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Tunnel, Raimond-Hendrik; Norbisrath, Ulrich – Journal of Education and Learning, 2022
Designing a video game design and development curriculum in higher education is a challenging task. Information about the needs of the respective industry certainly helps. In this paper, we have surveyed Estonian video game development companies to determine their current needs when it comes to knowledge areas, software tools, languages,…
Descriptors: Foreign Countries, Video Games, Higher Education, Industry
Bosnic, Ivana; Cavrak, Igor; Žagar, Mario – ACM Transactions on Computing Education, 2019
Various software engineering (SE) curricula in higher education have started including courses on global software engineering (GSE), carried out as internationally distributed project-based courses. These courses, known for their closeness to "real-world" work experience, emphasize the importance of involving industry partners as…
Descriptors: Computer Software, Higher Education, Student Projects, Experiential Learning
Pollack, Thomas A. – 1997
The dramatic changes that occurred in information technology in the 1990s have rendered the curricular offerings of many college and university information systems and computer science programs obselete. This paper identifies some of the most desirable skills in the current technology environment. By being astute innovators with college curricula,…
Descriptors: College Curriculum, College Graduates, Computer Literacy, Curriculum Development