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Amanda Alpert Jessee – ProQuest LLC, 2024
Kuh and colleagues (2008) use the term "high-impact practices" (HIPs) to describe co-curricular programs that are particularly effective in advancing student learning. The original list of HIPs does not include campus employment, which McClellan et al. (2018) argued should be added. According to the results from the 2019 NASPA survey…
Descriptors: Recreation, Student Employment, School Recreational Programs, Professional Development
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Pitas, Nick; Gebhart, Kirstin; Hickerson, Ben; Roehl, Wesley – Schole: A Journal of Leisure Studies and Recreation Education, 2023
Although students in the broad field of leisure studies may pursue a variety of opportunities post-graduation, employment within local parks and recreation represents one potential career path. Unfortunately, the Great Recession disproportionately impacted local parks and recreation relative to competing public services. As such, this article…
Descriptors: Economic Climate, Higher Education, Leisure Education, Parks
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Stokowski, Sarah; Paule-Koba, Amanda L.; Huml, Matt R.; Koch, Mark C.; Li, Bo – Physical Educator, 2022
Due to the popularity of sport, the need to have sport management programs that properly train practitioners is justified (Pedersen & Thibault, 2014). However, with 505 sport management bachelors programs worldwide ("Degrees in Sports," n.d.) housed in various academic units, there is little consistency within the field of study.…
Descriptors: Athletics, Higher Education, College Faculty, Teacher Attitudes
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Hasibuan, Sanusi; Chairad, Muhammad – International Journal of Education in Mathematics, Science and Technology, 2023
The development of Augmented Reality (AR) media is the goal of this research. The research method used in this research activity is development research. This method is carried out in nine steps. Research data were collected through interviews, observation and questionnaires. The instruments used to measure the quality of teaching materials are…
Descriptors: Computer Simulation, Anatomy, Technology Uses in Education, Student Satisfaction
Jay Iorizzo – ProQuest LLC, 2021
The purpose of this study is to understand the professional skill development of student employees in a leadership position through a theoretical lens and applied lens. Research suggests that a deficit of professional skills exist in today's college graduates. In higher education, many colleges and universities use a student employment model to…
Descriptors: Student Employment, Student Leadership, Skill Development, Professional Education
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Martinez, Nicholas C.; Sowcik, Matthew – New Directions for Student Leadership, 2020
This chapter presents an overview of six additional disciplines. Descriptions and resources for psychology, arts and music, women's studies, religious studies, parks and recreation, and interdisciplinary studies are included.
Descriptors: Psychology, Art, Music, Womens Studies
Schwab, Keri A., Ed.; Stevens, Cheryl L., Ed.; Allen, Lawrence R., Ed.; Sheffield, Emilyn A., Ed.; Murphy, James F., Ed. – Sagamore-Venture, 2020
The third edition of "A Career with Meaning" offers new perspectives on the field and updates on trends and research related to each career area. Of note is the renewed emphasis in our field and thus on understanding the role recreation and leisure play in promoting health and wellness, sustainability, and social justice. The book uses…
Descriptors: Leisure Time, Recreation, Parks, Athletics
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Dustin, Daniel L.; Schwab, Keri A.; Hendricks, William W. – Schole: A Journal of Leisure Studies and Recreation Education, 2016
In this paper we discuss the intractability of the "great divide" between higher education and professional practice in parks, recreation, and tourism. We begin by drawing parallels between our field and other professional fields to demonstrate that the issue is not ours alone; indeed, it is common to most professional fields. We then…
Descriptors: Higher Education, Parks, Tourism, Recreation
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Pitas, Nicholas; Hickerson, Benjamin; Murray, Alison; Newton, Jennifer – Schole: A Journal of Leisure Studies and Recreation Education, 2018
This article applies the repositioning framework developed for recreation and leisure service providers (Crompton, 2000, 2009) to recreation and leisure studies as an academic field. To ensure the viability of recreation and leisure studies, internal stakeholders must raise the standing of the field among several key external stakeholder groups:…
Descriptors: Recreation, Leisure Time, Higher Education, Undergraduate Study
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Greenwood, Jerusha B.; Greenwood, P. Brian; Hendricks, William W.; Bruther-Blakely, Kelly – Schole: A Journal of Leisure Studies and Recreation Education, 2019
Those of us who serve the discipline of parks, recreation, tourism and related professions have long struggled with visibility and viability on university campuses. This struggle is magnified by the absence of an adequate umbrella term and the variability in the names of our academic programs and the colleges in which we reside. For some, the…
Descriptors: Tourism, Parks, Higher Education, Recreation
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Powell, Gwynn M.; Duffy, Lauren N.; Stone, Garrett; Pinckney, Harrison P., IV.; Tucker, Teresa; Cathey, Jamie – Schole: A Journal of Leisure Studies and Recreation Education, 2016
This document highlights numerous ideas that faculty can implement to provide a triple gain, that is, a gain for students, professionals and faculty through collaborative work. We will explore traditional and innovative connections that can be made between recreation professionals, students, and faculty, within parks, recreation, and tourism…
Descriptors: Recreation, Hospitality Occupations, Parks, Tourism
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Talmage, Craig A.; Searle, Mark S.; Wilson, Kevin R. – Schole: A Journal of Leisure Studies and Recreation Education, 2017
The coming future for parks and recreation education must not succumb to the nostalgia of the glory days of the past. Such nostalgia risks oversimplifying the challenges overcome in the past and challenges faced now and in the future. This paper presents compelling evidence for the repositioning of parks and recreation education. It first frames…
Descriptors: Parks, Recreation, College Programs, Educational Research
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Sánchez-Mena, Antonio; Martí-Parreño, José – Electronic Journal of e-Learning, 2017
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic research exploring the use of gamification in education little is known about teachers' main drivers and barriers to using gamification in their courses. Using a phenomenology…
Descriptors: Barriers, Phenomenology, Structured Interviews, Educational Games