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Yu, Zhonggen; Gao, Mingle; Wang, Lifei – Journal of Educational Computing Research, 2021
While educational games have been increasingly popular in education, insufficient studies have comprehensively reviewed their effectiveness. To complement this missing link, this study explored game-based learning outcomes including academic achievements, problem-solving, and critical thinking abilities, knowledge, learning efficiency, skills,…
Descriptors: Instructional Effectiveness, Educational Games, Game Based Learning, Student Motivation
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Zhang, Yixin; Espinoza, Sue – Journal of Educational Computing Research, 1997
This study of 296 undergraduate students investigates relationships concerning computer efficacy, attitudes toward computers, and need for learning computer skills. Multiple regression revealed attitudes toward computers, and computer self-efficacy, were significant predictors of the need for learning computing skills between two groups of…
Descriptors: Computer Anxiety, Computer Attitudes, Computer Literacy, Higher Education
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Lee, Mi Ok C.; Thompson, Ann – Journal of Educational Computing Research, 1997
Examines whether an approach to teaching Logo programming that directly guides college students in use of cognitive monitoring skills and the transfer of those skills leads to increased cognitive monitoring and problem-solving skills. Demonstrates that guided instruction led to increased comprehension monitoring and contributed to the development…
Descriptors: Authoring Aids (Programming), Cognitive Processes, College Students, Comprehension
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Benne, Marcie R.; Baxter, Kathy K. – Journal of Educational Computing Research, 1998
This assessment of two computerized vocabulary games addressed three issues: (1) did undergraduate students' scores improve when they reviewed the meanings of words?; (2) did students improve their ability to determine the meaning of new words?; and (3) did students with low verbal skills demonstrate greater improvement than students with high…
Descriptors: Computer Games, Educational Games, Evaluation Methods, Higher Education
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Steinberg, Esther R.; And Others – Journal of Educational Computing Research, 1986
This study was conducted to determine whether students would use a computer-presented organizational/memory tool as an aid in problem solving, and whether and how locus of control would affect tool use and problem-solving performance. Learners did use the tools, which were most effective in the learner control with feedback condition. (MBR)
Descriptors: Artificial Intelligence, Feedback, Higher Education, Learning Strategies
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Collet, LeVerne S.; Shiffler, Nancy L. – Journal of Educational Computing Research, 1985
A study was conducted to assess effectiveness of a computer simulation which exposed students to three levels of real-life research situations as laboratory experience accompanying graduate level research design course. Simulation effects on achievement, perceived research competence, interest in research, and effects of differing amounts of…
Descriptors: Academic Achievement, Analysis of Covariance, Comparative Analysis, Competence
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Taylor, Holly A.; Jensen, Michael D.; Renshaw, Carl E. – Journal of Educational Computing Research, 1997
Describes two studies that assessed decision-making skills using common cognitive errors and evaluated the impact of computer-based role-playing exercises on the development of these skills. Results with high school students, undergraduates, and earth science professionals are discussed which indicate that well-designed computer-based laboratories…
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Decision Making
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Fitzgerald, Gail E. – Journal of Educational Computing Research, 1998
This study of graduate students examined the process and outcomes of novice and expert teachers who learned a classroom-observation coding system through a hypermedia learning environment. The training program was designed as a modular, skills-based approach that allowed user-controlled access to tutorials, guided practice, and independent…
Descriptors: Beginning Teachers, Classroom Observation Techniques, Coding, Computer Assisted Instruction