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Koomson, William Kofi – International Association for Development of the Information Society, 2018
This paper describes an ongoing research study, which began in January 2017, about how to create an effective distance learning program in a hybrid mode that integrates WhatsApp Messenger as the learning platform for students who live in Ghana's remote areas where Internet connectivity and electrical power supply are limited. Qualitative approach…
Descriptors: Electronic Learning, Handheld Devices, Computer Oriented Programs, Computer Mediated Communication
Jian Cheng – Grantee Submission, 2018
We discuss the real-time scoring logic for a self-administered oral reading assessment on mobile devices (Moby.Read) to measure the three components of children's oral reading fluency skills: words correct per minute, expression and comprehension. Critical techniques that make the assessment real-time on-device are discussed in detail. We propose…
Descriptors: Scoring, Oral Reading, Reading Fluency, Reading Comprehension
Papadakis, Stamatios, Ed.; Kalogiannakis, Michail, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together a collection of work from around the world in order to consider effective STEM, robotics, mobile apps education from a range of perspectives. It presents valuable perspectives--both practical and theoretical--that enrich the current STEM, robotics, mobile apps education agenda. As such, the book makes a substantial…
Descriptors: STEM Education, Robotics, Computer Oriented Programs, Handheld Devices
Bell, Adam Patrick; Bonin, David; Pethrick, Helen; Antwi-Nsiah, Amanda; Matterson, Brent – International Journal of Music Education, 2020
The purpose of our study was to examine how hacking -- as discussed and displayed by participants of Monthly Music Hackathon NYC -- could inform making music education practices more accessible and inclusive, if at all, for people with disabilities. Free and open to the public, Monthly Music Hackathon NYC hosts non-competitive community-based…
Descriptors: Music Education, Students with Disabilities, Access to Education, Community Programs
Yang, Fang-Chuan Ou; Wu, Wen-Chi Vivian; Wu, Yi-Ju Ariel – International Journal of Distance Education Technologies, 2020
The Test-of-English-for-International-Communication (TOEIC) is an important proficiency test for achieving the benchmark of future employment for English language learners worldwide. However, game-based apps for acquiring TOEIC vocabulary have remained scarce. Therefore, an empirical study was conducted to examine the effects of the self-developed…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Telecommunications
Shing, Sophia; Yuan, Benjamin – Journal of Education and Practice, 2016
In the days of the digital Wild West, developers from all backgrounds have joined in the gold rush trying to profit from the almost unbridled spending of well-to-do parents on educational products. In 2016, the Apple App Store had over 80,000 educational apps. The proliferation of educational apps has happened at a furious pace and more apps are…
Descriptors: Computer Oriented Programs, Teacher Developed Materials, Educational Technology, Instructional Design
Gauvreau, Ariane N.; Sandall, Susan R. – Young Exceptional Children, 2019
Parent involvement and regular communication between families and their child's school is a hallmark of a high-quality early childhood program. Yet practitioners may struggle to regularly communicate and connect with all families in a meaningful way. Teachers report feeling unprepared to communicate effectively with families, especially those from…
Descriptors: Technology Uses in Education, Telecommunications, Handheld Devices, Parents
Nizar, Nur Nabihah Mohd; Rahmat, Mohd Khairezan; Maaruf, Siti Zuraida; Damio, Siti Maftuhah – Asian Journal of University Education, 2019
Augmented reality (AR) is one type of learning process that can be applied through mobile learning known as mobile augmented reality. AR offers an innovative learning space through an active interaction of superimposing digital contents into the real context to enhance learning experiences. Previous studies have found that AR in education is able…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Telecommunications
Harvey, Marina; Walkerden, Greg; Semple, Anne-Louise; McLachlan, Kath; Lloyd, Kate – International Journal of Work-Integrated Learning, 2019
Reflection for learning is a common course requirement for many WIL subjects and when students are engaged in blended or online modes of delivery or in off-campus placements, reflective practice needs to be supported. It also needs to be better integrated with mobile technology. This paper reviews the three cycles of the iReflect project which…
Descriptors: Reflection, Experiential Learning, Educational Technology, Technology Uses in Education
Polat, Elif; Cagiltay, K.; Aykut, C.; Karasu, N. – Australian Journal of Learning Difficulties, 2019
Students with specific learning disabilities (SLD) typically do not perform at the expected levels of academic achievement. Tangible mobile applications are learning devices that allow for physical engagement and multisensory interaction. They present as promising tools to facilitate learning for students with SLD. This study explored the use of a…
Descriptors: Foreign Countries, Learning Disabilities, Computer Oriented Programs, Educational Technology
Delforge, Carole; Van de Vyver, Julie; Meurice, Alice – Research-publishing.net, 2019
The research consisted in having an Actionbound mobile hunt for A1 learners of Dutch designed by a group of language Student Teachers (STs) within the framework of a second year course on foreign language teaching. The game was then implemented with two groups of fifth grade primary school pupils during their visit of the Hergé Museum in…
Descriptors: Indo European Languages, Foreign Countries, Second Language Instruction, Grade 5
Amory, Alan – Journal of Educational Multimedia and Hypermedia, 2018
This research is about a redesign of the online and mobile app African Storybook (ASb) initiative services that support the creation of openly licensed storybooks for Africa. This redesign was initiated after a review of the ASb web site. The redesign makes use of cultural-historical activity theory principles, including: object of activity, tool…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, Books
Gros, Begoña; Maniega, David – Journal of Interactive Learning Research, 2018
This paper summarizes key findings from a research project investigating how mobile technologies can support migrants in achieving social inclusion. The research followed a methodology based on co-design. This article focuses on analyzing the use of mobile technology and identifying the needs that can be supported by mobile apps. The data were…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Lee, Seungyup; Baek, Jongsoo; Han, Gunhee – Interactive Learning Environments, 2018
Using a secondary device while viewing a primary device (i.e. TV), or media multitasking, is now common. Numerous researchers and practitioners have attempted to introduce secondary devices into education as a new learning environment providing additional information to the user. However, the learning-related effects of using a second screen…
Descriptors: Likert Scales, Questionnaires, Multimedia Instruction, Computer Oriented Programs
Stark, Hillary – ProQuest LLC, 2018
The goal of this study was to investigate visual sources of nutrition information relied upon by young adults, specifically college-aged students between 18-30, as this is an under-represented population within current academic literature. A sample of more than 700 18- to 30-year-old college students were surveyed regarding their use of…
Descriptors: Nutrition, Information Sources, Young Adults, College Students

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