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Vieira, Estela Aparecida Oliveira; da Silveira, Aleph Campos; Martins, Ronei Ximenes – Informatics in Education, 2019
This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering methods that aim to detect problems in the use of a system during its development and/or when its interface is in interaction with the user. Therefore, applying…
Descriptors: Educational Games, Usability, Heuristics, Computer Games
Tijani, Olawale Kazeem; Obielodan, Omotayo; Akingbemisilu, Abiola – International Journal of Education and Development using Information and Communication Technology, 2020
The study evaluated usability of the "Opón-Ìmo" Technology Enhanced Learning System ("OTELS"), an educational software deployed for teaching and learning across state-owned senior secondary schools in Osun State, Nigeria. It employed a descriptive research design of the survey type. Eight teacher-educators in Educational…
Descriptors: Educational Technology, Teacher Educators, Teacher Attitudes, Integrated Learning Systems
Sale, Michael John – ProQuest LLC, 2017
Many organizations depend on the functionality of mission-critical legacy software and the continued maintenance of this software is vital. Legacy software is defined here as software that contains no testing suite, is often foreign to the developer performing the maintenance, lacks meaningful documentation, and over time, has become difficult to…
Descriptors: Computer Software Evaluation, Heuristics, Action Research, Case Studies
Kaur, Parneet; Singh, Manpreet; Singh Josan, Gurpreet – Education and Information Technologies, 2017
Rank Aggregation techniques have found wide applications for metasearch along with other streams such as Sports, Voting System, Stock Markets, and Reduction in Spam. This paper presents the optimization of rank lists for web queries put by the user on different MetaSearch engines. A metaheuristic approach such as Genetic algorithm based rank…
Descriptors: Comparative Analysis, Search Engines, Genetics, Mathematical Formulas
Kolling, Michael; McKay, Fraser – ACM Transactions on Computing Education, 2016
The past few years has seen a proliferation of novice programming tools. The availability of a large number of systems has made it difficult for many users to choose among them. Even for education researchers, comparing the relative quality of these tools, or judging their respective suitability for a given context, is hard in many instances. For…
Descriptors: Heuristics, Programming, Programming Languages, Computer Software
Hasan, Layla – Informatics in Education, 2013
Generally, universities have complex and large websites, which include a collection of many sub-sites related to the different parts of universities (e.g. registration unit, faculties, departments). Managers of academic institutions and educational websites need to know types of usability problems that could be found on their websites. This would…
Descriptors: Foreign Countries, Heuristics, Universities, Web Sites
Albu, Mihai; Atack, Lynda; Srivastava, Ishaan – Health Education Journal, 2015
Objective: Motivating clients to change the health behaviour, and maintaining an interest in exercise programmes, is an ongoing challenge for health educators. With new developments in technology, simulation and gaming are increasingly being considered as ways to motivate users, support learning and promote positive health behaviours. The purpose…
Descriptors: Health Education, Simulation, Usability, Health Behavior
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
Chang, Chiung-sui; Huang, Ya-Ping – International Association for Development of the Information Society, 2013
To ensure the quality of digital simulation game, we utilized the usability evaluation heuristic in the design and development processes of e-café operational management game-based learning material for students. The application of usability evaluations during this study is described. Additionally, participant selection, data collection and…
Descriptors: Usability, Computer Simulation, Computer Games, Heuristics
Doty, Jennifer; Doty, Matthew; Dwrokin, Jodi – Journal of Extension, 2011
Family Life Education (FLE) websites can benefit from the field of user experience, which makes technology easy to use. A heuristic evaluation of five FLE sites was performed using Neilson's heuristics, guidelines for making sites user friendly. Greater site complexity resulted in more potential user problems. Sites most frequently had problems…
Descriptors: Family Life Education, Family Life, Web Based Instruction, Web Sites
Swan, Gerry; Mazur, Joan – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2011
Although the term data-driven decision making (DDDM) is relatively new (Moss, 2007), the underlying concept of DDDM is not. For example, the practices of formative assessment and computer-managed instruction have historically involved the use of student performance data to guide what happens next in the instructional sequence (Morrison, Kemp, &…
Descriptors: Knowledge Management, Preservice Teachers, Formative Evaluation, Heuristics
Granic, Andrina; Cukusic, Maja – Educational Technology & Society, 2011
This paper presents a comprehensive usability study conducted within the context of a Europe-wide project. The design of the evaluated e-learning platform is based on an innovative approach to the education of young Europeans by integrating into the curricula of a Europe-wide network of 14 schools different state-of-the-art technologies in…
Descriptors: Foreign Countries, Expertise, Electronic Learning, Feedback (Response)
Reeves, Thomas C.; Benson, Lisa; Elliott, Dean; Grant, Michael; Holschuh, Doug; Kim, Beaumie; Kim, Hyeonjin; Lauber, Erick; Loh, Sebastian – 2002
Heuristic evaluation is a methodology for investigating the usability of software originally developed by Nielsen (1993, 2000). Nielsen's protocol was modified and refined for evaluating e-learning programs by participants in a doctoral seminar held at the University of Georgia in 2001. The modifications primarily involved expanding Nielsen's…
Descriptors: Computer Assisted Instruction, Computer Software Evaluation, Distance Education, Educational Technology
Landa, Lev N. – Educational Technology, 1998
After reviewing 50 educational software titles produced by 21 companies to assess how thinking and thinking skills were developed, the author found most had similar methodological drawbacks. Describes the algo-heuristic methodological position and outlines drawbacks of current software. (PEN)
Descriptors: Algorithms, Comparative Analysis, Computer Assisted Instruction, Computer Software Evaluation
Liu, Chao-Lin – Educational Technology & Society, 2005
The author analyzes properties of mutual information between dichotomous concepts and test items. The properties generalize some common intuitions about item comparison, and provide principled foundations for designing item-selection heuristics for student assessment in computer-assisted educational systems. The proposed item-selection strategies…
Descriptors: Test Items, Heuristics, Classification, Item Analysis

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