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Seel, D. C. – Journal of Biological Education, 1984
To contribute usefully to a lecture, slides containing tabulated or diagrammatic textual information need to be simple and legible. Such slides can be made by following a few straightforward rules and techniques. Several of these rules and techniques are provided. (JN)
Descriptors: Biology, College Science, Higher Education, Material Development

Slavin, Joanne L.; And Others – Journal of Nutrition Education, 1984
Discusses how the Minnesota Cooperative Extension Service has developed computer programs and used computer technology to improve and expand its educational efforts in food and nutrition. Difficulties encountered in program development are indicated. (BC)
Descriptors: Computer Software, Extension Education, Food, Higher Education

Eckert, Richard R.; Perez, Vidal – Journal of Computers in Mathematics and Science Teaching, 1985
Describes the development and improvement of a set of programs and programming techniques which made possible the effective "microcomputerization" of practically an entire university's professor evaluation process at very little cost to the institution. Sample output and program listing are included. (JN)
Descriptors: Computer Software, Higher Education, Material Development, Questionnaires
Sculli, Dominic – Engineering Education, 1984
Discusses (1) the nature of business games (interactive management simulation exercises in which participants choose values that will guide decision making); (2) selecting and using these games in engineering courses; and (3) developing and administering such games. A sample test for a business policy game is included. (JN)
Descriptors: Business, Decision Making, Educational Games, Engineering Education
Thiers, Naomi – Currents, 1992
This article offers suggestions from the University of Redlands (California) and other universities on improving Alumni Board Handbooks. Considered are seven basic elements of the handbook; possible additions (such as a glossary of alumni-related terms and sample fund-raising letters); and the need to consider format, method, and cost in handbook…
Descriptors: Advisory Committees, Alumni, Guides, Higher Education

Mandell, Alan – Journal of Computers in Mathematics and Science Teaching, 1985
Presents the listing for a TRS-80 Model III program which illustrates the first law of robotics (all robots must be programed so that none of their actions will be harmful to man). Also discusses the rational for and development of the program. (JN)
Descriptors: Artificial Intelligence, Computer Simulation, Computer Software, Higher Education

Wood, Peter – Journal of Biological Education, 1984
Describes five computer programs: four simulations of genetic and physical mapping experiments and one interactive learning program on the genetic coding mechanism. The programs were originally written in BASIC for the VAX-11/750 V.3. mainframe computer and have been translated into Applesoft BASIC for Apple IIe microcomputers. (JN)
Descriptors: College Science, Computer Simulation, Computer Software, DNA
Himmelblau, D. M. – International Journal of Applied Engineering Education, 1985
Discusses preparation for and problems of electronic publishing applied to text modules for individual/classroom use in undergraduate chemical engineering. Also describes how the modules are authored and evaluated and how text, equations, and figures are entered into the computer for use with a wide variety of computers and terminals. (Author/JN)
Descriptors: Chemical Engineering, Electronic Publishing, Engineering Education, Higher Education

Ford, Jerry – NACADA Journal, 1983
The development, use, and improvement of a handbook to assist faculty advisors in learning and understanding the institution's advising system are described. Costs, formats, and specific content items are discussed. (MSE)
Descriptors: Academic Advising, Costs, Counselor Training, Faculty Advisers
Pashuk, George – 1984
This concise guide is designed to provide educators in universities and colleges with basic information on both the preparation and proper use of overhead transparencies for teaching purposes. Each step in the creation of high quality material is explained and illustrated, and the basic principles underlying learning from projected transparencies…
Descriptors: Guidelines, Higher Education, Illustrations, Material Development
Ellington, Henry – 1987
A sequel to the booklet "A Review of the Different Types of Instructional Materials Available to Teachers and Lecturers," this booklet begins by looking at the potential role of non-projected displays in different instruction situations, i.e., mass instruction, individualized learning, and group learning. Four main classes of non-projected…
Descriptors: Foreign Countries, Higher Education, Material Development, Production Techniques

Parsch, Janet H. – Research Strategies, 1987
A workbook for library instruction was revised using computer-generated examples selected randomly and tailored to six general subject areas. The new version (1) increased the challenge to students; (2) improved student attitudes; (3) increased contact with reference staff; (4) reduced possibility of sharing answers; and (5) was easier to update.…
Descriptors: Computer Uses in Education, Higher Education, Library Instruction, Material Development
Blanchaer, M. C. – Physiologist, 1985
Simulations can help students apply basic science knowledge (which they are acquiring concurrently) to the identification and management of the physiological, metabolic, and/or anatomic problem(s) underlying the signs and the symptoms of a specific "simulated patient." The design, development, and production of these simulations are described. (JN)
Descriptors: Clinical Diagnosis, College Science, Computer Simulation, Higher Education

Driels, Morris R. – CoED, 1985
A major problem in developing a microcomputer course is that the hardware is likely to become obsolete in a short space of time. This paper describes a solution to this problem in which a distinction between the computer system and application area is made. (Author)
Descriptors: Computer Oriented Programs, Curriculum Development, Engineering, Engineering Education
Lynch, Monika – 1986
Trivial Pursuit is a fascinating and popular game most students are familiar with in English. Most are also eager to play it in a foreign language, with the result that inhibitions about speaking are reduced or eliminated and many structures are used. The game is available in German, French, Italian, and Spanish. Some questions about…
Descriptors: Class Activities, Classroom Techniques, Difficulty Level, Games