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Mwandosya, Godfrey Isaac; Suero Montero, Calkin; Mbise, Esther-Rosinner – Turkish Online Journal of Educational Technology - TOJET, 2019
Mobile technologies are increasingly becoming tools for enhancing access and smooth sharing of information, products, and services. In this realization, this study used a design science research users' participatory approach to co-design a mobile application prototype known as CBE Mobile Educational Tool (CBEMET) to enable lecturers of the College…
Descriptors: Foreign Countries, Educational Technology, Handheld Devices, Computer Oriented Programs
Diallo, Mamadou – Online Submission, 2023
Technology is gaining more and more place in our classrooms today, making its investigation more relevant than ever. Therefore, the author of this paper aimed to explore the role and impact of technology on students reading. To do so, the author has examined several aspects related to the use of technology for teaching and learning, including how…
Descriptors: Educational Technology, Technology Uses in Education, Reading Instruction, Reading Achievement
Krochinak, Sarah; Cui, Sunny; Ajayi, Babatunde; Egonu, Remare; Kim, Esther – Science Insights Education Frontiers, 2023
With the advent of smartphones, laptops, and other various portable devices, the ability to incorporate technology into the classroom has increased dramatically in the last few decades. This study evaluates the perceptions and attitudes of both students and teachers in relation to mobile apps that assist in classroom learning. The research used a…
Descriptors: Secondary School Students, Secondary School Teachers, Student Attitudes, Teacher Attitudes
Vale, Pamela; Graven, Mellony – ZDM: Mathematics Education, 2023
The COVID-19 pandemic continues to present severe challenges to the education sector more than 2 years after the first case was detected. We explore the strategies South African teachers used to support continued mathematics learning at home during the COVID-19 pandemic across different stages of the response to it and across different contexts.…
Descriptors: Foreign Countries, Educational Strategies, COVID-19, Pandemics
Teichert, Laura – Journal of Early Childhood Literacy, 2020
The literature on infant and toddler screen time has been built on two traditions--cognitive models of learning and sociocultural models of learning. Cognitive studies have cautioned against the use of screen time for young children because clinical research has not shown children can learn as effectively from screens as they do from human…
Descriptors: Mass Media Use, Television Viewing, Computer Games, Recreational Activities
Dunbar, Kyle M.; Rich, Kathryn M. – Mathematics Teacher: Learning and Teaching PK-12, 2020
The aim of this article is to inspire more teachers to explore the use of codable robots for teaching mathematics. The authors begin by discussing four benefits experienced by incorporating robots into middle school mathematics classes: (1) reasonable time frames; (2) authentic purposes for mathematics; (3) visual and nonevaluative feedback; and…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Middle School Mathematics
Debevc, Matjaž; Weiss, Jernej; Šorgo, Andrej; Kožuh, Ines – British Journal of Educational Technology, 2020
Traditional methods of learning solfeggio (music theory) generally do not take advantage of computer-based support, meaning that, when learning individually, students cannot receive instantaneous feedback on their activities. The aim of this study is to examine the effectiveness of an interactive mobile application, mySolfeggio, for learning…
Descriptors: Music Education, Music Theory, Computer Assisted Instruction, Computer Oriented Programs
Galiya K. Beisenbayeva; Akan M. Mubarakov; Zoya T. Seylova; Larissa U. Zhadrayeva; Botagoz N. Artymbayeva – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students' visualization and comprehension of geometric concepts. Background: The study involved developing an AR app named Geometria to enhance geometry education. Methodology: In a specialized boarding school in Kokshetau,…
Descriptors: Foreign Countries, Boarding Schools, Grade 10, High School Students
Chaloupský, David; Chaloupská, Pavlína; Hrušová, Dagmar – Interactive Learning Environments, 2021
The research focuses on learning methods that address individual differences, motivation and training goals in fitness running. The aim was to examine the possibilities of use of fitness trackers in smart phones for fitness running lessons. The core of the study was to design and implement an innovative blended learning model to individualize the…
Descriptors: Foreign Countries, Physical Education, Health Related Fitness, Measurement Equipment
Dirin, Amir; Nieminen, Marko; Alamäki, Ari – International Journal of Information and Communication Technology Education, 2021
Students are often unsure of how to select the right study path at a higher educational institution. They either lack knowledge of a proposed study path or they do not manage to learn more before making their selection. Universities often apply various approaches, such as printed or online course curricula, to facilitate the selection process. Yet…
Descriptors: Social Media, Decision Making, College Students, Access to Information
Polychronis, Shamby C.; Johnson, Andrea; Thelin, Russell J.; Eggett, Dennis L.; Christensen, Jaime – Focus on Autism and Other Developmental Disabilities, 2023
The use of mobile applications (apps) is popular among parents and teachers due to their cost-effectiveness and ease of implementation, and the number of apps with the specific aim to increase eye contact for children with autism is growing rapidly. However, research is limited to assess the efficiency of the majority of the apps available for…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Autism Spectrum Disorders
Misquitta, Radhika; Ghosh, Aditi – International Journal of Disability, Development and Education, 2023
Fluency Assessment and Benchmarking for Literacy in Education (FABLe) is the first mobile application being developed for the assessment of foundational literacy skills in India. FABLe passages are currently available in English for Grades 2, 3 and 4, with plans to expand to other Indian languages. FABLe is designed to administer curriculum-based…
Descriptors: Handheld Devices, Computer Oriented Programs, Foreign Countries, English
Lucas, Krista L.; Lucas, Timothy A. – PRIMUS, 2022
It is increasingly important for mathematics students to engage in active learning along with discussion of material with their peers. "Slopes" is a mobile application designed to visualize solutions to differential equations and support active learning in the classroom. We implemented group activities using "Slopes" into an…
Descriptors: Mathematics Instruction, Equations (Mathematics), Active Learning, Computer Oriented Programs
Tan, Sema – Gifted Education International, 2022
During the school closure in the COVID-19 pandemic, students with special needs including gifted students faced many challenges in terms of educational support. The Turkish Ministry of National Education released a mobile app named "I am special, I am in education" to overcome these challenges. This study aimed to explore how gifted…
Descriptors: COVID-19, Pandemics, Academically Gifted, Gifted Education
Albogami, Aishah; Algethami, Ghazi – Arab World English Journal, 2022
Being able to speak or communicate orally is an ultimate goal for most English language learners. Thus, teaching speaking is a main component of the curriculum in most communicative-based English language classrooms. However, teachers struggle to teach speaking in English language classrooms. Two main reasons contribute to this struggle:…
Descriptors: Computer Mediated Communication, English (Second Language), Second Language Learning, Asynchronous Communication

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