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Karno, Donna; Hatcher, Beth – Educational Technology Research and Development, 2020
A Multi-touch table functions as a tablet, but allows multiple children to move around and manipulate the screen simultaneously. Using social cognitive theory (Bandura 1997) to analyze group dynamics, this study examined computer-supported collaborative learning. Children were observed and recorded for 20 min, three times a week for 5 weeks as…
Descriptors: Computer Uses in Education, Educational Technology, Cooperative Learning, Teaching Methods
Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Lahmar, Jamal; Scott, Fiona – British Journal of Educational Technology, 2018
This study is the first to systematically investigate the extent to which apps for children aged 0-5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC-funded study undertook research that identified how UK children aged from 0…
Descriptors: Play, Young Children, Creativity, Computer Oriented Programs
OConnell, Jake; Frydenberg, Mark – Information Systems Education Journal, 2019
Estimote Bluetooth Low Energy (BLE) beacons deployed throughout a university campus enabled the creation of interactive tours for prospective and accepted students at Fall and Spring open house events. By configuring their mobile devices with an app to detect the beacons' signals, participants could view webpages containing information based on…
Descriptors: College Bound Students, College Students, Telecommunications, Handheld Devices
Sher, Keren Ben-Tov; Levi-Keren, Michal; Gordon, Goren – Educational Technology Research and Development, 2019
In the information age, where all answers are just a click away, curiosity, the intrinsic drive to learn, becomes of paramount importance. How easy is it to prime for curiosity and what are its effects? What simple interventions can be used to enable curiosity-driven behaviors? We have conducted a large-scale study to address these questions,…
Descriptors: Personality Traits, Priming, College Students, Computer Oriented Programs
Elizabeth Ann Berger – ProQuest LLC, 2019
This research revealed promising results by merging old principles to new approaches in visual design education. Initial empirical analysis of participants who tested the "mDes" application applying four of the principles of design in comparison to conventional methodologies showed the most significant results of retention for the…
Descriptors: Handheld Devices, Computer Oriented Programs, Visual Literacy, Graphic Arts
Kim How, Richeal Phil Thien; Zulnaidi, Hutkemri; Abdul Rahim, Suzieleez Syrene – Contemporary Educational Technology, 2022
The purpose of this study is to identify the teaching styles and problems that are faced by teachers in cultivating digital literacy skills for the topic of quadratic equations. This study helps to overcome and refine all shortcomings that occur in the process of instilling digital literacy skills into the topic of quadratic equations. This study…
Descriptors: Digital Literacy, Equations (Mathematics), Teaching Styles, Foreign Countries
John, Smitha; Renumol, V. G. – International Journal of Learning Technology, 2022
With the recent advances in learning technologies, researchers are exploring the benefits of touch-based applications to reinforce handwriting skills in children with writing difficulties. One of the reasons for writing difficulties is the lack of fine motor skills. Hence, an Android application was developed for children with writing difficulties…
Descriptors: Handwriting, Writing Skills, Psychomotor Skills, Educational Technology
Tuncay Saritas, Mustafa – Educational Research and Reviews, 2022
Mobile technologies have started to be preferred as a new learning technology in teaching and learning. Considering the need for adequate and rapid feedback in solving mathematical problems that students have difficulty with reflects the need for a different educational practice and technology. In this study, based on design-based research (DBR)…
Descriptors: Mathematics Education, Electronic Learning, Handheld Devices, Outcomes of Education
Adetayo, Adebowale Jeremy; Gbotoso, Arinola Oluwatoyin – portal: Libraries and the Academy, 2023
Patronage of public libraries in Nigeria has declined over the years and is in urgent need of revitalization. Outreach efforts would revitalize the interest of university students in the patronage of public libraries in Nigeria because they need access to resources, especially when on holidays. The study investigates the outreach programs used to…
Descriptors: Outreach Programs, Library Services, Public Libraries, Users (Information)
McMahon, Don D.; McMahon, Amanda K.; Anglin, Mykala; Abrams, Kathryn; Wilds, Kelley; Aumel, Aidan – Journal of Special Education Technology, 2023
Research on using technology to support students with intellectual and developmental disabilities in exercise, health, and wellness is not as abundant as using technology in academic areas. The purpose of this article is to provide educators with resources that will assist in filling this technology gap. This article provides examples of specific…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Exercise
Chaojie Wang; Jie Pan – International Journal of Information and Communication Technology Education, 2024
The rapid development of mobile Internet has brought new development opportunities to college education and teaching. Taking university English teaching as the research object, this paper analyses the characteristics of mobile Internet in the classroom, WeChat platform, English learning app and other forms of teaching, the changes and influence of…
Descriptors: Educational Change, Educational Innovation, Instructional Innovation, College Second Language Programs
Marc A. Zambri; John R. De Backere – Journal of Chemical Education, 2024
Molecular symmetry and orbitals are two important chemical concepts which can be difficult for students to visualize in three dimensions; as such, instructors have traditionally adopted a variety of approaches to teach them including the use of physical models and digital renderings/resources. This paper describes a new mobile device application…
Descriptors: Molecular Structure, Science Education, Chemistry, Handheld Devices
Öçal, Mehmet Fatih; Simsek, Mertkan; Kapucu, Serkan – PRIMUS, 2021
The use of smartphones is increasingly gaining popularity in education. Students and teachers can determine scientific concepts using smartphones equipped with sensors such as Global Positioning System (GPS -- a navigation system that provides location information) and orientation (a device to measure coordinates according to a reference frame).…
Descriptors: Telecommunications, Handheld Devices, Measurement Techniques, Scientific Concepts
Unahalekhaka, Apittha; Bers, Marina Umaschi – Educational Technology Research and Development, 2021
With a growing number of ScratchJr usage, over 19 million users worldwide, we examined the use in the United States of the free ScratchJr programming language, explicitly designed for young children ages 5-7, to learn how to code. Our objective was to explore children's usage of the ScratchJr tablet app at home and school settings. We analyzed…
Descriptors: Coding, Programming, Educational Technology, Technology Uses in Education
Alsalemi, Abdullah; Alhomsi, Yahya; Bensaali, Faycal; Alinier, Guillaume; Hssain, Ali – IEEE Transactions on Learning Technologies, 2021
Simulation plays an important part in enhancing the outcomes of clinical training worldwide. In particular, extracorporeal membrane oxygenation (ECMO) is a life-saving procedure that utilizes a cardiopulmonary bypass circuit to offer short or mid-term respiratory and circulatory assistance to seriously ill patients. After the current Coronavirus…
Descriptors: Simulation, Diseases, Patients, Medical Education

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