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Harun Sitompul; Retno Sayekti; Sri Rahmah Dewi Saragih; Salminawati – Canadian Journal of Learning and Technology, 2023
The use of game in education has been evidenced to improve students' engagement in learning. However, much research shows that the use of game in learning is only effective for high school students, while its use for students of higher education is limited. Research on game in education has predominantly been occupied by Kahoot! while Quizizz has…
Descriptors: Student Attitudes, Educational Technology, Higher Education, Game Based Learning
Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
DiPasquale, Joshua; Hunter, William J. – Canadian Journal of Learning and Technology, 2018
Enhancing critical thinking is a common goal of higher education. Designing and facilitating learning environments in which critical thinking may develop is a key responsibility for instructors. In this paper, we seek to inform future research and practice by investigating instructional strategies that could be used to promote critical and…
Descriptors: Critical Thinking, Computer Mediated Communication, Teaching Methods, Higher Education
Celestini, Ann – Canadian Journal of Learning and Technology, 2020
Games have been socially entrenched throughout history as a form of entertainment. Current rapidly changing technological advances have permitted an increasingly prominent means of utilizing these entertainment sources in an instructional capacity for educational purposes. As a result, serious games focus on engaging learners in activities which…
Descriptors: Higher Education, Distance Education, Game Based Learning, Educational Games
Chang-Tik, Chan – Canadian Journal of Learning and Technology, 2020
The purpose of this study is to investigate the interaction between discipline and personality in a blended classroom using the community of inquiry model. To this end, a factorial ANOVA is used to determine the main effects of the high and low of each personality trait as well as the four different clusters of discipline on the presences. The…
Descriptors: Blended Learning, Personality Traits, College Students, College Faculty
Kay, Robin Holding; Lauricella, Sharon – Canadian Journal of Learning and Technology, 2014
The purpose of this study was to investigate the benefits and challenges using laptop computers (hereafter referred to as laptops) inside and outside higher education classrooms. Quantitative and qualitative data were collected from 156 university students (54 males, 102 females) enrolled in either education or communication studies. Benefits of…
Descriptors: Laptop Computers, Higher Education, College Students, Computer Software
Aaron, Mandie; Dicks, Dennis; Ives, Cindy; Montgomery, Brenda – Canadian Journal of Learning and Technology, 2004
Teaching technologies offer pedagogical advantages which vary with specific contexts. Successfully integrating them hinges on clearly identifying pedagogical goals, then planning for the many decisions that technological change demands. In examining different ways of organizing this process, we have applied planning tools from other…
Descriptors: Technology Integration, Technology Uses in Education, Educational Technology, Teaching Methods
van Oostveen, Roland; Muirhead, William – Canadian Journal of Learning and Technology, 2007
This article describes instructor use of tablet computers for personal use, research activities and teaching practices within the Faculties of Science and Engineering at UOIT. The benefits of tablet use were evaluated on the basis of types of usage, personal and professional productivity and the "richness" of the overall computing…
Descriptors: Computer Uses in Education, Educational Technology, Handheld Devices, Telecommunications
Kanuka, Heather – Canadian Journal of Learning and Technology, 2006
The purpose of the "Review of E-Learning in Canada", conducted by Abrami and associates (which is referred to as "the team"), was to provide evidence and gaps on the topic of e-learning, and based on this data provide promising directions for e-learning. Funded by the Canadian Council on Learning, the stated objectives of the…
Descriptors: Electronic Learning, Catalogs, Educational Research, Foreign Countries
Schwier, Richard A. – Canadian Journal of Learning and Technology, 2006
In this commentary, Richard Schwier draws observations of what he believes are key issues in e-learning that come directly out of "A Review of e-Learning in Canada." However, much of the commentary is consumed by topics that haven't yet generated the volume or type of research necessary to allow the kind of compressed scrutiny that this…
Descriptors: Electronic Learning, Computer Assisted Instruction, Special Needs Students, Educational Research