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Rahmat, Anggi Datiatur; Kuswanto, Heru; Wilujeng, Insih; Perdana, Riki – Journal of Education and e-Learning Research, 2023
Technology has an essential role in the educational field. Technology-based mobile has the potential to improve education through Augmented Reality (AR). This study investigates the effect of mobile augmented reality on physics learning achievement and students' opinions on using this technology. The study used a convergent parallel pattern from…
Descriptors: Foreign Countries, Educational Technology, Telecommunications, Handheld Devices
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Zehua Dong; Ming Ming Chiu; Shuqi Zhou; Zihong Zhang – Education and Information Technologies, 2024
Building on past studies showing that mobile learning improves learning outcomes and differs within a domain (e.g., science), this meta-analysis models domain-specific differences (e.g., learning activities) that drive these differences in science performance. A systematic database search (i.e., Web of Science, JSTOR, ERIC, PsycINFO, ProQuest…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Science Education
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Juan Garzón; Georgios Lampropoulos – Interactive Learning Environments, 2024
The benefits of mobile learning for science education have been widely described; however, there is scarce evidence of its effect on student learning. This article presents a meta-analysis of 44 empirical studies to assess the effect of mobile learning on students' learning at K-12 levels. Moreover, the study considered the moderating effect of…
Descriptors: Handheld Devices, Educational Technology, Science Education, Elementary Secondary Education
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Luyima, Jimmy; Sentongo, John; Walimbwa, Michael – Educational Research: Theory and Practice, 2023
Science process skills are the backbone of science, and innovations in this field. It is critical to inculcate such skills among learners at their early stages of learning science. This study reports on how using the mobile phone WhatsApp-supported instructional resources resulted in improvement in students' science process skills in chemistry, in…
Descriptors: Science Process Skills, Chemistry, Science Instruction, Secondary School Science
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Faith Micah Abenes; Dennis G. Caballes; Samuel A. Balbin; Xides Leonore P. Conwi – Journal of Information Technology Education: Research, 2023
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in physics among these…
Descriptors: Gamification, Handheld Devices, Computer Oriented Programs, Educational Technology
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Hariadi, Bambang; Jatmiko, Budi; Sunarto, M. J. Dewiyani; Prahani, Binar Kurnia; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2022
The objective of this research is to analyze the effectiveness of the blended web mobile learning model in improving Higher Order Thinking Skills-based learning outcomes of high school students. This research is a quasi-experiment design. The research sample was 137 students from 2 senior high schools in East Java Province - Indonesia. Before…
Descriptors: Thinking Skills, Foreign Countries, Blended Learning, Telecommunications
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Kozcu Cakir, Nevin; Guven, Gokhan; Celik, Cuneyd – International Journal of Technology in Education, 2021
This research aims to determine the effect of MAR's integration into 5E learning in teaching biology. Particularly, its impact on the academic success of the preservice teachers and their attitudes towards digital technology is studied. To this end, the convergent parallel mixed research method is used. The study was conducted with the 31…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Bani, Marsi; Masruddin, Masruddin – Journal of Technology and Science Education, 2021
Research has been conducted to develop a physics learning media in the form of an Android-based pocket book. We designed a Harmonic Oscillation Pocket Book and tested its feasibility and effectiveness in improving the cognitive learning outcomes of students. This study used the research and development method adapted from the ADDIE model. The…
Descriptors: High School Students, Secondary School Science, Educational Technology, Technology Uses in Education
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Kaps, A.; Splith, T.; Stallmach, F. – Physics Education, 2021
A concept for undergraduate mechanics courses at universities is introduced where traditional pencil-paper based exercises are partially replaced by experimental exercises, in which smartphones are used as measurement devices. A detailed guidance for practical realization and implementation of these tasks formats into the course is presented.…
Descriptors: Undergraduate Study, Science Instruction, Mechanics (Physics), Teaching Methods
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Shana, Zuhrieh A.; Al Baki, Sara Abd – International Journal of Mobile and Blended Learning, 2020
The aim of this quasi-experimental research isto investigate the effectiveness of formative assessment on the progress of private elementary school students. 77 students (33 girls and 44 boys) were split into two groups. The experimental group used an app called the Plickers app daily and was further divided by gender into two groups, while the…
Descriptors: Formative Evaluation, Audience Response Systems, Computer Software, Elementary School Students
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Zhai, Xiaoming; Zhang, Meilan; Li, Min; Zhang, Xuejie – British Journal of Educational Technology, 2019
Mobile technology has been increasingly adopted in science education. We generally assume that more innovative use of mobile technology leads to a greater learning outcome. Yet, there is a lack of empirical research to support this assumption. To fill in the gap, we drew upon data from 803 high school students who had used mobile devices for five…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Purba, Siska Wati Dewi; Hwang, Wu-Yuin; Pao, Shih-Chun; Ma, Zhao-Heng – Educational Technology & Society, 2019
This study developed a mobile app called Ubiquitous-Physics (U-Physics), which helps students explore inclined plane phenomena in authentic contexts and consolidates their physics learning in everyday contexts. The study investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer sharing, and how…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Physics
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Hamhuis, Eva; Glas, Cees; Meelissen, Martina – British Journal of Educational Technology, 2020
Over the last two decades, the educational use of digital devices, including digital assessments, has become a regular feature of teaching in primary education in the Netherlands. However, researchers have not reached a consensus about the so-called "mode effect," which refers to the possible impact of using computer-based tests (CBT)…
Descriptors: Handheld Devices, Elementary School Students, Grade 4, Foreign Countries
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Hochberg, Katrin; Kuhn, Jochen; Müller, Andreas – Journal of Science Education and Technology, 2018
Smartphones as experimental tools (SETs) offer inspiring possibilities for science education, as their built-in sensors allow many different measurements, but until now, there has been little research that studies this approach. Due to current interest in their development, it seems necessary to provide empirical evidence about potential effects…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Cen, Ling; Ruta, Dymitr; Al Qassem, Lamees Mahmoud Mohd Said; Ng, Jason – IEEE Transactions on Learning Technologies, 2020
Technology-enhanced learning has attracted increasing attention of educational community focused on improvement of traditional classroom learning. Augmented immersive reality (AIR) technologies enhance users' perception of reality by augmenting it with computer-generated components such as audio, video, 2/3-D graphics, GPS data, etc. The AIR…
Descriptors: Educational Technology, Multimedia Materials, Virtual Classrooms, Simulated Environment
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