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Sarah Maestrales – ProQuest LLC, 2024
This dissertation focuses on three manuscripts all related to bolstering science achievement through recommendations from the National Research Council (NRC) regarding the teaching and learning of science. The manuscripts address meeting the NRC's call to incorporate curriculum and assessment that lead to more in-depth knowledge that can be…
Descriptors: Foreign Countries, High School Students, Science Education, Chemistry
Zarantonello, Federico; Mancin, Fabrizio; Bonomi, Renato – Journal of Chemical Education, 2020
This work describes a two-year project carried out in an Italian technical high school. Through integrated work, the activity involved the efforts of different teachers and students, particularly those in the Chemical, Electronic, and IT departments. They merged their complementary skills to create an inexpensive device that quickly measures water…
Descriptors: Water, Secondary School Science, Computer Uses in Education, Measurement Equipment
Litts, Breanne K.; Widman, Sari A.; Lui, Debora A.; Walker, Justice T.; Kafai, Yasmin B. – Teachers College Record, 2019
Background/Context: Though the maker movement has proliferated in out-of-school settings, there remains a design challenge of how to effectively integrate maker activities into K--12 classrooms. In other contexts, though, creative design and production have historically been successfully integrated in classrooms through studio models common to the…
Descriptors: Shared Resources and Services, High School Students, Textiles Instruction, Design
Berkeihiser, Mike – Technology and Engineering Teacher, 2016
Most technology and engineering (T&E) classes are elective, so teachers are always looking for ways to market programs, engage students, and remind administrators and school board members about the good things T&E teachers do with and for kids. In this article, the Unionville High School (PA) Technology and Engineering Department describes…
Descriptors: Technical Education, Engineering Education, High School Students, Manufacturing
David Gammack – Journal of Teaching and Learning with Technology, 2015
In this article we discuss the possible uses of NetLogo as an educational tool for High School and early-years undergraduate students. The paper is geared towards teachers from all disciplines who require students to problem solve, be quantitative and logical but want a project orientated platform to build or reinforce knowledge. The tools and…
Descriptors: Computer Uses in Education, Computer Simulation, Thinking Skills, Science Process Skills
Kafai, Yasmin B.; Fields, Deborah A.; Searle, Kristin A. – Harvard Educational Review, 2014
Electronic textiles are a part of the increasingly popular maker movement that champions existing do-it-yourself activities. As making activities broaden from Maker Faires and fabrication spaces in children's museums, science centers, and community organizations to school classrooms, they provide new opportunities for learning while challenging…
Descriptors: Textiles Instruction, Design Crafts, Creative Activities, Student Projects
Osterer, Irv – Arts & Activities, 2012
High-school students are a dominant force in the gaming industry, accounting for annual sales in the millions. Retailers devote large areas of commercial space to keep pace with this lucrative part of the entertainment business. Recognizing the popularity of this phenomenon with the younger generation, it proved an ideal vehicle to explore…
Descriptors: Studio Art, Art Activities, Video Games, High School Students
Bethel, Casey M.; Lieberman, Raquel L. – Journal of Chemical Education, 2014
Here we present a multidisciplinary educational unit intended for general, advanced placement, or international baccalaureate-level high school science, focused on the three-dimensional structure of proteins and their connection to function and disease. The lessons are designed within the framework of the Next Generation Science Standards to make…
Descriptors: Secondary School Science, Science Instruction, Chemistry, High School Students
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
Goodman, Christie L., Ed. – Intercultural Development Research Association, 2017
Each edition of the IDRA Newsletter strives to provide many different perspectives on the issues in education topics discussed and to define its significance in the state and national dialogue. This issue focuses on Student Leadership and Engagement and includes: (1) Project Based Learning for Student Success--Teaching Across Content Areas for…
Descriptors: Active Learning, Student Projects, Student Leadership, Learner Engagement
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Chitanana, Lockias – Online Submission, 2010
The study used a phenomenological approach guided by principles of the grounded theory approach to assess the impact of the Global Teenager learning circle on the educational life of students at Mucheke High School, in Zimbabwe. Since in grounded theory, theory comes from the data, the study explored, from students' point of view, how the…
Descriptors: Foreign Countries, Cooperative Learning, Active Learning, Student Projects
Osterer, Irv – Arts & Activities, 2009
With the popularity of e-mail cutting into revenues, Canada Post is always searching for a marketing strategy that would encourage people to use the mail. "Picture Postage" is such an initiative. This popular program allows individuals to create their own stamps for family and friends. This opportunity also provides a vehicle for…
Descriptors: Student Projects, Foreign Countries, Photography, Art Education
Song, Youngjin; Ahlswede, Donna; Clausen, Christina; Herbig, Laura; Oliver, J. Steve – Science Teacher, 2010
The National Science Education Standards suggest that students work as real scientists in the classroom (NRC 1996; 2000). To accomplish this task, the authors developed community-based inquiry lessons (CBILs) that provide students with the opportunity to solve problems as a class, based on the concept of whole-class inquiry (WCI) presented by…
Descriptors: Guidelines, Scientists, Science Instruction, Inquiry
Martin, Doug – Technology & Learning, 2008
A decade ago, energy drinks were almost nonexistent in the United States, but in the past five years they've become wildly popular. In fact, the $3.4 billion energy-drink market is expected to double this year alone, and the younger generation is the market targeted by manufacturers. This article presents an energy-drink designing activity. This…
Descriptors: High School Students, Design, Marketing, Student Projects
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