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Afef Saihi; Mohamed Ben-Daya; Moncer Hariga – Education and Information Technologies, 2025
The integration of AI-chatbots into higher education offers the potential to enhance learning practices. This research aims to explore the factors influencing AI-chatbots adoption within higher education, with a focus on the moderating roles of technological proficiency and academic discipline. Utilizing a survey-based approach and advanced…
Descriptors: Technology Uses in Education, Artificial Intelligence, Higher Education, Technology Integration
Ana M. Gallardo-Guerrero; María J. Maciá-Andreu; Noelia González-Gálvez; Raquel Vaquero-Cristóbal; Marta García-Tascón – Education and Information Technologies, 2025
The main objectives of this research were to analyze the impact of the use of augmented reality (AR) for analyzing the safety of sport equipment, on the motivational climate, behavior, and intention to use, and to validate a theoretical model for predicting continuance intention to use AR among students. The sample consisted of 254 university…
Descriptors: Simulated Environment, Safety, Athletics, Equipment
Tony Robinson – Journal of Educational Technology, 2025
Generative artificial intelligence (AI) is increasingly transforming higher education by enhancing teaching methodologies, automating administrative tasks, and supporting research initiatives. Faculty adoption of generative AI is crucial for maximizing its potential benefits; however, its acceptance remains inconsistent due to factors such as…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Technology Integration
Muhammad Ashraf Fauzi; Zuria Akmal Saad; Muhammad Ariff Aripin; Noraina Mazuin Sapuan – Journal of Computer Assisted Learning, 2025
Background Study: Gamification is an effective and interactive approach to engaging students in teaching and learning. As digital technology develops, higher education institutions (HEIs) must embrace and keep pace with gamification for interactive teaching and learning approaches. Objective: The purpose of this study is to review gamification in…
Descriptors: State of the Art Reviews, Gamification, Game Based Learning, Bibliometrics
Fred Emmanuel Sato; Jonghwi Park – Journal of Environmental Education, 2025
Policymakers and educators have increasingly focused on improving public understanding of climate change to prepare people to tackle its causes and impacts. Researchers have joined these efforts by assessing environmental literacy (EL) and climate change literacy (CCL) to inform policies and educational initiatives. This article systematically…
Descriptors: Climate, Change, Environmental Education, Multiple Literacies
Elizeth Mayrene Flores Hinostroza; Derling Jose Mendoza; Mercedes Navarro Cejas; Edinson Patricio Palacios Trujillo – International Electronic Journal of Mathematics Education, 2025
This study builds on the increasing relevance of technology integration in higher education, specifically in artificial intelligence (AI) usage in educational contexts. Background research highlights the limited exploration of AI training in educational programs, particularly within Latin America. AI has become increasingly pivotal in educational…
Descriptors: Science Instruction, Artificial Intelligence, Technology Integration, Technology Uses in Education
Burcu Sel; Nilgün Dag – Journal of Theoretical Educational Science, 2025
The purpose of the study is to determine the cultural capital levels of pre-service primary school teachers; to examine the variables affecting their cultural capital levels and the level of influence of these variables. The study group of research, in which relational research model was used, consists of 449 pre-service primary school teachers.…
Descriptors: Cultural Capital, Preservice Teachers, Elementary School Teachers, Teacher Competencies
Gerardo Pellegrino; Tommaso Feraco; Chiara Meneghetti; Barbara Carretti – Journal of Adolescence, 2025
Introduction: Transitioning from school to higher education or work is a pivotal moment in a student's life, requiring life-changing decisions. During this period, students who have acquired a wide range of Social, Emotional, and Behavioral (SEB) skills may feel more confident regarding their capacity to adapt positively to future challenges and…
Descriptors: Social Emotional Learning, Resilience (Psychology), Predictor Variables, Vocational Adjustment
Liset Rouweler; Ben Maassen; Sanne Oud; Barry de Groot; Wim Tops – European Journal of Special Needs Education, 2025
Reading is one of the most important skills in higher education. Various students show problems with reading, which can lead to problems with text decoding, reading comprehension, or both. In this study, we investigate the L1 (Dutch) and L2 (English) reading comprehension performance of students with and without dyslexia. Participants were…
Descriptors: Foreign Countries, Native Language, Second Languages, Reading Comprehension
Dina Fitria Murad; Meta Amalya Dewi; Arbaiah Inn; Silvia Ayunda Murad; Noor Udin; Taufik Darwis – Journal of Educators Online, 2025
This study aims to produce a more personalized recommendation system for online learning using multicriteria in collaborative filtering and data from the Binus Online Learning repository as a knowledge base. The study uses forecasting (regression) and consists of three stages: (1) collecting data on the results of the learning process; (2) adding…
Descriptors: Electronic Learning, Data Collection, Context Effect, Learning Processes