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West, Richard E. – Educational Technology, 2016
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
Descriptors: Higher Education, Creativity, Interdisciplinary Approach, Teacher Collaboration
Hokanson, Brad; McCluske, Marit – Educational Technology, 2014
The most defining characteristic of MOOCs and other massive courses may be their scale. In their popular description, in the pedagogical and technological approach, in course operation, and in impact, the scale of the course is always foremost in mind. Beyond changes in scale, there are challenges and opportunities to adapt the new techniques in a…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Honebein, Peter C. – Educational Technology, 2009
"Transmergent learning" is a macro instructional strategy that increases the likelihood of exceptional educational experiences, where creativity and innovation reign. By blending the principles of transformational experiences with evolutionary and emergent properties of complexity theory, instructional designers are able to craft an…
Descriptors: Educational Strategies, Instructional Design, Educational Experience, Creativity
Melton, Reginald F. – Educational Technology, 1990
Discusses changes in the field of educational technology from a mechanistic to a more humanistic view, and highlights the importance of interpersonal skills through three studies conducted in the British Open University: one dealing with instructional development, one with the evaluation of teaching and teaching systems, and one with the fostering…
Descriptors: Creativity, Educational Change, Educational Technology, Evaluation Methods
Shank, Gary; And Others – Educational Technology, 1994
Introduces the concept of abductive reasoning; discusses its importance for instructional designers in education; and describes the development of a computer program called the Abductive Reasoning Tool (ART) that helps students learn and understand abductive logic. Highlights include abduction and creativity, and field-testing ART with…
Descriptors: Adult Learning, Computer Assisted Instruction, Computer Software Development, Courseware