Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
High School Students | 5 |
Play | 5 |
Predictor Variables | 5 |
Difficulty Level | 3 |
Middle School Students | 3 |
Adolescents | 2 |
Cognitive Processes | 2 |
Computer Simulation | 2 |
Correlation | 2 |
Foreign Countries | 2 |
Grades (Scholastic) | 2 |
More ▼ |
Source
Early Child Development and… | 1 |
Interactive Learning… | 1 |
International Association for… | 1 |
Journal of Research in… | 1 |
Journal of Youth and… | 1 |
Author
Jones, Ithel | 2 |
Stannard, Laura L. | 2 |
Wolfgang, Charles H. | 2 |
Adachi, Paul J. C. | 1 |
Jhen-Ni Ye | 1 |
Jian-Hong Ye | 1 |
Jon-Chao Hong | 1 |
Ling-Wen Kung | 1 |
Willoughby, Teena | 1 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Collected Works - Proceedings | 1 |
Education Level
Elementary Secondary Education | 2 |
High Schools | 2 |
Early Childhood Education | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Asia | 1 |
Australia | 1 |
Brazil | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
Germany | 1 |
Greece | 1 |
Hawaii | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jon-Chao Hong; Jhen-Ni Ye; Jian-Hong Ye; Ling-Wen Kung – Interactive Learning Environments, 2024
Attentional control theory indicates that concentration is considered an important variable that contributes to learning. There are some devices for players to practice their concentration, but there are few virtual reality (VR) designs which can increase the level of difficulty for students to discipline their mental concentration with…
Descriptors: Attention Control, Predictor Variables, Cognitive Processes, Difficulty Level
Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem…
Descriptors: Grades (Scholastic), Adolescents, Play, Problem Solving
Block Play Performance among Preschoolers as a Predictor of Later School Achievement in Mathematics.

Wolfgang, Charles H.; Stannard, Laura L.; Jones, Ithel – Journal of Research in Childhood Education, 2001
This longitudinal study correlated block play performance at age 4 to mathematics achievement for third-, fifth-, and seventh-graders, and high school students. No correlation was found between block performance and standardized mathematics tests or grades in elementary school. Beginning in middle school and through high school grades, a positive…
Descriptors: Elementary School Students, High School Students, Longitudinal Studies, Mathematics Achievement
Wolfgang, Charles H.; Stannard, Laura L.; Jones, Ithel – Early Child Development and Care, 2003
The research question asked was "Will those children ages three and four who have intensive play experiences in play-based preschools and who can perform at high levels of LEGO building as constructional play also show high levels of mathematical achievement later in formal school settings?". Thus, this study attempts to establish a…
Descriptors: Preschool Children, Play, Construction (Process), Construction Materials
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers