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Kaden Hart; Christopher M. Warren; Seth Poulsen; John Edwards – International Educational Data Mining Society, 2024
We report on a study in which we examined the work habits of six students who agreed to use do not disturb on their phone while working on programming assignments. Two students tried do not disturb, and quickly quit using it. Three out of four remaining student participants were more productive while using do not disturb when working on their…
Descriptors: Telecommunications, Handheld Devices, Computer Use, Student Behavior
Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – International Journal of STEM Education, 2025
Background: Technology-enhanced classrooms now integrate a range of educational apps designed to improve student outcomes. The effectiveness of these applications is influenced by multiple factors related to the courses and the applications themselves. A critical factor is student engagement, which involves interacting with the course content…
Descriptors: Natural Language Processing, Handheld Devices, Computer Oriented Programs, Learner Engagement
Russell, Amy; Smyth, Sinéad – Journal of Research in Special Educational Needs, 2023
The field of special education is thought to be a stressful profession due to the complex needs of the students. The current study aimed to assess the effectiveness of a mindfulness-based smartphone application intervention for reducing burnout in special educators. We used the Copenhagen Burnout Inventory scale (with three subscales; personal,…
Descriptors: Special Education Teachers, Teacher Burnout, Metacognition, Intervention
Carolyn S. Hanson; Frederick R. Kates; Morgan Calzon; Maysen Calzon; Morgan Simonson; Ryan Romero; Hanadi Hamadi – Journal of Educators Online, 2023
Podcasts can have a positive impact on students' online experiences in higher education. University students in groups of 5-7 created podcasts for an online Survey of Diseases and Disabilities course. To facilitate quality podcast creation, we identified the best mobile application tools using the Mobile Application Rating Scale (MARS). MARS is an…
Descriptors: College Students, Audio Equipment, Information Dissemination, Handheld Devices
Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
Hui-Tzu Hsu; Wei-Nan Chao – Education and Information Technologies, 2024
Military culture involving, for example, a lack of autonomy and hierarchical structure, has hindered Taiwanese military students' English learning and increased the difficulty to obtaining learning materials. In particular, English for specific purposes (ESP) vocabulary learning is difficult for military students when English is used as a medium…
Descriptors: Electronic Equipment, Military Personnel, English Language Learners, Bilingualism
Dron M. Mandhana; Daliah Ouedraogo; Alessandra S. Vicente – Communication Teacher, 2024
Courses: Theories of Organizational Communication; Communication Theory. Theories of Organizational Communication; Communication Theory. Objectives: The proposed activity utilizes a digitally interactive global positioning system--based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement…
Descriptors: Organizational Culture, Physical Environment, Simulated Environment, Synthesis
Gustavo Martins Nunes Avellar; Maria Lydia Fioravanti; William Simao de Deus; Kalinka Regina Lucas Jaquie Castelo Branco; Ellen Francine Barbosa – Education and Information Technologies, 2024
High-resolution displays on mobile devices, accurate motion sensors, and efficient mobile processors have taken virtual reality (VR), essentially employed in laboratory, to everyday environments, including homes, workplaces, and classrooms. Regarding programming education, it has been investigated in conjunction with various educational…
Descriptors: Computer Oriented Programs, Elementary Secondary Education, Programming, Concept Formation
Haruo Kodama; Motofumi T. Suzuki; Yoshitomo Yaginuma – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to propose the need for an integrated system for the production, authoring, addition and revision of webcast content and a multi-device apps mechanism with rights management for Internet transmission in the perspective of the OUJ course reuse. Design/methodology/approach: This paper designs systems that reuse…
Descriptors: Open Universities, Computer Oriented Programs, Multimedia Materials, Video Technology
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Journal of Special Education, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Lori Bruner; Natalia I. Kucirkova – Journal of Children and Media, 2025
In this study, we examine preschool storybook apps to identify the types of characters represented in these stories and how they relate to design quality and opportunities for children to build their vocabularies -- a significant predictor of later success in learning to read. Specifically, we sought to understand (a) how storybook apps portray…
Descriptors: Childrens Literature, Computer Software, Handheld Devices, Computer Oriented Programs
Fang-Ying Yang; Yuan-Li Liu; Shih-Chieh Chien; Yi-Wen Hung – Educational Technology & Society, 2025
In this study, an interactive science learning app on the topic of plate tectonics was developed for tablets to promote argumentative reasoning. The app guided learners through learning stages that required them to propose arguments, identify relevant evidence, acquire background knowledge, and engage in argumentative reasoning in different…
Descriptors: Abstract Reasoning, Persuasive Discourse, Visual Perception, Attention
Hannes Schilling; Britta Wittner; Stephanie Hirschberger; Simone Kauffeld – European Journal of Education, 2025
This article contributes to current literature by introducing and evaluating a digital onboarding tool for higher education. It presents the content and technical design of the tool, as well as evaluative results. The content structure of our digital onboarding tool was developed based on previous literature regarding student integration and…
Descriptors: Higher Education, College Bound Students, College Freshmen, School Orientation
Yeo, Marie Alina – TESOL Journal, 2023
What does it mean to write, learn to write, and teach writing in an age when students can use the latest artificial intelligence (AI) co-authoring tools to produce entire essays without even adding an original idea or composing a single sentence? This article addresses questions of authorship and academic integrity concerning the use of AI writing…
Descriptors: Integrity, Ethics, Artificial Intelligence, Writing (Composition)

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