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Showing 1 to 15 of 97 results Save | Export
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Voronina, Marianna V.; Tretyakova, Zlata O. – International Journal of Environmental and Science Education, 2017
The article considers the peculiarities of training foreign students subject "Descriptive geometry and Engineering Graphics" in a modern engineering university of Russia. The relevance of the problem conditioned by the fact that virtually there are no special studies of teaching Descriptive Geometry and Engineering Graphics in Russian…
Descriptors: Russian, Language of Instruction, Geometry, Engineering Education
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Chandramouli, Magesh; Chittamuru, Siva-Teja – Engineering Design Graphics Journal, 2016
This paper explains the design of a graphics-based virtual environment for instructing computer hardware concepts to students, especially those at the beginner level. Photorealistic visualizations and simulations are designed and programmed with interactive features allowing students to practice, explore, and test themselves on computer hardware…
Descriptors: Online Courses, Computer Software, Concept Formation, Guidelines
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Yang, Yuting; Kang, Houliang – Engineering Design Graphics Journal, 2014
Three Dimensional or 3D virtual reality has become increasingly popular in many areas, especially in building a digital campus. This paper introduces a virtual campus, which is based on a 3D model of The Tourism and Culture College of Yunnan University (TCYU). Production of the virtual campus was aided by Human Factor and Ergonomics (HF&E), an…
Descriptors: Virtual Classrooms, Human Factors Engineering, Campuses, Computer Software
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Leu, M. C.; Mahajan, R. – CoED, 1984
Development of a robot simulation program based on geometric transformation softwares available in most computer graphics systems and program features are described. The program can be extended to simulate robots coordinating with external devices (such as tools, fixtures, conveyors) using geometric transformations to describe the…
Descriptors: Computer Graphics, Computer Programs, Computer Simulation, Engineering Education
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Fields, Carl – CoED, 1984
A brief package of subroutines (which can be typed in 15 minutes) enables a standard Apple II Plus, IIc, or IIe microcomputer to simulate a pen-plotter. Techniques for using this package in introductory engineering graphics courses are described. A sample program (which draws an oblique line) containing the subroutines is included. (Author/JN)
Descriptors: Computer Graphics, Computer Simulation, Computer Software, Engineering Education
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Jeswiet, J.; Mulvenna, C. A. – CoED, 1985
To evaluate the use of computer graphics for illustrating kinematics in an undergraduate course, a student project of mechanism simulation and analysis was carried out using a recently acquired workstation. This project is described. (JN)
Descriptors: Computer Graphics, Computer Simulation, Engineering, Engineering Education
Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology
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Velleman, Dan – Mathematics Magazine, 1992
Through the use of graphic computer simulation, this paper analyzes the combinatorial and geometric mathematics underlying a four-dimensional variation of the Rubik's Cube. This variation is called the Rubik's Tesseract and has dimensions, 3 x 3 x 3 x 3. (JJK)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Geometric Concepts
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Sivasankaran, Vijay K.; Owen, Charles L. – Visible Language, 1992
Defines transposition operations (changing the way the display of the model proceeds) in diagrams within computer graphics. Describes transpositions that are spatial (moving the point of view or the point viewed), procedural (changing the flow of time), or organizational (arranging multiple simultaneous views and interjecting auxiliary measuring…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Diagrams
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Gordon, Florence – Mathematics and Computer Education, 1987
Sophisticated simulations using computer graphics can lead to students deducing virtually all conditions of the Central Limit Theorem. Eight graphs illustrate the discussion. (MNS)
Descriptors: College Mathematics, Computer Graphics, Computer Simulation, Graphs
Gordon, Florence S.; Gordon, Sheldon P. – Collegiate Microcomputer, 1989
Describes the use of computer graphics simulations to enhance student understanding of sampling distributions that arise in introductory statistics. Highlights include the distribution of sample proportions, the distribution of the difference of sample means, the distribution of the difference of sample proportions, and the distribution of sample…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Higher Education
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Reed, Stephen K. – Journal of Educational Psychology, 1985
Four experiments involving 180 undergraduates evaluated the effectiveness of computer graphics in improving estimates for algebra word problems. Variations in the simulation resulted in successful and unsuccessful programs as measured by the frequency with which students improved their estimates. Quality of feedback to students while learning is…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Simulation
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Perry, Mike; Kader, Gary – Mathematics and Computer Education, 1995
Illustrates how to use computer simulation models in statistics to study the quality of an estimation procedure and concurrently the subtle concepts of randomness and convergence. Special emphasis is given to the use of graphical representations. (MKR)
Descriptors: Computer Graphics, Computer Simulation, Computers, Estimation (Mathematics)
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Smith, Donald A.; Jacquot, Raymond G. – CoED, 1984
Presents algorithms for the simulation and motion display of the three basic kinematic devices: (1) four bar linkages; (2) the slider crank; and (3) the inverted slider crank mechanisms. The algorithms were implemented on a Commodore-VIC 20 microcomputer system with 6500 bytes of available memory. (Author/JN)
Descriptors: Algorithms, Computer Graphics, Computer Simulation, Computer Software
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