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Sheriya Sareen; Sayantan Mandal – Canadian Journal of Learning and Technology, 2024
The discourse on blended learning must not take away focus on learning by concentrating explicitly on technologies. When learner-centred discussions are incorporated, these may be confined to constructivist pedagogies, as evident through the well-established community of inquiry (CoI) framework. While a few early advances argue for behaviourist…
Descriptors: Behaviorism, Constructivism (Learning), Blended Learning, Communities of Practice
Kim, Jeanne – Canadian Journal of Learning and Technology, 2022
Industry 4.0 advancements in technology are creating a dynamic and fast changing world that affects how we live and work. Educators need to rethink existing teaching approaches to better prepare learners for future careers that Industry 4.0 will create. The World Economic Forum defined a new education model, called Education 4.0, which contains…
Descriptors: Self Determination, Student Centered Learning, Higher Education, Educational Change
Palalas, Agnieszka; Heiser, Rebecca E.; Gollert, Ashley – Canadian Journal of Learning and Technology, 2022
Time seems to be moving at lightning speed with busyness unsustainably being "celebrated" and not allowing for sufficiently deep interaction with learning content, others, and the experience of which we are part, including our interactions in videoconferencing sessions. One benefit of videoconferencing is that it can address time and…
Descriptors: Videoconferencing, Guidelines, Electronic Learning, Higher Education
Celestini, Ann – Canadian Journal of Learning and Technology, 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which…
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games
Agnieszka Palalas; Mae Doran – Canadian Journal of Learning and Technology, 2023
The ever-changing digital context, digital habits and pressures, demands and practices, often contribute to online learners experiencing burnout, stress, fatigue, sleep deprivation, cognitive overwhelm, and work-life imbalance, just to mention a few issues identified in literature. With the rise of online learning offerings, an increasing number…
Descriptors: Digital Literacy, Well Being, Electronic Learning, Instructional Design
Rory McGreal – Canadian Journal of Learning and Technology, 2025
Micro-credentials (MCs) have emerged as a transformative tool in education and workforce development, offering flexible, targeted learning opportunities that align with the principles of lifelong learning. This paper presents the findings of a survey conducted among stakeholders in the Commonwealth Caribbean in a baseline study to gauge their…
Descriptors: Foreign Countries, Microcredentials, Stakeholders, Attitudes
VanLeeuwen, Charlene A.; Veletsianos, George; Belikov, Olga; Johnson, Nicole – Canadian Journal of Learning and Technology, 2020
As digital education at the postsecondary level continues to grow, robust professional development that prepares faculty to teach in online and blended settings is necessary. In this study, we analyzed open-ended comments from the Canadian Digital Learning Research Association's annual survey of Canadian postsecondary institutions (2017-2019) to…
Descriptors: Foreign Countries, Faculty Development, Technology Education, Teacher Education
Chang-Tik, Chan – Canadian Journal of Learning and Technology, 2020
The purpose of this study is to investigate the interaction between discipline and personality in a blended classroom using the community of inquiry model. To this end, a factorial ANOVA is used to determine the main effects of the high and low of each personality trait as well as the four different clusters of discipline on the presences. The…
Descriptors: Blended Learning, Personality Traits, College Students, College Faculty
Harun Sitompul; Retno Sayekti; Sri Rahmah Dewi Saragih; Salminawati – Canadian Journal of Learning and Technology, 2023
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has…
Descriptors: Student Attitudes, Educational Technology, Higher Education, Game Based Learning
Mohsen Keshavarz; Li Yuan – Canadian Journal of Learning and Technology, 2023
Educational hub refers to centres of excellence in higher education and research whose aims are to provide high-quality education for both national and international students to enhance the competitiveness of the country. These educational hubs provide an opportunity for knowledge exchanges and innovation in local regions through education and…
Descriptors: Foreign Countries, Distance Education, Educational History, COVID-19
Casanova, Diogo; Price, Linda – Canadian Journal of Learning and Technology, 2018
This paper addresses the issue of sustainability in online learning in higher education. It introduces and discusses a five-level framework for helping higher education institutions to make the transition from enterprise to sustainable policy and practice in online learning. In particular, it responds to evidence in the literature regarding the…
Descriptors: Sustainability, Electronic Learning, Models, Higher Education
Zhao, Hong – Canadian Journal of Learning and Technology, 2016
The importance of self-regulation in e-learning has been well noted in research. Relevant studies have shown a consistent positive correlation between learners' self-regulation and their success rate in e-learning. Increasing attention has been paid to developing learners' self-regulated abilities in e-learning. For students, what and how to learn…
Descriptors: Electronic Learning, Distance Education, Open Universities, Foreign Countries
Kay, Robin Holding; Lauricella, Sharon – Canadian Journal of Learning and Technology, 2014
The purpose of this study was to investigate the benefits and challenges using laptop computers (hereafter referred to as laptops) inside and outside higher education classrooms. Quantitative and qualitative data were collected from 156 university students (54 males, 102 females) enrolled in either education or communication studies. Benefits of…
Descriptors: Laptop Computers, Higher Education, College Students, Computer Software
Schwier, Richard A.; Seaton, J. X. – Canadian Journal of Learning and Technology, 2013
Does learner participation vary depending on the learning context? Are there characteristic features of participation evident in formal, non-formal, and informal online learning environments? Six online learning environments were chosen as epitomes of formal, non-formal, and informal learning contexts and compared. Transcripts of online…
Descriptors: Instructional Design, Electronic Learning, Online Courses, Informal Education
Jahng, Namsook – Canadian Journal of Learning and Technology, 2013
The purpose of this study is to test the validity and reliability of three collaboration indices ("quantity", "equality", "and shareness") proposed by Jahng et al. (2010). The present study repeated the quantitative assessment of Jahng et al., and performed a further qualitative analysis to identify possible factors…
Descriptors: Program Effectiveness, Cooperation, Online Courses, Validity
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