NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 24 results Save | Export
Ellington, Henry; Addinall, Eric – Simulation/Games for Learning, 1981
Designed for use with upper form secondary school and lower-tertiary level students, the three exercises described here each examine one aspect of the nuclear power debate in Great Britain. Each takes the form of a structured case study or debate. (LLS)
Descriptors: Educational Games, Games, Higher Education, Instructional Materials
Jones, Ken – Simulation/Games for Learning, 1982
In the field of education there is considerable scope for using simulations as part of the standard assessment procedure, both in national examinations and at classroom level. Eleven references are listed. (Author/LLS)
Descriptors: Higher Education, History, Job Skills, Military Training
Robinson, Nick – Simulation/Games for Learning, 1984
Requirements for the games and simulations available in economics education surveyed range from simple equipment to computer facilities. Some attempts at game and simulation evaluation are summarized and criticized in general and in the context of economics education. Comments on the evolving literature on principles of game design are included.…
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation Methods
McGinley, Kevin – Simulation/Games for Learning, 1980
Describes the background scenario, operation, debriefing, and evaluation of a teacher training course simulation designed to introduce English for Special Purposes (ESP) courses in developing countries. The applicability of this simulation to other situations, modifications for future use, linguistic input, and sample simulation materials are also…
Descriptors: Course Descriptions, Curriculum Development, Developing Nations, English Instruction
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Cryer, Patricia – Simulation/Games for Learning, 1981
Introduces documentation and presentation guidelines of the Society for Research into Higher Education (SRHE) for authors of games, simulations, and other activities suitable for an organizer or facilitator to adopt or adapt for courses or workshops. (Author/LLS)
Descriptors: Authors, Class Activities, Foreign Countries, Games
Perry, Chad; Euler, Terry – Simulation/Games for Learning, 1989
Investigates the use of personal computer (PC) programs to help participants in simulation exercises transform their experiences into knowledge, skills, and attitudes. Six programs developed at Queensland Institute of Technology are described that involve operations management, strategic management, and macroeconomics. Examples of spreadsheets are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Experiential Learning
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Winer, Laura R.; Vazquez-Abad, Jesus – Simulation/Games for Learning, 1981
Discusses the need for a sustained and systematic effort toward establishing a theoretical framework for educational simulations, proposes the adaptation of models borrowed from the natural and applied sciences, and describes three simulations based on such a model adapted using Brunerian learning theory. Sixteen references are listed. (LLS)
Descriptors: Computers, Discovery Learning, Educational Games, Educational Technology
Crookall, David – Simulation/Games for Learning, 1991
Describes a semester-long simulation based on experiential learning called CO-MADE, which was developed to train teachers in syllabus design and instructional materials development. Simulation design is discussed, and use of the simulation in a postgraduate training program for students wishing to become teachers of English to speakers of other…
Descriptors: Curriculum Design, English (Second Language), Experiential Learning, Graduate Study
Klobusicky-Mailander, Elizabeth – Simulation/Games for Learning, 1991
Describes a computer-assisted simulation that was used to improve foreign language learning among engineering and teaching students. The use of telecommunications is discussed; the foreign policy orientation of the simulation is described; and the positive effects of the simulation on student motivation, independent learning, and cooperation are…
Descriptors: Computer Simulation, Cooperative Learning, Courseware, Foreign Policy
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Tonks, David; Wan, Anna – Simulation/Games for Learning, 1991
Factors that contribute to different perspectives and attitudes toward learning in both teachers and students are discussed, and MARKETING SIMULATION exercise for undergraduates at University of Lancaster is described. An evaluation of instructional effectiveness of this exercise is reported with emphasis on the impact of hidden curricula on…
Descriptors: College Students, Course Evaluation, Foreign Countries, Hidden Curriculum
Anderson, Philip H.; Lawton, Leigh – Simulation/Games for Learning, 1991
This replication of a comparison of student perceptions and attitudes toward learning from case studies and from management simulations found that students perceive the simulation exercise to be superior to case study discussions for learning skills in the business policy course. Because these results contradict the findings of the original study,…
Descriptors: Business Education, Case Studies, College Students, Comparative Analysis
Wilson, Tim – Simulation/Games for Learning, 1986
Describes the methodology adopted in the creation of one of a variety of games created for use in specific business courses at Leeds Polytechnic Business School (England), including constraints under which it was constructed, its initial implementation, and its established use. The game focused on pricing decisions in a retail establishment. (MBR)
Descriptors: Business Administration Education, Case Studies, Decision Making, Educational Games
Previous Page | Next Page ยป
Pages: 1  |  2