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Showing 1 to 15 of 38 results Save | Export
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Ujjwal Biswas; Samit Bhattacharya – Education and Information Technologies, 2024
The application of machine learning (ML) has grown and is now used to enhance learning outcomes. In blended classroom settings, ML, emerging smartphones and wearable technologies are commonly used to improve teaching and learning. The combination of these advanced technologies and ML plays a crucial role in enhancing real-time feedback quality.…
Descriptors: Artificial Intelligence, Blended Learning, Flipped Classroom, Technology Uses in Education
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Callaghan, Melissa N.; Reich, Stephanie M. – British Journal of Educational Technology, 2021
Guiding hints and challenge can help scaffold learners to progress beyond what they would achieve independently. The interactive and adaptive capabilities of mobile devices allow educational applications (apps) to support learning through scaffolding designs. However, little research has tested the effects of scaffolding features in apps on young…
Descriptors: Computer Oriented Programs, Handheld Devices, Scaffolding (Teaching Technique), Preschool Education
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Baran, Evrim; AlZoubi, Dana; Bahng, E. J. – Journal of Digital Learning in Teacher Education, 2023
Mobile tools are integrated into teacher education settings to provide contextualized, connected, and collaborative teacher learning practices. In this case study, the video-enhanced observation (VEO) app was used in a science methods course to facilitate preservice teachers' reciprocal peer-teaching of inquiry-based lesson study. This research…
Descriptors: Video Technology, Technology Uses in Education, Observation, Peer Teaching
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Qianru Li; Kan Kan Chan – Education and Information Technologies, 2024
Mobile-assisted Language Learning (MALL) has been widely adopted in teaching and learning, yet there has been scant research concerning speaking test adaptation. An emerging type of mobile application is designed to facilitate test takers' performance in a high-stakes speaking test (e.g., the International English Language Testing System (IELTS)).…
Descriptors: Student Attitudes, Test Wiseness, Computer Assisted Testing, Handheld Devices
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Wong, Paulina Pui Yun; Wong, Gary Wai Chung; Techanamurthy, Umawathy; Mohamad, Wan Syukriah Binti; Febriana, Aderina; Chong, James Chit Ming – Knowledge Management & E-Learning, 2022
The importance of social networks has increased in recent decades, yet the use of social learning in higher education is nascent. Little is known how to foster high levels of social learning discourse among students in higher education classrooms. To address this gap, the present study analyses the use of a mobile application (Soqqle) for sharing…
Descriptors: College Students, Computer Oriented Programs, Handheld Devices, Computer Mediated Communication
Schwartz, Madeleine E. B. – ProQuest LLC, 2022
Emerging adulthood, the period of time between adolescence and adulthood, is full of new adjustments. During this time, individuals must acclimate to heightened expectations with diminished support. Individuals with attention-deficit/hyperactivity disorder (ADHD) experience even greater academic and vocational difficulty during emerging adulthood…
Descriptors: Attention Deficit Hyperactivity Disorder, Telecommunications, Handheld Devices, Computer Oriented Programs
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Yang, Liuyan – SAGE Open, 2022
This study focused on students' experience with a mobile multimedia application for a pronunciation course. An app was used for after-class pronunciation practice, through which the instructor gave out multimodal feedback to students. Student engagement with teacher feedback in the app was investigated from multiple data sources. Data collected in…
Descriptors: Student Participation, Pronunciation, Feedback (Response), Telecommunications
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Papastergiou, Marina; Natsis, Petros; Vernadakis, Nikolaos; Antoniou, Panagiotis – Education and Information Technologies, 2021
The aim of this study was to assess the impact of the integration of tablets and a mobile application for fitness development into a PE lesson in primary education, in schools that did not apply a 'one tablet per child' policy, on students' intrinsic motivation for the PE lesson. Four 5th grade and four 6th grade classes (145 students aged…
Descriptors: Handheld Devices, Computer Oriented Programs, Physical Fitness, Physical Education
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Pourdana, Natasha; Nour, Payam; Yousefi, Fariba – Asian-Pacific Journal of Second and Foreign Language Education, 2021
Among a growing body of research that examined the contradictory role of written corrective feedback (WCF) in development of L2 writing accuracy, this study investigated the possible impact of focused metalinguistic WCF on discourse markers (DMs) in writing performance of an intact group of 42 Iranian English as a Foreign Language (EFL) learners…
Descriptors: Written Language, Feedback (Response), Second Language Instruction, English (Second Language)
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Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
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Debevc, Matjaž; Weiss, Jernej; Šorgo, Andrej; Kožuh, Ines – British Journal of Educational Technology, 2020
Traditional methods of learning solfeggio (music theory) generally do not take advantage of computer-based support, meaning that, when learning individually, students cannot receive instantaneous feedback on their activities. The aim of this study is to examine the effectiveness of an interactive mobile application, mySolfeggio, for learning…
Descriptors: Music Education, Music Theory, Computer Assisted Instruction, Computer Oriented Programs
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Blau, Gary; Petrucci, Tony; Rivera, Michael; Ghate, Rujuta – Decision Sciences Journal of Innovative Education, 2019
Team-based projects continue to be important for structuring work in many organizations, and employees are increasingly using mobile applications (apps) for peer evaluations as part of a performance appraisals process. Since a graduating student can expect to work in a team at some point in their career, exposure to class-related group projects is…
Descriptors: Feedback (Response), Computer Oriented Programs, Peer Evaluation, Teamwork
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Roberts, Courtney A.; Sage, Adam J.; Geryk, Lorie L.; Sleath, Betsy L.; Carpenter, Delesha M. – Health Education Journal, 2019
Objective: Mobile health apps hold potential to support and reinforce positive health behaviours, especially among young people with chronic diseases like asthma that require continual self-management. We aimed to gain feedback from adolescents with asthma on two existing asthma self-management apps to guide the development of an evidence- and…
Descriptors: Adolescents, Diseases, Feedback (Response), Self Management
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Jeno, Lucas M.; Adachi, Paul J. C.; Grytnes, John-Arvid; Vandvik, Vigdis; Deci, Edward L. – British Journal of Educational Technology, 2019
From the lens of Self-Determination Theory, this study investigated the effects of a mobile application tool for identifying species on biology students' achievement and well-being. It was hypothesized that the mobile application, compared to a textbook, would enhance feelings of competence and autonomy and, in turn, intrinsic motivation, positive…
Descriptors: Electronic Learning, Student Motivation, Academic Achievement, Well Being
Riden, Benjamin S.; Markelz, Andrew M.; Randolph, Kathleen M. – Journal of Special Education Technology, 2019
Teachers in special education classrooms often struggle with classroom management. In response, many educators are looking for technological solutions to assist in promoting positive classroom environments. Electronic behavior management programs (eBMPs) use strategies based in research that are shown to reduce challenging behavior and encourage…
Descriptors: Classroom Environment, Classroom Techniques, Technology Uses in Education, Students with Disabilities
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