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Showing 1 to 15 of 54 results Save | Export
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Andrew Kwok-Fai Lui; Sin-Chun Ng; Stella Wing-Nga Cheung – Interactive Learning Environments, 2024
The technology of automated short answer grading (ASAG) can efficiently process answers according to human-prepared grading examples. Computer-assisted acquisition of grading examples uses a computer algorithm to sample real student responses for potentially good examples. The process is critical for optimizing the grading accuracy of machine…
Descriptors: Grading, Computer Uses in Education, Educational Technology, Artificial Intelligence
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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
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Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
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Coiro, Julie – Reading Research Quarterly, 2021
In this commentary, the author explores the tension between almost 30 years of work that has embraced increasingly complex conceptions of digital reading and recent studies that risk oversimplifying digital reading as a singular entity analogous with reading text on a screen. The author begins by tracing a line of theoretical and empirical work…
Descriptors: Electronic Publishing, Reading Processes, Heuristics, Reading Research
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Choffin, Benoît; Popineau, Fabrice; Bourda, Yolaine – Journal of Educational Data Mining, 2021
Adaptive spacing algorithms are powerful tools for helping learners manage their study time efficiently. By personalizing the temporal distribution of retrieval practice of a given piece of knowledge, they improve learners' long-term memory retention compared to fixed review schedules. However, such algorithms are generally designed for the pure…
Descriptors: Heuristics, Time Factors (Learning), Memorization, Time Management
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Humenberger, Hans – Australian Mathematics Teacher, 2018
This article gives an example for using Dynamic Geometry Software to encourage making conjectures, reasoning, and experiencing mathematics as a process.
Descriptors: Computer Uses in Education, Computer Software, Mathematics Instruction, Geometric Concepts
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Garreta-Domingo, Muriel; Hernández-Leo, Davinia; Sloep, Peter B. – Australasian Journal of Educational Technology, 2018
Designing learning opportunities is an integral part of the work of all educators. However, educators often lack the design skills and knowledge that professional designers have. We thus need more empirical research on the "demand side": how do educators design technology-enhanced learning activities, and how do we provide them with…
Descriptors: Online Courses, Heuristics, Learning Activities, Information Technology
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Ranker, Jason – Pedagogies: An International Journal, 2017
This article presents an analysis of a digital video created by a student (age 13) in a classroom setting. Since sign functioning is a key focus in theories of meaning making as it occurs through language and through other modes, my analysis focuses on the relations between signifiers as they are inscribed in her video. This analysis explores new…
Descriptors: Video Technology, Computer Uses in Education, Nonverbal Communication, Speech
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Lambic, Dragan; Lazovic, Bojana; Djenic, Aleksandar; Maric, Miroslav – Journal of Computer Assisted Learning, 2018
In this paper, a new approach for the formation of four-member collaborative learning groups is presented. Group formation is presented by the mathematical optimization problem. Based on the proposed approach and the variable neighbourhood search (VNS) algorithm, the application that solves the presented problem and provides the appropriate…
Descriptors: Heuristics, Cooperative Learning, Group Dynamics, Interpersonal Relationship
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Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
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Sim, Gavin; Read, Janet C. – British Journal of Educational Technology, 2016
Teaching practices within educational institutions have evolved through the increased adoption of technology to deliver the curriculum and the use of computers for assessment purposes. For educational technologists, there is a vast array of commercial computer applications available for the delivery of objective tests, and in some instances,…
Descriptors: Computer Assisted Testing, Educational Technology, Heuristics, Usability
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Boulehouache, Soufiane; Maamri, Ramdane; Sahnoun, Zaidi – International Journal of Distance Education Technologies, 2015
The Pedagogical Agents (PAs) for Mobile Learning (m-learning) must be able not only to adapt the teaching to the learner knowledge level and profile but also to ensure the pedagogical efficiency within unpredictable changing runtime contexts. Therefore, to deal with this issue, this paper proposes a Context-aware Self-Adaptive Fractal Component…
Descriptors: Electronic Learning, Context Effect, Handheld Devices, Computer Uses in Education
Altass, Patricia; Wiebe, Sean – Online Submission, 2017
New digital technologies are changing the nature and contexts of work in Canada. It is essential that education policy and practice acknowledge and respond to these changes. The impacts and implications of new and emerging technologies for work can be summarized within two paradigms: technology is replacing work through automation and digital…
Descriptors: Foreign Countries, Personnel Management, Automation, Fundamental Concepts
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Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
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Doorman, Michiel; Drijvers, Paul; Gravemeijer, Koeno; Boon, Peter; Reed, Helen – International Journal of Science and Mathematics Education, 2012
The concept of function is a central but difficult topic in secondary school mathematics curricula, which encompasses a transition from an operational to a structural view. The question in this paper is how the use of computer tools may foster this transition. With domain-specific pedagogical knowledge on the learning of function as a point of…
Descriptors: Secondary School Mathematics, Grade 8, Pedagogical Content Knowledge, Computation
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