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Basuhail, Abdullah Ahmad – Canadian Journal of Learning and Technology, 2020
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the…
Descriptors: Resource Units, Teaching Methods, Programming, Problem Solving
Narasimhamurthy, Uma; Al Shawkani, Khuloud – Educational Technology, 2010
This article describes a model for teaching Java Programming Language through Dynamic Learning Objects. The design of the learning objects was based on effective learning design principles to help students learn the complex topic of Java Programming. Visualization was also used to facilitate the learning of the concepts. (Contains 1 figure and 2…
Descriptors: Programming Languages, Programming, Visualization, Schools
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2020
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the…
Descriptors: Educational Technology, Technology Uses in Education, Professional Development, Feminism
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Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
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Aubrecht, Gordon J., II; Bolland, T. Kenneth; Ziegler, Michael G. – Physics Teacher, 1999
Describes a way of incorporating animations into spreadsheets using Excel software. (WRM)
Descriptors: Animation, Authoring Aids (Programming), Computer Uses in Education, Demonstrations (Science)
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Kann, Charles; Lindeman, Robert W.; Heller, Rachelle – Computers & Education, 1997
In the past, algorithm animation has yielded mixed results as a teaching tool in computer science. This article presents a study in which undergraduates at George Washington University (DC) viewed algorithm animations and then programmed the same algorithms. Results suggest that combing the two is an effective way to use animation and to produce…
Descriptors: Algorithms, Animation, Computer Science, Computer Uses in Education