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Thavikulwat, Precha – Simulation and Games, 1988
Discussion of educational games that can be configured to accommodate changes in the structure of the game focuses on MANAGEMENT 500, a microcomputer-controlled prototype business simulation game. Three modes of learning that can be emphasized through a configurable simulation game are explained: learning by discovery, by perseverance, and by…
Descriptors: Business, Competition, Computer Simulation, Discovery Learning

Hillis, David R. – Journal of Industrial Teacher Education, 1994
Computer simulation with artificial intelligence and discovery learning was used by 31 industrial technology students. Compared to 27 controls, simulation enabled students to recognize applications of new technology and the knowledge and skills needed. No differences appeared in field dependence/independence, so recognition was not a function of…
Descriptors: Artificial Intelligence, College Students, Computer Simulation, Discovery Learning

Njoo, Melanie; de Jong, Ton – Journal of Research in Science Teaching, 1993
This study investigated what constitutes exploratory learning and what effects instructional support measures have on it. Among the conclusions were that students were reluctant to apply learning processes that are considered characteristic for exploratory learning. Students had problems with the process, especially with the process of generating…
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Discovery Learning
Njoo, Melanie; de Jong, Ton – 1991
This paper contains the results of a study on the importance of discovery learning using computer simulations. The purpose of the study was to identify what constitutes discovery learning and to assess the effects of instructional support measures. College students were observed working with an assignment and a computer simulation in the domain of…
Descriptors: College Students, Computer Assisted Instruction, Computer Simulation, Discovery Learning

van Joolingen, Wouter R.; de Jong, Ton – Instructional Science, 1992
Discussion of computer simulations used for exploratory learning focuses on the design of a hypothesis scratchpad that students can use for hypothesis generation and testing. An experiment with college chemistry students that compared three versions of the scratchpad is described, and the effect of the scratchpads on learning environments is…
Descriptors: Chemistry, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Effects of Conceptual Systems and Instructional Methods on General Chemistry Laboratory Achievement.

Jackman, Lance E.; And Others – Journal of Research in Science Teaching, 1990
The purpose of this study was to examine the effects of three instructional methods and conceptual systems orientation on achievement in a freshman general chemistry laboratory course. Traditional approach, learning cycle, and computer simulations are discussed. (KR)
Descriptors: Abstract Reasoning, Chemistry, Cognitive Development, College Science
Swaak, Janine; And Others – 1996
In this study, learners worked with a simulation of harmonic oscillation. Two supportive measures were introduced: model progression and assignments. In model progression, the model underlying the simulation is not offered in its full complexity from the start, but variables are gradually introduced. Assignments are small exercises that help the…
Descriptors: Achievement Gains, Assignments, College Students, Computer Simulation
Hewett, Thomas T. – 1985
This paper describes how electronic spreadsheet simulators, originally designed to simulate and replace large paper worksheets used in accounting and financial planning, can be used to study and explore functional relationships among a number of parameters. As a way of providing a context for understanding this application of a spreadsheet…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Discovery Learning
Rieber, Lloyd P.; Parmley, M. Wayne – 1992
The purpose of this study was to investigate the effects of interactive learning strategies in the form of visually-based, real-time computer simulations on inductive learning by adults in physical science. The subjects were 160 upperclass undergraduate students who were enrolled in an introductory computer education class. The computer based…
Descriptors: Adult Learning, Analysis of Variance, Animation, Computer Simulation

Kinderman, Jesusa Valdez – Physics Teacher, 1992
Describes a computer simulation of the Compton effect designed to lead students to discover (1) the relationship of the electron's final kinetic energy to its angle of scattering and (2) the relationship between the scattering angles of the outgoing electron and photon. (MDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Discovery Learning, Energy

Leutner, Detlev – Learning and Instruction, 1993
System-initiated adaptive advice and learner-requested nonadaptive background information were investigated in computer simulation game experiments with 64 seventh graders, 38 college students, and 80 seventh and eighth graders in Germany. Results are discussed in terms of theories of problem solving, intelligence, memory, and information…
Descriptors: Background, Cognitive Processes, College Students, Computer Assisted Instruction

Elshout, Jan J.; Veenman, Marcel V. J. – Journal of Educational Research, 1992
The relationship between intellectual ability, working method, and learning was investigated with simulations in both structured and unstructured learning environments. High- and low-intelligence college students' thinking-aloud protocols were analyzed on quality of working method. Results indicated that both intellectual ability and working…
Descriptors: Cognitive Ability, Cognitive Style, College Students, Computer Simulation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers