Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computer Simulation | 3 |
Computer Software | 3 |
Higher Education | 3 |
Population Growth | 3 |
Computer Assisted Instruction | 2 |
Energy | 2 |
Behavioral Objectives | 1 |
Biology | 1 |
Birth Rate | 1 |
College Science | 1 |
Educational Games | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Computer Programs | 1 |
Guides - Classroom - Teacher | 1 |
Guides - Non-Classroom | 1 |
Opinion Papers | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Practitioners | 2 |
Teachers | 1 |
Location
India | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Khan, Faraz Yusuf; Bajpai, Shrish – Comparative Professional Pedagogy, 2018
The present paper deals with the issue of Electrical Engineering, particularly its impact and standard of education in India from its initiation till present date. We have explored the transition of Electrical Engineering from disciplines of science to a discipline of engineering and technology. A comprehensive study of Electrical Engineering…
Descriptors: Engineering Education, Educational History, Futures (of Society), Foreign Countries
Falk, Laurence L.; Falk, Carol J. – Collegiate Microcomputer, 1986
Describes a computer simulation providing population change profiles at 5-year intervals for 100 years, projecting natural rate of increase and total population, per capita gross national product, energy consumption, age-specific fertility rates, and survival ratios. Data sources for the simulation, sample printed output, and learning activities…
Descriptors: Behavioral Objectives, Birth Rate, Computer Simulation, Computer Software

Calver, M. C.; And Others – Journal of Biological Education, 1990
The assumptions common to all capture-recapture models for estimating population size are reviewed. A simulation using either a playing board, counters, and dice or computers is described. Classroom implications of using the board game are discussed. (KR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Simulation