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Shannon M. Clancy; Laura R. Murphy; Shanna R. Daly; Colleen M. Seifert – International Journal of Technology and Design Education, 2024
Engineering designers often generate multiple concepts to increase novelty and diversity among early solution candidates. Many past studies haveĀ focused on creating new concepts "from scratch;" however, designers at every level become fixated on their initial designs and struggle to generate different ideas. In line with prior work on…
Descriptors: Concept Formation, Cognitive Processes, Design, Heuristics
Wilcox, Steve – American Journal of Play, 2019
Game design offers a unique but often misunderstood pedagogical opportunity. The author draws on learning theory, feminist epistemology, and game studies to analyze a novel genre of games capable of realizing this opportunity by mobilizing knowledge through play--praxis games--founded on the concept of situated praxis. Situated praxis encourages…
Descriptors: Educational Games, Instructional Design, Praxis, Play
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
Chase, Kiera; Abrahamson, Dor – Instructional Science: An International Journal of the Learning Sciences, 2018
Forty 4th and 9th grade students participated individually in tutorial interviews centered on a problem-solving activity designed for learning basic algebra mechanics through diagrammatic modeling of an engaging narrative about a buccaneering giant burying and unearthing her treasure on a desert island. Participants were randomly assigned to…
Descriptors: Discovery Learning, Grade 4, Grade 9, Problem Solving
Janssen, Fred J. J. M.; Westbroek, Hanna B.; van Driel, Jan H. – Instructional Science: An International Journal of the Learning Sciences, 2014
Many innovative teaching approaches lack classroom impact because teachers consider the proposals impractical. Making a teaching approach practical requires instrumentality (procedures), congruence (local fit), and affordable cost (limited time and resources).This paper concerns a study on the development and effects of a participatory design…
Descriptors: Student Teachers, Biology, Science Instruction, Teaching Methods
Veselinov, Danica; Nikolic, Radmila – Research in Pedagogy, 2015
In the era of contemporary society, which revolves around the fast information science revolution, the pupil is no longer just an observer in the educational process but rather an active constructor of one's own knowledge. Current didactic theories proclaim teaching, in which the teacher is an instructor and a facilitator, and as such should…
Descriptors: Elementary School Students, Grade 4, Metacognition, Learning Strategies
Effect of the Level of Inquiry of Lab Experiments on General Chemistry Students' Written Reflections
Xu, Haozhi; Talanquer, Vincente – Journal of Chemical Education, 2013
The central goal of this exploratory study was to characterize the effects of experiments involving different levels of inquiry on the nature of college students' written reflections about laboratory work. Data were collected in the form of individual lab reports written using a science writing heuristic template by a subset of the students…
Descriptors: Science Instruction, College Science, Reports, Science Laboratories
Miller, Donna L. – Phi Delta Kappan, 2013
Although the human mind resists confusion, this feeling of disequilibrium nurtures learning. Newkirk, the author quotes, says intelligence is not a matter of being smart--it is the capacity to view difficulty as an opportunity to stop, reassess, and employ strategies for making sense of problems. These same habits of mind define reflection, a…
Descriptors: Cognitive Processes, Problem Solving, Reflection, Attitudes
Abrahamson, Dor; Trninic, Dragan; Gutierrez, Jose F.; Huth, Jacob; Lee, Rosa G. – Technology, Knowledge and Learning, 2011
Radical constructivists advocate discovery-based pedagogical regimes that enable students to incrementally and continuously adapt their cognitive structures to the instrumented cultural environment. Some sociocultural theorists, however, maintain that learning implies discontinuity in conceptual development, because novices must appropriate expert…
Descriptors: Feedback (Response), Cognitive Structures, Concept Formation, Cultural Context
Massiha, G. H.; Hebert, Herbert A.; Rawat, Kuldeep S. – Tech Directions, 2007
The authors of this article introduce students in their department's construction course to a variety of energy-saving practices and processes. They describe activities that could give students an opportunity to apply design methodology in the creative pursuit of a solution to an open-ended problem. An introductory lecture gives students the…
Descriptors: Problem Solving, Discovery Learning, Heuristics, Computation

de Jong, Ton; van Joolingen, Wouter R. – Review of Educational Research, 1998
The observed effectiveness and efficacy of discovery learning in simulated environments is reviewed, along with problems learners may encounter in discovery learning. How simulations can be combined with instructional support is discussed. Successful discovery learning is related to reasoning from hypotheses, applying the discovery process, and…
Descriptors: Computer Simulation, Discovery Learning, Educational Environment, Heuristics
Martinez, Michael E. – Phi Delta Kappan, 1998
Many important human activities involve accomplishing goals without a script. There is no formula for true problem-solving. Heuristic, cognitive "rules of thumb" are the problem-solver's best guide. Learners should understand heuristic tools such as means-end analysis, working backwards, successive approximation, and external representation. Since…
Descriptors: Algorithms, Discovery Learning, Educational Games, Elementary Secondary Education
Veermans, Koen; van Joolingen, Wouter; de Jong, Ton – International Journal of Science Education, 2006
This article describes a study into the role of heuristic support in facilitating discovery learning through simulation-based learning. The study compares the use of two such learning environments in the physics domain of collisions. In one learning environment (implicit heuristics) heuristics are only used to provide the learner with guidance…
Descriptors: Pretests Posttests, Physics, Heuristics, Educational Environment
Ross, E. Wayne – 1985
Following a brief discussion of the lack of definition and cohesion in the social studies and the curriculum, the paper argues that the reflective inquiry rationale has had the most significant influence of all the alternative rationales for the field and its curriculum. The paper presents its case in four basic sections. The first section,…
Descriptors: Critical Thinking, Discovery Learning, Heuristics, Inquiry

Hamburger, Henry; Lodgher, Akhtar – Machine-Mediated Learning, 1989
Presents 2 complementary techniques for promoting success in computer-based exploration environments for arithmetic instruction. Semantic constraints are explained, heuristic guidance is discussed, use of the techniques for subtraction instruction is described, and field testing with students in grades 1-3 is briefly discussed. (25 references)…
Descriptors: Computer Assisted Instruction, Discovery Learning, Field Tests, Heuristics