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Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
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Vieyra, Rebecca; Vieyra, Chrystian; Pendrill, Ann-Marie; Xu, Benjamin – Physics Education, 2020
This article describes the development and deployment of Physics Toolbox Play, a gamified component of the "Android Physics Toolbox Sensor Suite" app, that can introduce young children through adults to fundamental physics principles. The app was used successfully in a variety of contexts, including STEM fairs with primary and secondary…
Descriptors: Educational Games, Physics, Science Instruction, Science Education
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Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the 14th International Conference on Mobile Learning 2018, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, April 14-16, 2018. The Mobile Learning 2018 Conference seeks to provide a forum for the presentation and discussion of mobile…
Descriptors: Electronic Learning, Educational Research, Data Collection, Data Analysis
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed.; Ravesteijn, Pascal, Ed.; Ongena, Guido, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the 15th International Conference on Mobile Learning 2019, which was organised by the International Association for Development of the Information Society and co-organised by the University of Applied Sciences, in Utrecht, The Netherlands, April 11-13, 2019. The Mobile Learning 2019 Conference…
Descriptors: Electronic Learning, Educational Research, Learning Analytics, Internet
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Zurier, Steve – Community College Journal, 2013
Few professors teaching at community colleges today expect students to learn every nuance of every technological device they are likely to encounter throughout the course of their careers. Educators can expose students to enough of a base so that when the technology does evolve--and it will--they have the confidence and ability to adapt and…
Descriptors: Community Colleges, Higher Education, Job Training, Technology Uses in Education
Sánchez, Inmaculada Arnedillo, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2016
These proceedings contain the papers of the 12th International Conference on Mobile Learning 2016, which was organized by the International Association for Development of the Information Society, in Vilamoura, Algarve, Portugal, April 9-11, 2016. The Mobile Learning 2016 Conference seeks to provide a forum for the presentation and discussion of…
Descriptors: Foreign Countries, Conferences (Gatherings), Conference Papers, Telecommunications
Zinn, Karl L. – Educational Technology, 1979
Reports on uses of microcomputers at the University of Michigan including word processing, extending laboratory experience, simulation, games, tutorial uses, and building skills in computing. (RAO)
Descriptors: Computer Oriented Programs, Computer Science Education, Educational Games, Higher Education
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Emery, E. David; Enger, Thomas P. – Journal of Economic Education, 1972
Study indicated that the Fiscal Policy Game and materials are more than the conventional lecture-discussion technique in achieving behavioral objectives related to analysis and policy. (Author)
Descriptors: Class Activities, Classroom Research, Computer Oriented Programs, Economics
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Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
Macko, John L. – 1982
A computer program was developed with the potential to: demonstrate the power and uses of computers to students of environmental interpretation; show the use of computers for modeling in the realm of environmental interpretation; and show the use of computers as learning tools for students of environmental interpretation. A computer simulation…
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Environmental Education
Hicks, Bruce – 1976
Computer outreach refers to the application of local computer capability to the development of new or improved computer uses. This study describes three outreach areas. "Computer uses for elders," the first area, focuses on elders as a new group of computer users or clients. The second area, "computer use and abuse," aims at helping to insure the…
Descriptors: Computer Oriented Programs, Computers, Educational Games, Higher Education
Physiologist, 1979
A collection of six papers presented at Queen Elizabeth College of University of London in February, 1979. Techniques presented on role of computer models and data bases, tapes/booklets, games and models, and audio tutorials as an alternative to practical teaching, television and videotapes, and computer graphics. (SA)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Educational Games
Entwistle, Noel; And Others – 1987
The development of a principled microcomputer-based adventure game that simulates the experience of higher education for prospective students in British schools is discussed. Playing the game is intended to provide prospective students a "realistic role preview." Consideration is given to an earlier board game and research on student…
Descriptors: College Bound Students, College Environment, Computer Oriented Programs, Educational Games
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