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Showing 1 to 15 of 19 results Save | Export
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Venus Chan – Interactive Technology and Smart Education, 2025
Purpose: Studies on technology and interpreting have increasingly explored how technology influences the role and performance of interpreters in their practice; however, there is a lack of comprehensive reviews and analyses. This paper aims to synthetically review the state-of-the-art application and integration of various interpreting…
Descriptors: Influence of Technology, Communications, Translation, Technology
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Alotaibi, Hind; Salamah, Dania – Education and Information Technologies, 2023
Utilizing translation technologies, such as computer-aided translation tools, online dictionaries, and parallel corpora, has become integral to the professional practice of translation. However, further research is necessary to investigate the effect of these technologies on translation quality and translator performance. The aim of the current…
Descriptors: Undergraduate Students, Translation, Professional Education, Computer Oriented Programs
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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
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Silje Anderdal Bakken – International Journal of Social Research Methodology, 2023
Textual and visual app-based communication is standard everyday interaction. I argue that, as researchers, we have to be better equipped to include various ways of interacting digitally with participants in qualitative research interviews. In this paper, I do a methodological focused analysis of app-based textual interviews (n = 98) with young…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Interaction
Sam Ninan – ProQuest LLC, 2021
The purpose of this study was to understand the impact of social media on the spiritual formation of Generation Z freshmen college students. Social media app usage has become prevalent within society, and Gen Z members are the first to grow up their entire lives with Internet access. Christian universities must understand the impact of social…
Descriptors: Social Media, College Freshmen, Influence of Technology, Spiritual Development
Ahmed Ashraf Butt – ProQuest LLC, 2023
The proliferation of digital educational applications (apps) has revolutionized the pedagogical landscape for students and instructors, both within and beyond the confines of traditional classrooms. Educational apps offer a variety of features that can help students learn more effectively, including personalized instruction and real-time feedback.…
Descriptors: Prompting, Electronic Learning, Engineering, Learner Engagement
Maria DelGreco – ProQuest LLC, 2020
Sexual violence, including street harassment, sexual harassment, sexual assault, and rape, is a ubiquitous problem, particularly for college-aged women, with wide-reaching effects, such as increased anxiety, depression, stress, self-blame, guilt, and poorer sleep quality and lower self- esteem. Although there are federally-mandated sexual violence…
Descriptors: Computer Oriented Programs, Victims, Sexual Harassment, Safety
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Galiya K. Beisenbayeva; Akan M. Mubarakov; Zoya T. Seylova; Larissa U. Zhadrayeva; Botagoz N. Artymbayeva – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students' visualization and comprehension of geometric concepts. Background: The study involved developing an AR app named Geometria to enhance geometry education. Methodology: In a specialized boarding school in Kokshetau,…
Descriptors: Foreign Countries, Boarding Schools, Grade 10, High School Students
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Ali, Liaqat – Asian Journal of Education and Training, 2018
The use of mobile phones and other gadgets in the university class room is becoming a culture in the modern age of technology. Some students use this technology for the purpose of information only. However, it was noted that others use mobile phone to receive messages through different applications such as WhatsApp, Facebook, Instagram and Viber.…
Descriptors: Technology Uses in Education, Student Behavior, Educational Objectives, Information Technology
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Dunbar, Laura – General Music Today, 2016
Technology is constantly changing, and it can be challenging to move beyond the "bells and whistles" of a new app or piece of software to confirm worthiness for classroom use. This article explores the balance point between technology use and more traditional modalities in the music classroom.
Descriptors: Music, Music Education, Technology Uses in Education, Learning Modalities
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Davidovitch, Nitza; Yavich, Roman – International Journal of Higher Education, 2018
This study continues studies on the concept of leisure as culture dependent -- between tradition and modernity, while focusing on the usage of mobile phone applications and its impact on teaching and learning within a unique population. The study examined the association between having NetSpark on one's Smartphone and utilization of spare time…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Technology Uses in Education
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Najmuldeen, Hanan A. – World Journal of Education, 2017
The present study aims to evaluate the impact of educational games-based iPad applications on the development of social studies achievement and learning retention. Sample consisted of (48) sixth grade primary students in Jeddah. The author adopted Quasi-experimental design of the experimental and control groups. She also provided the teacher a…
Descriptors: Educational Games, Handheld Devices, Academic Achievement, Social Studies
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Cetinkaya, Levent – International Review of Research in Open and Distributed Learning, 2017
The purpose of this study is to explore the effects of WhatsApp use for education and determine the opinions of students towards the process. The study was designed in mixed research model which combines both qualitative and quantitative data. In the quantitative aspect of the study, quasi-experimental design, with a pretest-posttest control…
Descriptors: Computer Oriented Programs, Social Media, Computer Mediated Communication, Technology Uses in Education
Johnson, L.; Adams Becker, S.; Cummins, M.; Estrada, V. – New Media Consortium, 2014
This report is a collaborative research effort between the New Media Consortium (NMC), Concordia International School Shanghai, and NIST International School in Bangkok, Thailand, to help inform international school leaders in Asia about significant developments in technologies supporting teaching, learning, and creative inquiry in primary and…
Descriptors: Foreign Countries, International Schools, Technology Uses in Education, Elementary Secondary Education
Leonard, Jessica Alexis – ProQuest LLC, 2013
This qualitative research examined how two early childhood educators initially integrated tablet technology in the curriculum through classroom observation, interviews and a review of documentation. The overall question was: how are early childhood educators initially integrating tablet technologies in the curriculum? The researcher also asked…
Descriptors: Early Childhood Education, Technology Integration, Handheld Devices, Developmentally Appropriate Practices
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