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Wan, Kelvin; King, Vivian; Chan, Kevin – Electronic Journal of e-Learning, 2021
Game-Based Learning (GBL) has been recognized as an essential tool for motivating students to engage in active and constructive learning. While there is a link between GBL and learning outcomes, current research evidence tends to undermine the interrelationships of concepts and oversimplify flow experience in the context of GBL. This study adopted…
Descriptors: Metacognition, Game Based Learning, Student Motivation, Correlation
Bello, Hassan; Abdullah, Nor Athiyah – Electronic Journal of e-Learning, 2021
Computer-based assessment or e-assessment system is an e-learning system where information communication technology is utilized for examination activity, grading, and recording of responses of the examinees. It includes the entire assessment process from the examinees, teachers, institutions, examination agencies, and the public. E-assessment…
Descriptors: Evaluation Methods, Computer Assisted Testing, Technology Uses in Education, Program Effectiveness
Baleni, Zwelijongile Gaylard – Electronic Journal of e-Learning, 2015
Online and blended learning have become common educational strategy in higher education. Lecturers have to re-theorise certain basic concerns of teaching, learning and assessment in non-traditional environments. These concerns include perceptions such as cogency and trustworthiness of assessment in online environments in relation to serving the…
Descriptors: Electronic Learning, Blended Learning, Computer Assisted Testing, Formative Evaluation
Barker, Trevor – Electronic Journal of e-Learning, 2011
The recent National Students Survey showed that feedback to students was an ongoing problem in Higher Education. This paper reports on the extension of our past research into the provision of automated feedback for objective testing. In the research presented here, the system has been further developed for marking practical and essay questions and…
Descriptors: Feedback (Response), Evaluation, Adaptive Testing, Objective Tests
Beebe, Ronald; Vonderwell, Selma; Boboc, Marius – Electronic Journal of e-Learning, 2010
This study explores the transfer of assessment practices from f2f to online environments by college instructors, with a particular interest in the factors influencing assessment in online learning settings. Assessment is a critical aspect of the learning environment, and considerable research has suggested various methods of formative and…
Descriptors: Higher Education, Program Effectiveness, Educational Environment, Performance Factors
Adams, Andrew; Williams, Shirley – Electronic Journal of e-Learning, 2006
Customer-Driven Development is a technique from the software development method called extreme Programming (XP) where customers (most importantly including end users of all levels) are closely involved in the software design and redesign process. This method of producing software suitable for customers has been adapted to help in the production of…
Descriptors: Computer Software, Computer Assisted Testing, Multiple Choice Tests, Questioning Techniques