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Paul E. Bylsma; Riyad A. Shahjahan – Educational Philosophy and Theory, 2024
We offer the concept of "proximate ambivalence" to highlight the ambiguity inherent in the social and spatial relations of higher education's digitally-mediated teaching and learning that replaced in-person seminars during the COVID-19 pandemic. By proximate ambivalence, we refer to one's simultaneous proximity and distance in relation…
Descriptors: COVID-19, Pandemics, Proximity, Technology Uses in Education
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Akgun, Muhterem; Atici, Bünyamin – Participatory Educational Research, 2022
The objective of this study is to ascertain the effects of immersive virtual reality environments on students' academic achievement utilizing quantitative and qualitative approaches. First, databases of Web of Science, Google Scholar, ERIC, Proquest, YÖK Thesis Center, and ULAKBIM of Turkey were searched, and 31 studies (23 journal papers and 8…
Descriptors: Computer Simulation, Academic Achievement, Meta Analysis, Databases
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Dowell, Nia M. M.; McKay, Timothy A.; Perrett, George – AERA Open, 2021
Over the last decade, psychological interventions, such as the values affirmation intervention, have been shown to alleviate the male-female performance difference when delivered in the classroom, however, attempts to scale the intervention are less successful. This study provides unique evidence on this issue by reporting the observed differences…
Descriptors: Gender Differences, Comparative Analysis, Natural Language Processing, Discourse Analysis
Hayes, Paul; Weibelzahl, Stephan; Hall, Tim – International Association for Development of the Information Society, 2013
Learning in the affective domain includes the manner by which people deal with things emotionally, such as feelings, values, appreciation, enthusiasms, motivations and attitudes. While out-of-class communication between instructors and students can impact all types of student learning it has its greatest impact on student affective learning. One…
Descriptors: Technology Uses in Education, Educational Technology, Telecommunications, Handheld Devices
de Byl, Penny; Taylor, Janet – Online Submission, 2007
This paper explores the Web 2.0 ethos with respect to the application of pedagogy within 3D online virtual environments. 3D worlds can create a synthetic experience capturing the essence of "being" in a particular world or context. The AliveX3D platform adopts the Web 2.0 ethos and applies it to online 3D virtual environment forming a Web…
Descriptors: Internet, Web Based Instruction, Computer Uses in Education, Learning Experience
Kunderewicz, Larisa; Michener, Stacey; Chambliss, Catherine – 2001
College students (N=151) completed surveys assessing the relationship between e-mail use and extraversion. The variables studied included time spent on e-mail; the frequency of e-mail usage; and the purposes e-mail served for each student. The results suggest that extraverts use e-mail as a form of procrastination more than introverts, and that…
Descriptors: Affective Behavior, College Students, Computer Mediated Communication, Computers
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Burge, Elizabeth J. – Journal of Distance Education, 1994
Discussion of the use of computer conferencing in education focuses on a Canadian study of adult distance education students that examined learning strategies when using computer conferencing. Topics addressed include interviews with students and teachers; behavior by students and by instructors; learner control; affective needs; and implications…
Descriptors: Adult Learning, Adult Students, Affective Behavior, Computer Mediated Communication
Saunders, Nancy G. – 1998
This descriptive study examined the meaning of student responses to computer-mediated communication in a distance learning setting. The theoretical framework of the study was based on social and collaborative learning theories within a constructivist perspective. Participants were 13 studio and 24 off-site students enrolled in a distance learning…
Descriptors: Affective Behavior, Cognitive Processes, Computer Assisted Instruction, Computer Mediated Communication