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Liu, Xing – Research-publishing.net, 2020
Despite a large body of literature on the Technology Acceptance Model (TAM), studies on young children's usage of media technology in China are still scant. This paper characterises the variations in Chinese parental acceptance and intent to continue related to their children's use of web-based English as a Foreign Language (EFL) technologies. A…
Descriptors: Foreign Countries, Parent Attitudes, Educational Technology, Second Language Instruction
Howell, Emily – Reading Teacher, 2017
This teaching tip gives teachers practical applications of the game Pokémon GO for literacy teaching and learning. The author discusses applications of the game for teaching multimodality in upper elementary-school classrooms. The author situates these applications in relevant theoretical perspectives as well as current literacy research.
Descriptors: Teaching Methods, Games, Computer Oriented Programs, Handheld Devices
Huber, Brittany; Highfield, Kate; Kaufman, Jordy – British Journal of Educational Technology, 2018
Screen media occupy an increasing role in young children's play and learning environments. This paper advances the current discussion of the changing digital lives of children, with new insights of media use in the homes of Australian families (N = 406). Parents reported their child's technology ownership, engagement with traditional and new…
Descriptors: Young Children, Foreign Countries, Technology, Ownership
Tu, Shuo; Yan, Xiaohua; Jie, Kemin; Ying, Muying; Huang, Chunhong – Biochemistry and Molecular Biology Education, 2018
The rapid development and popularization of smart phones and mobile internet has created a new social lifestyle, and correspondingly prompts the transformation of network teaching from desktop computer to mobile teaching. This article has compared the pros and cons of Tsinghua Education Online and WeChat official account (WOA) in fulfilling…
Descriptors: Computer Oriented Programs, Handheld Devices, Social Media, Science Instruction
Luna-Nevarez, Cuauhtemoc; McGovern, Enda – Journal of Educational Technology Systems, 2018
As the use of technology evolves in education, an extensive range of new smart devices and digital applications is becoming available to academics. Digital magazines are an example of such technologies, which can help educators to improve the learning experience of their students inside and outside of the classroom. Digital magazines are widely…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Publishing, Telecommunications
Gobel, Peter; Kano, Makimi – International Association for Development of the Information Society, 2018
PeerEval is a mobile app created for evaluating student presentations. This paper covers the rationale for creating such an app, the features of the app, and the benefits for both teachers and students. The details and initial findings of ongoing research into the efficacy of PeerEval will be briefly discussed. [For the complete proceedings, see…
Descriptors: Peer Evaluation, Telecommunications, Handheld Devices, Computer Oriented Programs
Pedro Paulo Tanaka – ProQuest LLC, 2021
The use of entrustable professional activities (EPAs) as a basis for assessment may bridge the gap between the theory of competency-based education and clinical practice (ten Cate, 2006).The purposes of this study are to: 1) develop and gather validity evidence EPAs for clinical anesthesia year 1 (CA-1; post graduate year 2 [PGY2)) residents in…
Descriptors: Workplace Learning, Educational Assessment, Graduate Medical Education, Theory Practice Relationship
Campbell, Laurie O.; Gunter, Glenda A.; Kenny, Robert F. – International Journal of Game-Based Learning, 2019
The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Social Change
Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
Nelson, Brian C.; Bowman, Cassie; Bowman, Judd – Technology, Knowledge and Learning, 2017
Ask Dr. Discovery is an NSF-funded study addressing the need for ongoing, large-scale museum evaluation while investigating new ways to encourage museum visitors to engage deeply with museum content. To realize these aims, we are developing and implementing a mobile app with two parts: (1) a front-end virtual scientist called Dr. Discovery (Dr. D)…
Descriptors: Museums, Program Evaluation, Computer Oriented Programs, Handheld Devices
Wu, Junjie Gavin; Miller, Lindsay – Computer Assisted Language Learning, 2021
This article reports the study of a novel way of raising tertiary-level students' native cultural awareness (NCA) via an informal mobile learning community. Through two cycles of action research at a teacher-education university in East China, the study drew upon the Community of Practice (CoP) theory to form a synchronous English chat group.…
Descriptors: Foreign Countries, Cultural Awareness, English (Second Language), Second Language Learning
Islim, Omer Faruk; Kamali-Arslantas, Tugba; Solmaz, Ebru – i.e.: inquiry in education, 2021
The purpose of the current study was to understand the digital parentship practices of faculty members with an Instructional Technology (IT) major within a qualitative approach. The participants of the study comprised of 13 faculty members from the IT field of any university in Turkey and who has one or more children aged 0-6 years old. The IT…
Descriptors: College Faculty, Parents, Foreign Countries, Child Rearing
Lori Lye – ProQuest LLC, 2021
Duolingo is arguably the most popular language learning app available today, as measured by its metric of achieving 500 million downloads in 2020, yet remarkably little research has been conducted regarding its implementation or efficacy as a language-learning tool. The handful of studies that do exist have found positive outcomes, although…
Descriptors: Language Acquisition, Handheld Devices, Telecommunications, Computer Oriented Programs
Laskowski, Margaret M.; Reinecke, Dana R.; Chen, Hsin-liang – Journal for Leadership and Instruction, 2018
This exploratory study examines the current use of instructional technology, and assistive technologies for support of individuals with learning disabilities as well as other disabilities in New York State. The researchers used SurveyMonkey and postings on social media websites for various professional organizations to solicit responses to a…
Descriptors: Assistive Technology, Technology Uses in Education, Learning Disabilities, Barriers
Pimmer, Christoph; Rambe, Patient – International Review of Research in Open and Distributed Learning, 2018
This paper critically reviews literature on the role of Mobile Instant Messaging (MIM) applications, such as WhatsApp, in supporting learning and teaching practice. Using formal qualitative synthesis as its methodology, and dialectical theory as an analytical framework, our main objective was to identify tensions, affordances, constraints, and…
Descriptors: Foreign Countries, Computer Oriented Programs, Educational Technology, Teaching Methods

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