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Showing 1 to 15 of 71 results Save | Export
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Jillian Fox; Brian Smith – Innovations in Education and Teaching International, 2024
In post-millennial societies, creativity is heralded as crucial to individuals and societies, valuable for the economy, essential for leadership and vital for the future of work. In our unprecedented times, creativity is a necessary attribute that universities are embracing to ensure future-proof and employable graduates. However, there is a scant…
Descriptors: Creativity, Higher Education, Definitions, Social Influences
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Aguilera, David; Ortiz-Revilla, Jairo – Education Sciences, 2021
STEM (science, technology, engineering and mathematics) is an educational approach that is now accompanied by the STEAM (STEM + Arts) variant. Both educational approaches seek to renew the scientific literacy of younger generations, and, with the inclusion of the arts, student creativity is described as a key skill that must receive special…
Descriptors: STEM Education, Creativity, Literature Reviews, Creative Development
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Astri Setiamurti; Farida Kurniawati – Open Education Studies, 2024
Several studies have stressed the necessity of fostering students' creativity in the twenty-first -century learning process, particularly at the higher educational level. This study synthesized the characteristics (country, study population, and field of education/subject), methods, and theoretical ground used to foster students' creativity in…
Descriptors: Higher Education, Creativity, Creative Development, Educational Research
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Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
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Jensen, Julie Borup; Pedersen, Oline; Lund, Ole; Skovbjerg, Helle Marie – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2022
This article presents playfulness as an emerging approach to learning in higher education that emphasises the arts and humanities across disciplines. The article is based on a qualitative, hermeneutical literature review in light of educational culture in higher education. The literature review indicates that playful approaches to learning stand…
Descriptors: Play, Higher Education, Performance, Time
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Jenna Mittelmeier; Sylvie Lomer; Said Al-Furqani; Daian Huang – Journal of Studies in International Education, 2024
Research about the internationalisation of higher education has expanded rapidly in recent decades with few attempts to map available evidence. This scoping review provides a synthesis of articles about how internationalisation practices specifically impact students' outcomes and experiences. We identified 967 articles in 21 thematic categories,…
Descriptors: Global Approach, Outcomes of Education, Higher Education, Holistic Approach
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Ismail Celik; Egle Gedrimiene; Signe Siklander; Hanni Muukkonen – Australasian Journal of Educational Technology, 2024
Twenty-first-century skills should be integrated into higher education to prepare students for complex working-life challenges. Artificial intelligence (AI)-powered tools have the potential to optimise skill development among higher education students. Therefore, it is important to conceptualise relevant affordances of AI systems for 21st-century…
Descriptors: Artificial Intelligence, 21st Century Skills, Higher Education, Educational Research
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Albert Andry Echor Panergayo; Maricar S. Prudente – International Journal of Education in Mathematics, Science and Technology, 2024
This meta-analysis examined 12 empirical studies, published from 2013 to 2023, to determine the effectiveness of DBL in enhancing scientific creativity. The sample size involved 1211 students. Based on the analysis using random-effect model, DBL has a positive and strong significant effect (ES=1.181) to scientific creativity. Moderator analysis…
Descriptors: STEM Education, Creativity, Design, Learning Processes
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Ölgen, Burcu – Design and Technology Education, 2020
In order to improve creative thinking in architectural design education, it is useful to interact with other disciplines such as music. There are many works of this interdisciplinary approach between architecture and music in the literature. These studies focus on new methods of creating forms with music for basic architectural education. The…
Descriptors: Role, Music, Architectural Education, Imagination
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Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
Saroyan, Alenoush – OECD Publishing, 2022
Developed as one of the resources within the context of the OECD /Centre for Educational Research and Innovation (CERI)ERI project entitled "Fostering and assessing students' creative and critical thinking skills in higher education", this paper focuses on ways in which students' creativity and critical thinking can be fostered in higher…
Descriptors: Higher Education, Creativity, Creative Thinking, Critical Thinking
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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González-Zamar, Mariana-Daniela; Abad-Segura, Emilio – Education Sciences, 2021
Digital design processes in artistic education promote the development of autonomy and self-critical capacities among students. Digital technology has transformed university education and the development of transversal skills. The objective of this study is to analyze research on digital design in art education in the context of higher education…
Descriptors: Art Education, Design, Art Products, Computer Uses in Education
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Long, Haiying; Kerr, Barbara A.; Emler, Trina E.; Birdnow, Max – Review of Research in Education, 2022
This chapter provides a systematic, synthesizing, and critical review of the literature related to assessments of creativity in education from historical, theoretical, empirical, and practical standpoints. We examined the assessments used in the articles focusing on education that are published from January 2010 to May 2021 in eight creativity,…
Descriptors: Creativity, Evaluation, Educational History, Educational Research
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Araz Zirar – Review of Education, 2023
Recent developments in language models, such as ChatGPT, have sparked debate. These tools can help, for example, dyslexic people, to write formal emails from a prompt and can be used by students to generate assessed work. Proponents argue that language models enhance the student experience and academic achievement. Those concerned argue that…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Models
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