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Benmesbah, Ouissem; Lamia, Mahnane; Hafidi, Mohamed – Education and Information Technologies, 2021
Recently, the field of adaptive learning has significantly attracted researchers' interest. Learning path adaptation problem (LPA) is one of the most challenging problems within this field. It is also a well-known combinatorial optimization problem, its main target is the knowledge resources sequencing offered to a specific learner with a specific…
Descriptors: Learning Processes, Mathematics, Problem Solving, Heuristics
Sun, Yanyan; Yan, Zhenping; Wu, Bian – Journal of Computer Assisted Learning, 2022
Background: Guidance has showed positive effects on promoting inquiry-based learning in science education. While an increasing number of studies focus on the design of guidance in simulation-based inquiry learning due to recent technology developments, how different designs of a same type of guidance affect learning remains a question. Objectives:…
Descriptors: Guidance, Inquiry, Active Learning, Simulation
Giada Spaccapanico Proietti; Mariagiulia Matteucci; Stefania Mignani; Bernard P. Veldkamp – Journal of Educational and Behavioral Statistics, 2024
Classical automated test assembly (ATA) methods assume fixed and known coefficients for the constraints and the objective function. This hypothesis is not true for the estimates of item response theory parameters, which are crucial elements in test assembly classical models. To account for uncertainty in ATA, we propose a chance-constrained…
Descriptors: Automation, Computer Assisted Testing, Ambiguity (Context), Item Response Theory
Raborn, Anthony W.; Leite, Walter L.; Marcoulides, Katerina M. – International Educational Data Mining Society, 2019
Short forms of psychometric scales have been commonly used in educational and psychological research to reduce the burden of test administration. However, it is challenging to select items for a short form that preserve the validity and reliability of the scores of the original scale. This paper presents and evaluates multiple automated methods…
Descriptors: Psychometrics, Measures (Individuals), Mathematics, Heuristics
Hovardas, Tasos – Journal of Research in Science Teaching, 2016
Although ecological systems at varying scales involve non-linear interactions, learners insist thinking in a linear fashion when they deal with ecological phenomena. The overall objective of the present contribution was to propose a hypothetical learning progression for developing non-linear reasoning in prey-predator systems and to provide…
Descriptors: Regression (Statistics), Preservice Teachers, Formative Evaluation, Ecology
Delgado, Cesar – Journal of Science Education and Technology, 2015
Science education involves learning about phenomena at three levels: concrete (facts and generalizations), conceptual (concepts and theories), and metaconceptual (epistemology) (Snir et al. in "J Sci Educ Technol" 2(2):373-388, 1993). Models are key components in science, can help build conceptual understanding, and may also build…
Descriptors: Models, Science Education, Scientific Concepts, Simulation
Pek, Jolynn; Chalmers, R. Philip; Kok, Bethany E.; Losardo, Diane – Journal of Educational and Behavioral Statistics, 2015
Structural equation mixture models (SEMMs), when applied as a semiparametric model (SPM), can adequately recover potentially nonlinear latent relationships without their specification. This SPM is useful for exploratory analysis when the form of the latent regression is unknown. The purpose of this article is to help users familiar with structural…
Descriptors: Structural Equation Models, Nonparametric Statistics, Regression (Statistics), Maximum Likelihood Statistics
Abrahamson, Dor; Kapur, Manu – Instructional Science: An International Journal of the Learning Sciences, 2018
Whereas some educational designers believe that students should learn new concepts through explorative problem solving within dedicated environments that constrain key parameters of their search and then support their progressive appropriation of empowering disciplinary forms, others are critical of the ultimate efficacy of this discovery-based…
Descriptors: Discovery Learning, Educational Research, Instructional Design, Educational Philosophy
Lu, Yun; Vasko, Francis J.; Drummond, Trevor J.; Vasko, Lisa E. – Mathematics Teacher, 2014
If the prospective students of probability lack a background in mathematical proofs, hands-on classroom activities may work well to help them to learn to analyze problems correctly. For example, students may physically roll a die twice to count and compare the frequency of the sequences. Tools such as graphing calculators or Microsoft Excel®…
Descriptors: Probability, Mathematical Logic, Validity, Heuristics
Albu, Mihai; Atack, Lynda; Srivastava, Ishaan – Health Education Journal, 2015
Objective: Motivating clients to change the health behaviour, and maintaining an interest in exercise programmes, is an ongoing challenge for health educators. With new developments in technology, simulation and gaming are increasingly being considered as ways to motivate users, support learning and promote positive health behaviours. The purpose…
Descriptors: Health Education, Simulation, Usability, Health Behavior
Playability Guidelines for Educational Video Games: A Comprehensive and Integrated Literature Review
Ibrahim, Amer; Vela, Francisco Luis Gutiérrez; Rodríguez, Patricia Paderewski; Sánchez, José Luís González; Zea, Natalia Padilla – International Journal of Game-Based Learning, 2012
Learning through play is currently an effective and attractive educational strategy. However, are all educational video games (EVG) successful and do they always keep the player motivated? Here, the authors emphasize that the success of an EVG will be more achievable if the game quality is measured, and suggest the use of playability property as a…
Descriptors: Educational Games, Video Games, Guidelines, Play
Poddiakov, Alexander – International Journal of Early Years Education, 2011
Combinatorial abilities are fundamental to experimental thinking. The aim of this work was to design didactic objects that will stimulate preschoolers' experimental thinking and to study young children's thinking in relation to these objects. Six heuristic rules for the design of didactic objects are specified, and the responses of 623 children…
Descriptors: Early Intervention, Young Children, Experiments, Thinking Skills
White, Peter A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2011
In 4 experiments, participants made judgments about forces exerted and resistances put up by objects involved in described interactions. Two competing hypotheses were tested: (1) that judgments are derived from the same knowledge base that is thought to be the source of perceptual impressions of forces that occur with visual stimuli, and (2) that…
Descriptors: Visual Stimuli, Hypothesis Testing, Evaluative Thinking, Heuristics
McCall, Jeremiah – History Teacher, 2012
Simulation games can play a critical role in enabling students to navigate the problem spaces of the past while simultaneously critiquing the models designers offer to represent those problem spaces. There is much to be gained through their use. This includes rich opportunities for students to engage the past as independent historians; to consider…
Descriptors: History Instruction, Simulation, Educational Games, Models
Shaw, Jason A. – ProQuest LLC, 2010
This dissertation develops analytical tools which enable rigorous evaluation of competing syllabic parses on the basis of temporal patterns in speech production data. The data come from the articulographic tracking of fleshpoints on target speech organs, e.g., tongue, lips, jaw, in experiments with native speakers of American English and Moroccan…
Descriptors: Speech, Syllables, Phonetics, Heuristics