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Simon Pratt-Adams, Editor; Mark Warnes, Editor; Elaine Brown, Editor – Routledge, Taylor & Francis Group, 2025
This interdisciplinary book uses key examples and specific case studies from the 'Trailblazers' of Anglia Ruskin University, UK, to address the successes and challenges experienced during the creation, development, and running of breadth modules. It's been carefully written to support anyone looking to implement this innovative method into their…
Descriptors: Interdisciplinary Approach, Higher Education, Sustainability, Poverty
Wilson, Kristina Ramirez; James, Lucy; Wong, Newman Chun Wai – Intersection: A Journal at the Intersection of Assessment and Learning, 2020
The Student Learning Steering Committee at Del Mar College in Corpus Christi, Texas, oversees the assessment of student learning within instructional programs and student support areas. Prior to the COVID-19 pandemic, the Committee met in-person on a monthly basis. This article reports how the Committee continued its work virtually during these…
Descriptors: Committees, Higher Education, Meetings, COVID-19
Saltz, Jeffrey; Heckman, Robert – Journal of Information Systems Education, 2020
This paper reports on a case study of the Agile Kanban project methodology, which while growing in popularity, has had far less analysis on its usefulness in the classroom as compared to other frameworks such as Agile Scrum. Our study provides insight into why the Kanban methodology is useful by mapping student comments about the methodology to…
Descriptors: Higher Education, Student Projects, Program Administration, Computer Software
Al-Hamdan, Amal Rashed; Alsulami, Sami G. – International Journal of Education and Literacy Studies, 2021
The objective of this study is to investigate the role of agile teams in the service delivery of Saudi higher education amid the COVID-19 crisis. The qualitative design of this study allows for an open-ended data collection instrument defined by a semi-structured interview process and thematic data analysis. The study employs a purposive strategy…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
Neill, Colin J.; DeFranco, Joanna F.; Sangwan, Raghvinder S. – European Journal of Engineering Education, 2017
Team projects are commonplace in software engineering education. They address a key educational objective, provide students critical experience relevant to their future careers, allow instructors to set problems of greater scale and complexity than could be tackled individually, and are a vehicle for socially constructed learning. While all…
Descriptors: Engineering Education, Computer Software, Cooperative Learning, Educational Strategies
Coorey, Jillian – International Journal of Art & Design Education, 2016
The demands in higher education are on the rise. Charged with teaching more content, increased class sizes and engaging students, educators face numerous challenges. In design education, educators are often torn between the teaching of technology and the teaching of theory. Learning the formal concepts of hierarchy, contrast and space provide the…
Descriptors: Active Learning, Learning Strategies, Design, Peer Teaching
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Richards, Deborah; Bilgin, Ayse – Multicultural Education & Technology Journal, 2012
Purpose: The purpose of this paper is to describe a project involving information and communication technology (ICT) students in Australia and Singapore, working together as a virtual global team. The authors investigated the question: Can differences be found in the behaviours and attitudes of our two cohorts to working in teams? This would allow…
Descriptors: Student Attitudes, Foreign Countries, Gender Differences, Information Technology
Panoutsopoulos, Hercules; Donert, Karl; Papoutsis, Panos; Kotsanis, Ioannis – International Association for Development of the Information Society, 2015
During the last few years, ongoing developments in the technological field of Cloud computing have initiated discourse on the potential of the Cloud to be systematically exploited in educational contexts. Research interest has been stimulated by a range of advantages of Cloud technologies (e.g. adaptability, flexibility, scalability,…
Descriptors: Educational Technology, Internet, Technology Uses in Education, Computer Software
Kröber, Cindy; Münster, Sander – International Association for Development of the Information Society, 2014
This project seminar aims at creating and evaluating a manual for interdisciplinary projects as part of a learning process. Working together, pedagogies and students from different disciplines assess tools and recommendations for successful collaborations while developing an app for the cathedral in Freiberg. As part of the project the students…
Descriptors: Interdisciplinary Approach, Seminars, Learning Processes, Cooperative Learning
Sun, Geng; Shen, Jun – IEEE Transactions on Learning Technologies, 2014
Mobile learning is an emerging trend that brings many advantages to distributed learners, enabling them to achieve collaborative learning, in which the virtual teams are usually built to engage multiple learners working together towards the same pedagogical goals in online courses. However, the socio-technical mechanisms to enhance teamwork…
Descriptors: Teamwork, Computer Software, Online Courses, Teaching Methods
Sahin, Yasar Guneri – Computers & Education, 2011
This paper proposes a new model for team building, which enables teachers to build coherent teams rapidly and fairly for the term projects of software engineering courses. Moreover, the model can also be used to build teams for any type of project, if the team member candidates are students, or if they are inexperienced on a certain subject. The…
Descriptors: Teamwork, Team Training, Computer Software, Program Effectiveness
Garcia-Penalvo, Francicso Jose – IGI Global, 2013
Our differences in language, cultures, and history around the world play a vital role in the way we learn. As technology-based education continues to be used worldwide, there is an ever growing interest in how multiculturalism comes into effect. Multiculturalism in Technology-Based Education: Case Studies on ICT-Supported Approaches explores the…
Descriptors: Indigenous Populations, Educational Technology, Cultural Pluralism, Teaching Methods
Chin, Cheng; Yue, Keng – European Journal of Engineering Education, 2011
Difficulties in teaching a multi-disciplinary subject such as the mechatronics system design module in Departments of Mechatronics Engineering at Temasek Polytechnic arise from the gap in experience and skill among staff and students who have different backgrounds in mechanical, computer and electrical engineering within the Mechatronics…
Descriptors: Engineering Education, Computer Assisted Design, Problem Based Learning, Engineering
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