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Khameel B. Mustapha; Eng Hwa Yap; Yousif Abdalla Abakr – Interactive Technology and Smart Education, 2024
Purpose: Following the recent rise in generative artificial intelligence (GenAI) tools, fundamental questions about their wider impacts have started to reverberate around various disciplines. This study aims to track the unfolding landscape of general issues surrounding GenAI tools and to elucidate the specific opportunities and limitations of…
Descriptors: Engineering Education, Artificial Intelligence, Computer Software, Synchronous Communication
Matipa Ricky Ngandu; David Risinamhodzi; Godwin Pedzisai Dzvapatsva; Courage Matobobo – Discover Education, 2023
ICT tools in education are widely used to support the aim of achieving learning outcomes by improving critical areas such as student engagement, participation, and motivation. In this study, we examine literature to explore how game elements are used in capturing students' interest, which the study suggests is fundamental to the teaching and…
Descriptors: Student Interests, Computer Software, Engineering Education, Gamification
Sinan Onal; Derya Kulavuz-Onal – Journal of Educational Technology Systems, 2024
This paper examines the potential uses of ChatGPT in generating assessment tasks that can be used across different disciplines in higher education. To illustrate this, we provide examples from three courses in the disciplines of industrial engineering and applied linguistics: Project Analysis and Control, Manufacturing Processes, and Introduction…
Descriptors: Teaching Methods, Higher Education, Artificial Intelligence, Synchronous Communication
Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
Oliveira, Leonam Cordeiro de; Guerino, Guilherme Corredato; Oliveira, Leander Cordeiro de; Pimentel, Andrey Ricardo – Informatics in Education, 2023
Industry 4.0 technologies are being applied in the teaching and learning process, called Education 4.0. However, there is no specification of what is being considered when developing technologies for education in the 4.0 context. Therefore, we performed a Systematic Mapping Study to investigate the information and communication technologies (ICTs)…
Descriptors: Computer Software, Teaching Methods, Learning Processes, Information Technology
Chetna Gupta; Varun Gupta – IEEE Transactions on Education, 2024
Contribution: This article demonstrates and illustrates the implication of design-based learning (DBL) and plan, do, check, and act (PDCA) methodology to foster creativity, critical thinking, collaborative decision making, and communication skills ("C4") with realistic constraints, theory, and practical implementation in higher…
Descriptors: Engineering Education, Skill Development, Job Skills, Teaching Methods
Wanjun Chen; Prasert Ruannakarn – Higher Education Studies, 2024
CIPP, as a decision-oriented new model of curriculum evaluation, is suitable for the evaluation needs of information-based physical education courses. The evaluation of teaching in information-based physical education courses based on the CIPP model is divided into four categories: context evaluation, input evaluation, process evaluation, and…
Descriptors: Information Technology, Technology Integration, Physical Education, Course Evaluation
Garousi, V.; Giray, Görkem; Tüzün, Eray – ACM Transactions on Computing Education, 2020
Context: Knowledge level and productivity of the software engineering (SE) workforce are the subject of regular discussions among practitioners, educators, and researchers. There have been many efforts to measure and improve the knowledge gap between SE education and industrial needs. Objective: Although the existing efforts for aligning SE…
Descriptors: Computer Software, Standards, Knowledge Level, Engineering Education
Baharuddin; Ampera, Dina; Fibriasari, Hesti; Sembiring, Muhammad Aulia Rahman; Hamid, Abdul – International Journal of Education in Mathematics, Science and Technology, 2021
The development of technology demands a variety of activities that can be easily accessed regardless of space and time. The development of information technology has become an innovative, dynamic, and economically profitable solution. Information technology is the answer to the problems and challenges faced by the world of education. Cloud…
Descriptors: Engineering Education, Educational Technology, Technology Uses in Education, Internet
Santos, José; Escórcio, Patrícia – European Journal of Engineering Education, 2022
Building Information Modelling (BIM) has changed the way many civil engineers organise and execute their job in recent years. Many universities around the world have been adapting their curricula to include BIM education. However, this adaptation has been incomplete, occurring only in a small number of subjects. To fill this gap, this paper…
Descriptors: Civil Engineering, Engineering Education, Construction (Process), Construction Management
Talan, Tarik; Kalinkara, Yusuf – International Society for Technology, Education, and Science, 2022
With the rapid development of science and technology in recent years, the application areas of fuzzy logic have also gained speed. Fuzzy logic is a frequently preferred approach in the educational process, and it can be said that scientific publications on this topic have recently gained momentum in the literature. In this context, the present…
Descriptors: Databases, Research Reports, Foreign Countries, Universities
Asfaw, Abraham; Blais, Alexandre; Brown, Kenneth R.; Candelaria, Jonathan; Cantwell, Christopher; Carr, Lincoln D.; Combes, Joshua; Debroy, Dripto M.; Donohue, John M.; Economou, Sophia E.; Edwards, Emily; Fox, Michael F. J.; Girvin, Steven M.; Ho, Alan; Hurst, Hilary M.; Jacob, Zubin; Johnson, Blake R.; Johnston-Halperin, Ezekiel; Joynt, Robert; Kapit, Eliot; Klein-Seetharaman, Judith; Laforest, Martin; Lewandowski, H. J.; Lynn, Theresa W.; McRae, Corey Rae H.; Merzbacher, Celia; Michalakis, Spyridon; Narang, Prineha; Oliver, William D.; Palsberg, Jens; Pappas, David P.; Raymer, Michael G.; Reilly, David J.; Saffman, Mark; Searles, Thomas A.; Shapiro, Jeffrey H.; Singh, Chandralekha – IEEE Transactions on Education, 2022
Contribution: A roadmap is provided for building a quantum engineering education program to satisfy U.S. national and international workforce needs. Background: The rapidly growing quantum information science and engineering (QISE) industry will require both quantum-aware and quantum-proficient engineers at the bachelor's level. Research Question:…
Descriptors: Program Development, Engineering Education, Labor Needs, Quantum Mechanics
Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
Santolaya, J. L.; Biedermann, A.; Serrano, A. – International Journal of Technology and Design Education, 2018
In this work a matrix-type tool is used to assist design-engineering students to develop product design projects. The 'specifications-factors-concepts matrix' or SFCM is proposed as a specific tool to organize and relate product requirements, design factors and projected solutions. Taking into account the early stages of the design process, two…
Descriptors: Design, Engineering Education, Higher Education, Industrial Arts
Losada-Gutierrez, Cristina; Espinosa, Felipe; Santos-Perez, Carlos; Marron-Romera, Marta; Rodriguez-Ascariz, Jose Manuel – IEEE Transactions on Education, 2020
Hands-on experimentation has widely demonstrated its efficacy in engineering training, especially in control formation, since experimentation using computer-aided control system design (CACSD) tools is essential for future engineers. In this context, this article describes a case study for Control Engineering formation, based on a new lab practice…
Descriptors: Case Studies, Robotics, Student Motivation, Computer Assisted Instruction