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Sonia Santoveña-Casal; Javier Gil-Quintana; José Javier Hueso-Romero – Interactive Technology and Smart Education, 2024
Purpose: Microteaching is a teacher training method based on microclasses (groups of four or five students) and microlessons lasting no more than 5-20 min. Since it was first explored in the late 20th century in experiments at Stanford University, microteaching has evolved at the interdisciplinary level. The purpose of this paper is to examine the…
Descriptors: Microteaching, Networks, Higher Education, Electronic Learning
Integration of Industry 4.0 Technologies with Education 4.0: Advantages for Improvements in Learning
Moraes, Eduardo Baldo; Kipper, Liane Mahlmann; Hackenhaar Kellermann, Ana Clara; Austria, Leonardo; Leivas, Pedro; Moraes, Jorge André Ribas; Witczak, Marcus – Interactive Technology and Smart Education, 2023
Purpose: The purpose of this study is to identify the uses of Industry 4.0 technologies in the area of education and how they contribute to learning in addition to highlighting at what educational level they are used. Design/methodology/approach: A systematic literature review was carried out in the Scopus (Elsevier), Web of Science and…
Descriptors: Educational Technology, Internet, Computer Simulation, Higher Education
Duan, Chenggui; Lee, Tracy K. – Interactive Technology and Smart Education, 2022
Purpose: Free and open-source software (FOSS) has been used worldwide because of the advantages of user control, cost-saving, flexibility, openness, freedom, more security and better stability. The purpose of this study is to explore the status quo of educational application of FOSS and the trends from international perspectives and its…
Descriptors: Technology Uses in Education, Computer Software, Higher Education, Foreign Countries
Costley, Jamie; Southam, Ashleigh; Bailey, Daniel; Haji, Shaibou Abbdoulai – Interactive Technology and Smart Education, 2022
Purpose: Online learning and the use of technology-based learning management systems (LMS) are on the rise in higher education. The purpose of this study is to explore how the frequent use of these LMS mediates the relationship between three types of learner interactions and student outcomes. Design/methodology/approach: This was an exploratory…
Descriptors: Integrated Learning Systems, Higher Education, Electronic Learning, Technology Uses in Education
Zainuddin, Zamzami; Alba, Amru; Gunawan, Taufik; Armanda, Dicky; Zahara, Ana – Interactive Technology and Smart Education, 2023
Purpose: This study aims to construct a scale and identify the factors that might affect the implementation of gamification and Bloom's Digital Taxonomy-based assessment of students' learning, guided by the Goal-Setting Theory. Design/Methodology/Approach: This study used a sequential exploratory mixed-methods design where data were collected…
Descriptors: Gamification, Taxonomy, Electronic Learning, Test Construction
Shabbir, Shahzad; Ayub, Muhammad Adnan; Khan, Farman Ali; Davis, Jeffrey – Interactive Technology and Smart Education, 2021
Purpose: Short-term motivation encompasses specific, challenging and attainable goals that develop in the limited timespan. On the other hand, long-term motivation indicates a sort of continuing commitment that is required to complete assigned task. As short-term motivational problems span for a limited period of time, such as a session,…
Descriptors: Learning Motivation, Electronic Learning, Time Factors (Learning), Learning Processes
Thongsri, Nattaporn; Chootong, Chalothon; Tripak, Orawan; Piyawanitsatian, Piyaporn; Saengae, Rungtip – Interactive Technology and Smart Education, 2021
Purpose: This study aims to study the adoption of online learning in higher education through the perspective of the readiness of the following factors: self-directed learning (SDL), motivation for learning (ML), online communication self-efficacy (OCE) and learner control (LC). This was an empirical study in the context of developing countries,…
Descriptors: Electronic Learning, Higher Education, Independent Study, Learning Motivation
Ollermann, Frank; Rolf, Rüdiger; Greweling, Christian; Klaßen, André – Interactive Technology and Smart Education, 2017
Purpose: This paper aims to describe the principles underlying the successful implementation of a lecture recording service in higher education. Design/methodology/approach: The paper qualitatively reviews the practices and experiences of several years of automated lecture recording at a medium-sized university in Germany. Findings: The paper…
Descriptors: Foreign Countries, Lecture Method, Video Technology, Automation
Kuhnel, Matthias; Seiler, Luisa; Honal, Andrea; Ifenthaler, Dirk – Interactive Technology and Smart Education, 2018
Purpose: The purpose of the study was to test the usability of the MyLA app prototype by its potential users. Furthermore, the Web app will be introduced in the framework of "Mobile Learning Analytics", a cooperation project between the Cooperative State University Mannheim and University of Mannheim. The participating universities focus…
Descriptors: Electronic Learning, Higher Education, Data Collection, Usability
Fischer, Helge; Heise, Linda; Heinz, Matthias; Moebius, Kathrin; Koehler, Thomas – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to introduce methodology and findings of a trend study in the field of e-learning. The overall interest of the study was the analysis of scientific e-learning discourses. What comes next in the field of academic e-learning? Which e-learning trends dominate the discourse at universities? Answering such…
Descriptors: Foreign Countries, Electronic Learning, Educational Trends, Trend Analysis
Ali, Muhammad; Raza, Syed Ali; Qazi, Wasim; Puah, Chin-Hong – Interactive Technology and Smart Education, 2018
Purpose: This study aims to examine university students' acceptance of e-learning systems in Pakistan. A Web-based learning system is a new form of utilizing technological features. Although, developed countries have initiated and established the concept for e-learning, developing countries require empirical support to implement e-learning.…
Descriptors: Electronic Learning, Higher Education, Foreign Countries, Structural Equation Models
Amado-Salvatierra, Hector R.; Hilera, Jose R. – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to present an approach to achieve accessible and inclusive Virtual Education for all, but especially intended for students with disabilities. This work proposes main steps to take into consideration for stakeholders involved in the educational process related to an inclusive e-Learning. Design/methodology/approach: The…
Descriptors: Electronic Learning, Virtual Classrooms, Inclusion, Disabilities
Samejima, Masaki; Hisakane, Daichi; Komoda, Norihisa – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to annotate an attribute of a problem, a solution or no annotation on learners' opinions automatically for supporting the learners' discussion without a facilitator. The case method aims at discussing problems and solutions in a target case. However, the learners miss discussing some of problems and solutions.…
Descriptors: Case Method (Teaching Technique), Teaching Methods, Electronic Learning, Opinions
Reshaping Computer Literacy Teaching in Higher Education: Identification of Critical Success Factors
Taylor, Estelle; Goede, Roelien; Steyn, Tjaart – Interactive Technology and Smart Education, 2011
Purpose: Acquiring computer skills is more important today than ever before, especially in a developing country. Teaching of computer skills, however, has to adapt to new technology. This paper aims to model factors influencing the success of the learning of computer literacy by means of an e-learning environment. The research question for this…
Descriptors: Foreign Countries, Higher Education, Electronic Learning, Computer Literacy
Turner, Susan; Turner, Phil – Interactive Technology and Smart Education, 2007
Purpose: This paper sets out to highlight conclusions from computer-supported cooperative work (CSCW) research, which are relevant to e-learning environments, in this case, WebCT. Design/methodology/approach: The paper analyses the CSCW literature and identifies the main findings relating to the use and acceptance of collaborative technologies.…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Higher Education
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