NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Myers Briggs Type Indicator1
What Works Clearinghouse Rating
Showing 1 to 15 of 35 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Bhaskar, Preeti; Bhaskar, Priyanka; Anthonisamy, Ananth; Dayalan, Padmalosani; Joshi, Amit – International Journal of Learning and Change, 2023
Simulation-based teaching provides opportunities to simulate the scenarios/situations by integrating different technology into educational practice to make it look like a real situation. The use of a simulation approach has been widely used in health, engineering, nursing, architecture, medicine, aviation, and marine courses, ironically,…
Descriptors: Teaching Methods, Business Administration Education, Higher Education, Foreign Countries
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Alicia Fernanda Galindo-Manrique; Vanessa Villarreal-Vera; Francisco Javier Orozco-Bendímez; Maricela García-Montoya – Journal of Social Studies Education Research, 2024
The evolving Metaverse in Higher Education (HE) in Mexico can enrich pedagogy, facilitate skills development, and improve students' learning experience. This research aimed to identify the factors guiding the adoption of the Metaverse in a Business School in Mexico. A survey analysis was conducted to gauge insights from stakeholders on the…
Descriptors: Foreign Countries, Higher Education, Technology Uses in Education, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Scholtz, Frances; Hughes, Suzaan – Journal of Applied Research in Higher Education, 2021
Purpose: The purpose of this paper is to review published research to discern the trends in instructional practices and interventions that educators employ to augment simulation based learning in business education. Design/methodology/approach: Qualitative research was conducted using a systematic review of scholarly articles that satisfied…
Descriptors: Business Administration Education, Computer Simulation, Teaching Methods, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Almeida, Fernando; Buzády, Zoltán – International Journal of Virtual and Personal Learning Environments, 2019
This article performs an exploratory study of the potential of flow theory and FLIGBY game to contribute to develop entrepreneurship competencies among higher education students. For this purpose, this study considers the use of a focus group consisting of eight students enrolled in the entrepreneurship course in a higher educational institution…
Descriptors: Entrepreneurship, College Students, Higher Education, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Siewiorek, Anna; Saarinen, Eeli; Lainema, Timo; Lehtinen, Erno – Computers & Education, 2012
In today's unstable market economy, individuals have to be skilled to work efficiently in constantly changing and complex situations. Thus, graduate students have to be trained to cope with unpredictable situations before they enter the workforce. They need to exercise occupational skills, such as leadership skills, during higher education.…
Descriptors: Graduate Students, Higher Education, Free Enterprise System, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Mathews, Shane; Andrews, Lynda; Luck, Edwina – Educational Research, 2012
Background: Integrating 3D virtual world technologies into educational subjects continues to draw the attention of educators and researchers alike. The focus of this study is the use of a virtual world, Second Life, in higher education teaching. In particular, it explores the potential of using a virtual world experience as a learning component…
Descriptors: Feedback (Response), Field Trips, Action Research, Marketing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Moen, David H.; Powell, John E. – American Journal of Business Education, 2008
Using Microsoft® Excel, several interactive, computerized learning modules are developed to illustrate the Central Limit Theorem's appropriateness for comparing the difference between the means of any two populations. These modules are used in the classroom to enhance the comprehension of this theorem as well as the concepts that provide the…
Descriptors: Learning Modules, Computer Simulation, Classroom Techniques, Concept Teaching
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Peer reviewed Peer reviewed
Goosen, Kenneth R.; Jensen, Ron; Wells, Robert – Simulation & Gaming, 2001
Considers the role of the simulation designer in the development of business enterprise simulations used in collegiate business education. Topics include the designer's knowledge domain; conflicting business administration theories in accounting, finance, economics, marketing, production, and income tax; and other designer issues. (LRW)
Descriptors: Accounting, Business Administration Education, Computer Simulation, Designers
Peer reviewed Peer reviewed
Tompson, George H. – Journal of Education for Business, 1995
Business students involved in group presentations (n=28), industry research projects (n=44), and computer simulation (n=51) rated each method on 10 criteria: interest, novelty, motivation, effort, business relevance, major relevance, course relevance, course improvement, learning, and difficulty. Simulation scored highest on 6 of the 10 areas. (SK)
Descriptors: Business Administration Education, Computer Simulation, Higher Education, Instructional Effectiveness
Peer reviewed Peer reviewed
Curry, Bruce; Moutinho, Luiz – Management Education and Development, 1992
Computer simulation is an ideal framework to encourage decision making, active learning, and motivation. Appropriate software should be judged in terms of realism, relevance, complexity, interface, administrative efficiency, and use of microcomputers. (SK)
Descriptors: Business Administration Education, Computer Simulation, Computer Software, Higher Education
Peer reviewed Peer reviewed
Vaidyanathan, Rajiv; Rochford, Linda – Journal of Education for Business, 1998
Marketing students (n=99) used computer simulation, 34 did not. Students who performed well on traditional exams also did well on the simulation. Students who preferred working with others seemed to perform more poorly on both the exam and the simulation. (SK)
Descriptors: Academic Achievement, Business Administration Education, Cognitive Style, Computer Simulation
Peer reviewed Peer reviewed
Calantone, Roger J.; di Benedetto, C. Anthony – Journal of Education for Business, 1989
Student teams in a senior capstone course in marketing completed microcomputer simulation in which they developed six-month marketing plan for a new product. A procedure similar to Kelly's Role Repertory Test was applied to define the role that various information sources played in their decision-making process, a means of determining the amount…
Descriptors: Business Administration Education, Computer Assisted Instruction, Computer Simulation, Decision Making
Peer reviewed Peer reviewed
Sawyer, John E.; Gopinath, C. – Journal of Management Development, 1999
A computer simulation used in teams by 151 business students tested their ability to translate strategy into decisions. Over eight weeks, the experiential learning activity encouraged strategic decision making and group behavior consistent with long-term strategy. (SK)
Descriptors: Business Administration Education, Computer Simulation, Decision Making Skills, Experiential Learning
Previous Page | Next Page »
Pages: 1  |  2  |  3