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Baba, Norio; And Others – Simulation and Games, 1984
Describes an educational microcomputer gaming system for dealing with the acid rain problem in Western Europe and discusses its objectives, rules, problems, and future perspectives. Usefulness of gaming as an operational aid in formulating appropriate energy policies worldwide is emphasized. (MBR)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Higher Education
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Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning
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Papathanasis, Anastasios – Simulation and Games, 1990
Describes the construction of computer-assisted instruction (CAI) and simulation programs that use public domain and shareware programs to simulate economic controversies. Limitations of economics education are discussed, alternative curriculum development that utilizes controversies is explored, and the application of this CAI model to other…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer System Design, Controversial Issues (Course Content)
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Sharda, Ramesh; And Others – Simulation and Games, 1988
Description of WQM, a simulation game designed to introduce students to the water quality management function, emphasizes the decision-making process involved in various facets of business. The simulation model is described, computer support is explained, and issues in water resource management are discussed. (13 references) (LRW)
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making Skills
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Zinkhan, George M.; Taylor, James R. – Simulation and Games, 1983
Describes RESTSIM, an interactive computer simulation program for graduate and upper-level undergraduate management, marketing, and retailing courses, which introduces naive users to simulation as a decision support technique, and provides a vehicle for studying various statistical procedures for evaluating simulation output. (MBR)
Descriptors: Business Administration Education, Computer Simulation, Data Analysis, Decision Making
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Klabbers, Jan H. G. – Simulation and Games, 1985
Links forecasting and planning with policymaking in social and societal systems and presents a planning and forecasting methods taxonomy which combines with policymaking and interactive simulation as an inquiry method for planning. A case study of university manpower development illustrating interactive simulation/gaming and its potentials for…
Descriptors: Case Studies, Classification, Computer Simulation, Decision Making
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Prohaska, Charles R.; Frank, Ellen J. – Simulation and Games, 1990
Describes a pilot investigation that used a computer-based total enterprise simulation as a research methodology for studying management decision making with students in an MBA program. Discussion of performance criteria highlights return on investment (ROI) as the best measure of group performance, and future research needs are suggested. (eight…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making
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Jauch, Lawrence R.; And Others – Simulation and Games, 1989
Reviews the development of integrated business policy and strategic management courses, or capstone courses, in business school curricula. A simulation game is described that incorporates the need for computer literacy, decision support systems (DSS), and interaction to effectively meet the needs for a capstone course. (14 references) (LRW)
Descriptors: Business Administration Education, Capstone Experiences, Computer Assisted Instruction, Computer Literacy
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Davis, Donald L.; Grove, Stephen J. – Simulation and Games, 1986
This experiment used simulated production environment to examine empirically two of five management information system design assumptions Ackoff considered erroneous: managers perform better with detailed rather than summarized reports; and managers who are satisfied with needed information perform better than those who are dissatisfied and want…
Descriptors: Administrators, Computer Simulation, Decision Making, Graduate Students
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Hsu, Enrico – Simulation and Games, 1989
Discusses the role of management games in management education. Topics discussed include role playing; computer simulation; computer games; elements of management game effectiveness; Bloom's taxonomy of learning objectives; models of the learning process; group interaction; experiential learning; and research studies on the effectiveness of…
Descriptors: Administrator Education, Computer Games, Computer Simulation, Educational Games
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Hemmasi, Masoud; And Others – Simulation and Games, 1989
Describes study that determined differences between Masters of Business Administration (MBA) students and Bachelors of Business Administration (BBA) students through the use of a computerized management simulation. Performance, behavioral, and attitudinal measures are described, hypotheses tested are outlined, variables are explained, and results…
Descriptors: Analysis of Variance, Bachelors Degrees, Business Administration Education, Comparative Analysis