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Servet Erkol; Sabit Mentese; Murat Gökalp – Turkish Online Journal of Educational Technology - TOJET, 2024
Addiction is the state of being addicted to any activity, substance, object or behavior in a way that excludes other activities of one's life or causes physical, mental or social harm to oneself and others. In addition to many and various types of addiction, it seems that an important type of addiction is technology addiction. Today, the dizzying…
Descriptors: Addictive Behavior, Middle School Students, Telecommunications, Handheld Devices
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Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
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Kwon, Soo Jin; Kim, Yoonjung; Kwak, Yeunhee – Journal of American College Health, 2022
Objective: This study examined the relationship between attention-deficit hyperactivity disorder ((ADHD)) symptoms, smartphone addiction, and poor sleep quality in university students, and identified factors affecting ADHD symptoms. Participants: Data were collected from 197 students from March to June 2017. Methods: We adopted a descriptive…
Descriptors: Attention Deficit Hyperactivity Disorder, Telecommunications, Handheld Devices, Addictive Behavior
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Göldag, Battal – International Education Studies, 2020
The aim of this study is to investigate the relationship between digital game dependence levels and violence tendency levels of high school students. In the present research, relational survey model has been used. The population of the study consists of 9th, 10th, 11th grade students in the high schools in Battalgazi and Yesilyurt districts of…
Descriptors: High School Students, Correlation, Computer Games, Addictive Behavior
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Bagci, Hakki; Peksen, Muhammed Fatih – Malaysian Online Journal of Educational Technology, 2018
Nowadays, smartphones are used by individuals of all ages for communication, messaging, online or offline gaming, social media browsing and information access. Smartphones, which are frequently used by students for any purpose, increase the level of smartphones dependency of the students and affect them negatively. The purpose of this study is to…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, College Students
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Bagci, Hakki – International Journal of Contemporary Educational Research, 2019
Today, when information technologies are evolving rapidly, digital platforms such as computers, the internet, social media and smartphones have become essential parts of our lives. These digital platforms are intensely used by people with a variety of ages. Students mostly use digital platforms to communicate, navigate on social media and playing…
Descriptors: Addictive Behavior, College Students, Vocational Schools, Computer Use
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Gezgin, Deniz Mertkan; Cakir, Ozlem; Yildirim, Soner – International Journal of Research in Education and Science, 2018
The purpose of this study is to investigate the relationship between nomophobia levels of high school students and their Internet Addiction. This study also investigates the factors including duration of smartphone and mobile Internet use that trigger and create this phenomenon. In order to explore the prevalence of nomophobia among high school…
Descriptors: High School Students, Handheld Devices, Addictive Behavior, Internet