different perspectives, such as its advantages and limitations. However, limited attention has been paid to pedagogy in mobile learning.…
Descriptors: Computer Oriented Programs, Technology Uses in Education, Technology Integration, Educational Technology
Hirsh-Pasek, Kathy; Zosh, Jennifer M.; Hadani, Helen Shwe; Golinkoff, Roberta M.; Clark, Kevin; Donohue, Chip; Wartella, Ellen – Center for Universal Education at The Brookings Institution, 2022
As technology advances to bring new immersive and imaginary worlds, how children are educated and how teachers are prepared must also advance to meet these new opportunities. Today, as the metaverse infrastructure is still under construction, researchers, educators, policymakers, and digital designers have a chance to lead the way rather than get…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Practices, Educational Technology
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Mertala, Pekka – Learning, Media and Technology, 2021
This position paper contributes to the field of critical educational technology (Ed-Tech) research by providing empirical evidence for the qualities of the phenomenon known as Ed-Tech speak. The research question, how does Ed-Tech speak in research articles about Apple's iPad contribute to promoting and validating the importance and utility of the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Myriame Pierre – ProQuest LLC, 2022
The intended purpose of this applied dissertation was to examine how teachers use student-owned technology devices for learning in the classroom and to determine how the use of these devices influence teacher planning and the classroom environment. The Bring Your Own Device initiative was an effort to prepare students by allowing them to use and…
Descriptors: Handheld Devices, Educational Technology, Teaching Methods, Lesson Plans
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Cho, Vincent; Hamilton, Erica R.; Tuthill, Kaitlyn F. – Journal of Educational Administration, 2019
Purpose: Although organizational visions can guide everyday work, little is known about how visions relating to non-academic goals, such as social justice, might be integrated into educators' technology practices. The purpose of this paper is to describe and analyze one school's 1:1 iPad initiative, including the potential role played by the…
Descriptors: Institutional Mission, Educational Objectives, Social Networks, Network Analysis
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Statti, Aubrey; Villegas, Sonimar – Peabody Journal of Education, 2020
This article presents a literature review of mobile learning (m-learning) in the K-12 classroom and explores the impact of tablets in primary education. Additionally, it shows the impact of mobile learning on K-12 online learning as well as the need for professional development of educators utilizing mobile technologies. Further, the article…
Descriptors: Electronic Learning, Elementary Secondary Education, Literature Reviews, Educational Trends
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Nigaglioni, Irene – Childhood Education, 2017
Although mobile applications and games often seem isolating and somewhat stationary, last year's augmented reality (AR) gaming craze Pokémon Go demonstrated how technology has the potential to promote socialization, collaboration, and physical activity while still engaging users. Pokémon Go's use of AR technology, which superimposes…
Descriptors: Educational Environment, Computer Games, Technology Uses in Education, Educational Games
Sarr, Oumar – ProQuest LLC, 2018
Sub-Saharan African countries have realized that the biggest challenge facing their education system was not enrollment deficit as they were led to believe for many decades. Rather, it was the lack of appropriate technology that left them behind and widened the education gap between Western and African countries. In Senegal, much progress has been…
Descriptors: Foreign Countries, Elementary Education, Story Telling, Handheld Devices
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Piper, Benjamin; Oyanga, Arbogast; Mejia, Jessica; Pouezevara, Sarah – International Journal of Education and Development using Information and Communication Technology, 2017
Previous large-scale education technology interventions have shown only modest impacts on student achievement. Building on results from an earlier randomized controlled trial of three different applications of information and communication technologies (ICTs) on primary education in Kenya, the Tusome Early Grade Reading Activity developed the…
Descriptors: Educational Technology, Educational Practices, Accountability, Outcomes of Education
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Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo – British Journal of Educational Technology, 2016
This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Reflection
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Susan Szabo; Susan Williams; Debra Lee – Texas Association for Literacy Education Yearbook, 2015
Teachers are continually bombarded with a plethora of technologies and told by administrators to incorporate them into their lessons. However, teachers do not always know what to do with all these technologies and professional development is not always available. Thus, this action research study explored 1) preservice teachers' access to various…
Descriptors: Preservice Teachers, Preservice Teacher Education, Technology Integration, Educational Technology
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Latulippe, Joe – PRIMUS, 2016
Using technology to enhance the classroom environment can have a tremendous impact on student learning, as well as on an instructor's teaching. This paper describes one instructor's transition from traditional chalkboard lectures to a fully technological presentation of content. After carefully reviewing the literature, clicker technology was…
Descriptors: Technology Uses in Education, Technology Integration, Instructional Innovation, Student Participation
Rattanarungrot, Sasithorn; White, Martin; Newbury, Paul – International Association for Development of the Information Society, 2014
This paper describes the design of our service-oriented architecture to support mobile multiple object tracking augmented reality applications applied to education and learning scenarios. The architecture is composed of a mobile multiple object tracking augmented reality client, a web service framework, and dynamic content providers. Tracking of…
Descriptors: Handheld Devices, Electronic Learning, Learning Experience, Educational Experience
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