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Moore, Monika – Collected Essays on Learning and Teaching, 2023
Multicontext theory offers an approach to designing learning experiences and environments that take into account varied ways of thinking and knowing, are relevant inside and outside of the classroom, and can both enrich and encompass the lives of students on and off campus (Chavez & Longerbeam, 2016; Ibarra, 2001, 2005). Educators can leverage…
Descriptors: Cultural Context, Instructional Design, Cognitive Style, Diversity
Wu, Joseph; Chui, Wing Hong – Innovations in Education and Teaching International, 2022
This paper reports the design, delivery, and evaluation of a mentoring programme which aimed to promote critical thinking and problem-solving skills in Chinese university students. Several new elements in this mentoring programme distinguish it from many previous such programmes within the context of higher education. These new elements include…
Descriptors: Mentors, Critical Thinking, Undergraduate Students, Cognitive Style
Yang An; Yushi Duan; Yuchen Zhang – International Journal of Information and Communication Technology Education, 2024
Higher education informatization (HEI) is an interdisciplinary field that examines the use and integration of information and communication technologies (ICTs) in higher education. This paper provides a bibliometric and visual analysis of the research trends, patterns, and topics in this field. Using the Web of Science database, the authors…
Descriptors: Bibliometrics, Educational Research, Higher Education, Information Technology
Gupta, Poornima; Goyal, Preeti – International Journal of Educational Management, 2022
Purpose: The purpose of this paper is to design and incorporate gamebased pedagogy grounded in self-determination theory (SDT) for a higher education course in a business school program. Design/methodology/approach: The study evaluates the learning outcomes of students from higher education in gamified and non-gamified contexts. The study was…
Descriptors: Game Based Learning, Self Determination, Higher Education, Teaching Methods
Wang, Bo – Educational Philosophy and Theory, 2022
Education ecology is a new crossover research field in network age. Its research content can be either microscopic classroom teaching or macro educational ecology research on teaching and culture. The university music classroom is a special kind of ecology. The reason why this is special is that compared to natural ecology, the classroom ecology…
Descriptors: Educational Philosophy, Music Education, Teaching Methods, Higher Education
Firmansah, Muhammad Lukman Haris – International Journal of Curriculum and Instruction, 2022
Learning in the COVID-19 pandemic era tends to apply online learning both Synchronous and Asynchronous. Method of asynchronous learning such as using Edmodo, students meet with educators in online classes, where they discuss and do assignments and meet educators indirectly. Learning according to the IQF curriculum in tertiary institutions is…
Descriptors: Curriculum Development, Design, Electronic Learning, Animation
Nuere, S.; Díaz-Obregón, R. – Technology, Knowledge and Learning, 2019
The growth of technologies makes necessary redefining higher education. Students nowadays are more prepared to look up information all around the meanings, so we have to deal with new ways of teaching and collaboration. The creative capacity they show, and our background in art an art education are enabling new ways of learning and teaching. Some…
Descriptors: Higher Education, Industrial Arts, Teaching Methods, Creativity
Helmefalk, Miralem; Eklund, Andreas Aldogan – Journal of Interdisciplinary Studies in Education, 2018
This study examines how components of experiential learning styles influence the hedonic and utilitarian values of classrooms in higher education. These values are argued to impact on emotions and learning outcomes. A survey was employed with university students in different universities. Findings show concrete experience has a positive impact on…
Descriptors: Experiential Learning, Cognitive Style, Higher Education, College Students
Hosseini, Hadi; Hartt, Maxwell; Mostafapour, Mehrnaz – ACM Transactions on Computing Education, 2019
Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of…
Descriptors: Game Based Learning, Computer Science Education, Learner Engagement, Higher Education
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
Goatman, Mike; Moody, Louise – Design and Technology Education, 2014
There are currently a wide range of Higher Education Industrial Design courses available in the UK. In the present era, a wider breadth of narrative has developed within the subject, and as a result the content of industrial design educational offerings varies considerably. The paper assesses the industry view of Industrial Design as a discipline…
Descriptors: Higher Education, Industrial Arts, Design, Foreign Countries
Bentley, Peter S.; Buchanan, Michael T. – Journal of Further and Higher Education, 2015
This article examines those aspects of curriculum relating to programmes that have developed across the further and higher education divide. It analyses one particular spiritual direction formation programme that has transitioned from a vocational training programme in the further education mode to a post-graduate academic programme in a higher…
Descriptors: Higher Education, Adult Education, Integrated Curriculum, Vocational Education
Denman, Christopher, Ed.; Al-Mahrooqi, Rahma, Ed. – IGI Global, 2019
Different regions of the world are making increasing demands for educational reform, especially when institutions are dissatisfied with the level of proficiency of their graduates. Since the realization of how important English education is to global success, reform to English education is becoming progressively vital in societies all over the…
Descriptors: Curriculum Development, Educational Change, Second Language Instruction, Second Language Learning
Koslo, Jennifer L. – ProQuest LLC, 2010
Advances in the technology available for the design and delivery of online courses, together with the increasingly diverse learning needs of students, have encouraged a stronger focus on instructional design that is more closely aligned to learner requirements and contexts. The 21st century learner is accustomed to acquiring information in a…
Descriptors: Cognitive Style, Program Effectiveness, Instructional Design, Online Courses
Case, D. Elizabeth; Davidson, Roseanna C. – New Directions for Student Services, 2011
The number of online courses offered at the postsecondary level is increasing at a rate greater than the increase in overall higher education enrollment, with approximately one of every four higher education students taking at least one course online (Allen and Seaman, 2009). In 2008, students with disabilities represented nearly 11% of all…
Descriptors: Electronic Learning, Higher Education, Cognitive Style, Online Courses