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Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
Sigut, Jose; Castro, Miguel; Arnay, Rafael; Sigut, Marta – IEEE Transactions on Education, 2020
Contribution: Open Source Computer Vision Library (OpenCV) Basics is an application designed with the purpose of facilitating the initiation of industrial engineering students in the field of Computer Vision, making the learning process easier, more dynamic and more direct. To this end, an application has been developed for the Android operating…
Descriptors: Handheld Devices, Telecommunications, Computer Oriented Programs, Teaching Methods
Mills, Kelly; Seligman, Eileen; Ketelhut, Diane Jass – Science Teacher, 2017
The Idea Bank provides tips and techniques for creative teaching, in about 1,000 words. For this article, the authors analyzed 93 educational applications (apps) that have the potential to help students meaningfully engage in the science practices outlined in the Next Generation Science Standards. Some of the ways teachers can use these apps in…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Tucker, Steven; Shumway, Jessica F.; Moyer-Packenham, Patricia S.; Jordan, Kerry E. – Australian Primary Mathematics Classroom, 2016
Teachers increasingly use virtual manipulatives and other apps on touch-screen devices (e.g., "iPads") in an effort to help students understand mathematics concepts. However, students experience these apps and their affordances in different ways. The purpose of this article is to inform teachers' decisions about app implementation in the…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Thinking Skills
Dias, Eduardo Jesus; Araujo, Carlos Fernando, Jr.; Ota, Marcos Andrei – International Association for Development of the Information Society, 2017
In this article, we suggest that the history in Mathematics Education combined with mobile technology, can provide analysis of concepts, theories and significant logical structures in the process of teaching and learning of Mathematics, as the main objective of this study is to analyze the students' motivation and learning using tablets in the…
Descriptors: Handheld Devices, Telecommunications, Mathematics Instruction, Computer Oriented Programs
Larkin, Kevin – Australian Primary Mathematics Classroom, 2016
This article proposes a framework for classroom teachers to use in making pedagogical decisions regarding which mathematical materials (concrete and digital) to use, when they might be most appropriately used, and why. Two iPad apps ("Area of Shapes (Parallelogram)" and "Area of Parallelogram") are also evaluated to demonstrate…
Descriptors: Mathematics, Mathematics Education, Mathematics Instruction, Teaching Methods
Moyer-Packenham, Patricia S.; Bullock, Emma K.; Shumway, Jessica F.; Tucker, Stephen I.; Watts, Christina M.; Westenskow, Arla; Anderson-Pence, Katie L.; Maahs-Fladung, Cathy; Boyer-Thurgood, Jennifer; Gulkilik, Hilal; Jordan, Kerry – Mathematics Education Research Journal, 2016
This paper focuses on understanding the role that affordances played in children's learning performance and efficiency during clinical interviews of their interactions with mathematics apps on touch-screen devices. One hundred children, ages 3 to 8, each used six different virtual manipulative mathematics apps during 30-40-min interviews. The…
Descriptors: Computer Oriented Programs, Mathematics, Mathematics Instruction, Academic Achievement
Kyriakides, Andreas O.; Meletiou-Mavrotheris, Maria; Prodromou, Theodosia – Mathematics Education Research Journal, 2016
This article reports on the main experiences gained from a 2-year study which incorporated A.L.E.X., an educational puzzle game available on iPad or Android tablet devices, within the primary school mathematics curriculum. The study took place in a public primary school, located in a rural area of Cyprus. The majority of its students come from low…
Descriptors: Foreign Countries, Mathematics, Mathematics Instruction, Mathematics Education
Zakrzewski, Jennifer L. – Mathematics Teaching in the Middle School, 2016
In this article, middle school mathematics teacher Jennifer Zakrzewski describes how she successfully incorporated iPads and Apple TV (for projection of iPad screens) into her classroom while having her students solve a problem about mangoes. As Zakrzewski began a unit on multiplying and dividing fractions, she chose to start with the Mangoes…
Descriptors: Mathematics, Mathematics Instruction, Educational Technology, Technology Uses in Education
Ingram, Naomi; Williamson-Leadley, Sandra; Pratt, Keryn – Mathematics Education Research Journal, 2016
This paper reports on a qualitative investigation into the use of Show and Tell tablet technology in mathematics classrooms. A Show and Tell application (app) allows the user to capture voice and writing or text in real time. Described here are the perceptions of 11 teachers during and after their exploration into the use of Show and Tell in their…
Descriptors: Learner Engagement, Mathematics, Mathematics Instruction, Educational Technology