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Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin – Computers & Education, 2013
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest…
Descriptors: Computer Games, Archaeology, High School Students, Intention
San Pedro, Maria Ofelia Z. – International Educational Data Mining Society, 2015
This dissertation research focuses on assessing student behavior, academic emotions, and knowledge from a middle school online learning environment, and analyzing their potential effects on decisions about going to college. Using students' longitudinal data ranging from their middle school, to high school, to postsecondary years, I leverage…
Descriptors: Learner Engagement, Psychological Patterns, Middle School Students, Student Behavior
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Lo, Hung-Jen; Fu, Gwo-Liang; Chuang, Kuei-Chih – Turkish Online Journal of Educational Technology - TOJET, 2013
The purpose of study was to understand the correlation between the needs of the learning effect on instructional website for the vocational high school students. Our research applied the statistic methods of product-moment correlation, stepwise regression, and structural equation method to analyze the questionnaire with the sample size of 377…
Descriptors: Correlation, Web Sites, Vocational Schools, High School Students
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Hsiao, Hsi-Chi; Tu, Ya-Ling; Chung, Hsin-Nan – Turkish Online Journal of Educational Technology - TOJET, 2012
This study investigated the function of social supports and computer self-efficacy in predicting high school students' perceived effect of computer use. The study was survey method to collect data. The questionnaires were distributed to the high school students in Taiwan. 620 questionnaires were distributed and 525 questionnaires were gathered…
Descriptors: Computer Literacy, Computer Uses in Education, Self Efficacy, High School Students
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Lee, Ahlam – Journal of Pre-College Engineering Education Research, 2013
Many STEM studies have focused on traditional learning contexts, such as math- and science-related learning factors, as pre-college learning predictors for STEM major choices in colleges. Few studies have considered a progressive learning activity embedded within STEM contexts. This study chose computer-based learning activities in K-12 math…
Descriptors: STEM Education, Predictor Variables, High School Students, Majors (Students)
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Dorman, Jeffrey P.; Fraser, Barry J. – Social Psychology of Education: An International Journal, 2009
Research investigated classroom environment antecedent variables and student affective outcomes in Australian high schools. The Technology-Rich Outcomes-Focused Learning Environment Inventory (TROFLEI) was used to assess 10 classroom environment dimensions: student cohesiveness, teacher support, involvement, investigation, task orientation,…
Descriptors: Student Attitudes, Structural Equation Models, Outcomes of Education, Computer Uses in Education
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2007
For the thirtieth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Instructional Design, Educational Technology, Communications